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Belial666 wrote:Similarly, a weather witch might be only PL 6-7 but that would not stop her from throwing up a Katrina-level hurricane and a Paragon could still lift a battleship and fly to the moon in a few minutes if strength and flight were his primary powers.
Belial666 wrote:What is the number of villains and sneaky/underground neutral guys that won't or can't register compared to heroes? In comics there's usually a balance between good/bad/neutral guys but that balance may not apply, especially with old deities or aliens not wanting to give up their freedom after centuries of having it.

Metal
PL10 Rock Hard
Name: Eduard Simon Ferrer
Twenty-Nine; 6'0", 205lbs; Blue Eyes, Blond Hair
Swedish citizen, British citizen; Swedish, English, Spanish, French; Numerous fines and arrests, no convictions or outstanding charges
Metal (Revamp)
Abilities - 38 power points
Str: 3 Sta: 2 Agl: 2 Dex: 0
Fgt: 2 Int: 6 Awe: 2 Pre: 2
Defenses - 16 power points
Dodge: +12/2, Parry: +12/2, Toughness: +8, Fortitude: +10, Will: +10
Advantages - 15 power points
Attractive, Accurate Attack, Benefit 3 (Wealth), Benefit (Aural Gift*), Eidetic Memory, Fascinate (Expertise: Music), Jack of All Trades, Inventor, Improved Critical 2 (Thundercaster), Improvised Tools, Second Chance (Technology Checks), Skill Mastery (Expertise: Music)
*Use Int modifier rather than Pre for Perform checks with musical instruments; generally gifted with such things as perfect pitch and excellent singing voice, etc.
Skills - 27 power points
Deception 4
Expertise: Music 10
Expertise: Science 6
Insight 6
Perception 8
Ranged Combat: Thundercaster 10
Technology 10
Powers - 91 power points
Euterpe Algorithm (Expanded Mind Container, Flaw: Must listen to music at a loud volume) [24pp]
Enhanced Intelligence 4, Enhanced Parry 10, Enhanced Dodge 10, Enhanced Feats: Won't Get Fooled Again (Second Chance: Mental Affliction), Speed of Thought
Made With Metal [19pp]
Android Carapace: Protection 6, Immunity 4 (Aging, Poison, Disease, Own Powers/Devices) [10pp]
Power Slave ("I don't want to die, I'm a God -why can't I live on?" Immortality 2, Flaw: Central Nervous System and "Black Box" must survive, Requires Technology check -by someone else), Feature -can be Repaired when damaged using Technology [2pp]
I am Sound: Feature -Metal can broadcast his personal Sound Track
Heard It: Senses (Accurate, Analytical, Extended Hearing, Counters Visual Concealment (Echolocation), Danger Sense) [5pp]
- DAP: Easy Landing: Flight 1
- DAP: Speed 1, Quickness 1
SinisTech Mk. IV Stratophone Thundercaster (Easily Removable Device (-2)) [48pp]
Rock It: Move Object 10 (Extra: Reaction +3, Flaws: Reduced Range -Close, One Direction -Away; Feat: Feature -Awesome Pyro) [31 +1AP] Should send an average sized person who dares lay hands on Metal packing -one mile. No backstage pass? Get the rock out of here!
- AP: Create 10 (Extra: Continuous, Selective, Impervious, Flaw: Reduced Range -Close, Single Shape -Dome -2, Feats: Stationary, Tether) Creates an impervious, toughness 10 field centered around Metal; before anyone can hurt him, they need to break down the field first
Damage 10 (Extra: Ranged, Feat: Homing) {linked} Affliction 10 (Extra: Ranged, Feat: Homing) [42 + 5AP]
- AP: Weaken (Extra: Affects Objects, Ranged, Secondary Effect, Feats: Homing, Incurable)
- AP: Damage 10 (Extra: Cone Area, Selective, Secondary Effect, Feats: Penetrating 1, Incurable)
+3 AP, etc...
Device Feat: Touring Grade Shoulder-Strap: Second Chance vs. Disarm

Belial666 wrote:What is the scope of superpowers, as opposed to their Power Level?
For example, you might have a master vampire at PL 8 or even a zombie character at PL 5 but if they have the ability to turn any number of people into vampires and zombies with a bite (i.e. their powers have the "attack" and "continuous" modifiers), they could easily turn tens of thousands in a few weeks in some third-world country.
Similarly, a weather witch might be only PL 6-7 but that would not stop her from throwing up a Katrina-level hurricane and a Paragon could still lift a battleship and fly to the moon in a few minutes if strength and flight were his primary powers.
Belial666 wrote:What is the number of villains and sneaky/underground neutral guys that won't or can't register compared to heroes? In comics there's usually a balance between good/bad/neutral guys but that balance may not apply, especially with old deities or aliens not wanting to give up their freedom after centuries of having it.


Spectrum wrote:Thank you for the information Millennium, my mind is furiously creating even more. What was the answer to the home base question?


Spectrum wrote:Why do I have a sneaky suspicion that Batch 9 answers this?


Millennium wrote:Spectrum wrote:Thank you for the information Millennium, my mind is furiously creating even more. What was the answer to the home base question?
Hi Spectrum,
Sorry I forgot to post that earlier. I'm happy with the two arrays in the build. I would suggest dropping "Behind the Wall of Sleep" and the associated base. It just feels a little clunky to me, and slightly unworkable. I could see it more as a stunt rather than as a standard power.

Spectrum wrote:Also, not the home base I meant- where will the team be stationed? There's a big wide world (and space).


MrMellow wrote:Metal











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