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Crinoverse: Invasion! (Battleground Earth!)

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Re: Crinoverse: Invasion! (The Reach/Sherman)

Postby Arthur Eld » Tue Aug 28, 2012 7:53 am

Couldn't Reinhardt just grab the third ship and throw it towards the Gulf?
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Re: Crinoverse: Invasion! (The Reach/Sherman)

Postby Yeoman » Tue Aug 28, 2012 10:13 am

Ares wrote:((Though that does give me an idea. Assuming Moebius is close enough to hear that exchange, he'll do the following while he's hovering in front of his teammates.))



Problem is, I've already noted she's too new to pull anything like that. She has literally had the ring for less than half an hour. She's still figuring out how to fly straight. Simon might have been able to do something like that, but he's Simon. Even Megan couldn't, and she was tapping into powers beyond the ring itself for her big stunts, and a power that specifically boosts GL rings at that.

SilvercatMoonpaw wrote:
I'm still waiting to find out how Aum-Ra's attempt to stop the two falling ones from crushing stuff went.


Because I'm waiting for everyone to announce what they are doing before I move on.

Arthur Eld wrote:
Couldn't Reinhardt just grab the third ship and throw it towards the Gulf?



You can try throwing it.
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Re: Crinoverse: Invasion! (The Reach/Sherman)

Postby Crinos » Tue Aug 28, 2012 1:52 pm

Arthur Eld wrote:"You fought these guys before, right Carter? Anything I need to know?"

James blurred through the air, reapparing behind the alien woman. "Rankyaku!"

Normal attack 1d20+12=17 Hero Point to re-roll, leaves me with one 1d20+12=23 Lowest result possible with a HP. DC 27 if that hits. Withstand Damage at +5/-5.

That hits.

Got a 4, HP for reroll.

1d20+12=32

Your blast dissipates against her biotic shield.
Meanwhile, the two saiyans turn their attention to Carter and Xiao. Blasting them with their finger lasers.

1d20+10=23, 22 DC 29 if those hit.
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Re: Crinoverse: Invasion! (The Reach/Sherman)

Postby Crinos » Tue Aug 28, 2012 1:54 pm

flynnarrel wrote:ZOE
HP2
inside Sinistar

Working her way through the insides of the creature she leaves trails of poly-mimetic nanobots not only to try to infiltrate but also to form the necessary bonds to manipulate the wiring*.

Their directive is to detach wires, unplug plugs, and generally cause a mess of circuits.

The T-X in the movie sent automobiles after the hero, so the animate machine ability must have some degree of manipulation as well as taking over programming.

I don't know how you might factor this in, but
Animate Machine power check (1d20+10=26)

(I'll say this stuns it for a turn.)

"BEWARE...I LIVELIVELIVELIVELLLLLLLLLL"

Sinistar just hangs in the air and babbles like that in lieu of attacking.

(Back to Charli).
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Re: Crinoverse: Invasion! (The Reach/Sherman)

Postby Kreuzritter » Tue Aug 28, 2012 3:14 pm

that's a miss. close, but a miss


Xiao doesn't notice as the blast only shears off his long braid

"Are you all right?" he asks Empowered
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Re: Crinoverse: Invasion! (The Reach/Sherman)

Postby Crinos » Tue Aug 28, 2012 3:17 pm

Kreuzritter wrote:
that's a miss. close, but a miss


Xiao doesn't notice as the blast only shears off his long braid

"Are you all right?" he asks Empowered

"I'm fine, just a little shook up. Sorry, I don't really have anything to fly with or anything. I probably could have survived the fall though, I've been getting tougher lately."
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Re: Crinoverse: Invasion! (The Reach/Sherman)

Postby Ares » Tue Aug 28, 2012 3:21 pm

((Just want to let everyone know that hurricane Isaac is heading for my neck of the woods, so you guys likely won't hear from me at least until Thursday, maybe Friday. Just NPC Moebius until I get back so things don't slow down again. See you all in a few.)
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Re: Crinoverse: Invasion! (The Reach/Sherman)

Postby Crinos » Tue Aug 28, 2012 3:26 pm

Ares wrote:((Just want to let everyone know that hurricane Isaac is heading for my neck of the woods, so you guys likely won't hear from me at least until Thursday, maybe Friday. Just NPC Moebius until I get back so things don't slow down again. See you all in a few.)

(Best of luck Ares, Stay safe.)
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Re: Crinoverse: Invasion! (The Reach/Sherman)

Postby Yeoman » Tue Aug 28, 2012 4:48 pm

Crinos wrote:
flynnarrel wrote:ZOE
HP2
inside Sinistar

Working her way through the insides of the creature she leaves trails of poly-mimetic nanobots not only to try to infiltrate but also to form the necessary bonds to manipulate the wiring*.

Their directive is to detach wires, unplug plugs, and generally cause a mess of circuits.

The T-X in the movie sent automobiles after the hero, so the animate machine ability must have some degree of manipulation as well as taking over programming.

I don't know how you might factor this in, but
Animate Machine power check (1d20+10=26)

(I'll say this stuns it for a turn.)

"BEWARE...I LIVELIVELIVELIVELLLLLLLLLL"

Sinistar just hangs in the air and babbles like that in lieu of attacking.

(Back to Charli).

Novendecim continues to focus fire on the giant flying face of doom.

1d20+9+5-5=16 Might hit if he's stunned. DC 35 Toughness if it does.
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Re: Crinoverse: Invasion! (The Reach/Sherman)

Postby Yeoman » Tue Aug 28, 2012 4:55 pm

Over El Paso

Aum-Ra manages to push her abilities to their limit and set the falling ships down just outside of town with a minimum of damage to the area.

The Last of the ships fires on your position with everything it has just as the lantern ring flashes, constructing a large shield around you the manages to just barely hold before collapsing and Milagro falls unconscious.

The Inspector manages to give a great shove the the last of the ships, knocking it outside of town. It slowly regains control, before it begins ascending into the sky.
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Re: Crinoverse: Invasion! (The Reach/Sherman)

Postby Tattooedman » Wed Aug 29, 2012 7:16 am

Carter Cash:
HP: 0 (-1 for re-roll)
Luck Points: 2

Location: Warship over Sherman
Condition: Bruised (x2)


Crinos wrote:
Arthur Eld wrote:"You fought these guys before, right Carter? Anything I need to know?"

James blurred through the air, reapparing behind the alien woman. "Rankyaku!"

Normal attack 1d20+12=17 Hero Point to re-roll, leaves me with one 1d20+12=23 Lowest result possible with a HP. DC 27 if that hits. Withstand Damage at +5/-5.

That hits.

Got a 4, HP for reroll.

1d20+12=32

Your blast dissipates against her biotic shield.
Meanwhile, the two saiyans turn their attention to Carter and Xiao. Blasting them with their finger lasers.

1d20+10=23, 22 DC 29 if those hit.


"No clue on the lady, the fellas kinda fight like you." Carter answers back as he rolls to avoid the attack directed at him. "Just with worse aim." He adds as he lines up a shot of his own from with his blaster pistol at the Saiyan who had just shot at him.


OOC wrote:That misses.
--
Polymath Set Up:
Feats: Attack Spec. [Blaster Pistol], Improved Critical [Blaster Pistol] 3
--
First roll was a natural 1, so HP to re-roll.
Re-rolled Neural Scrambler Attack: (1d20+13=31), and that's a critical so it's a Will DC 26.
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Re: Crinoverse: Invasion! (The Reach/Sherman)

Postby Crinos » Wed Aug 29, 2012 9:33 am

1d20+6=26

Wow. WOW.

Your blast tickles the saiyan, but nothing else.

Up on the catwalk, Morinth takes aim at Xiao with her telekinesis.

( TK 12 damaging Got a 1, HP for reroll.

1d20+12=32, So DC 32 tou.)
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Re: Crinoverse: Invasion! (The Reach/Sherman)

Postby Crinos » Wed Aug 29, 2012 9:34 am

Yeoman wrote:Novendecim continues to focus fire on the giant flying face of doom.

1d20+9+5-5=16 Might hit if he's stunned. DC 35 Toughness if it does.

It does.

1d20+13=33 Injured.

I believe its Troy's turn.
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Re: Crinoverse: Invasion! (The Reach/Sherman)

Postby kenseido » Wed Aug 29, 2012 9:45 am

Maven
HP: 4, Condition: Trying hard not to be freaked out, Location: Over Sherman

Troy looks at the beast. Noevndecim was having major issues trying to hurt that thing, his weaposn weren't likely to have much effect. He had to find a way to help.

Circling around, he noticed that Zoes's nanobots were having an effect on the creature. If his technopathy couldn't reach theis Sinistar, he had other option. He shifts the neurokinetic circuits to form something similar to the old radioelectric interface he previously used. He fires a radio signal that, with a little luck, will disrupt the AI and CPU of this beast making it easier for Charli to deal with.

Variable to Paralyze 14 (E: Affects Objects Only, Ranged; PF: Precise; F: Machines Only)
Attack roll: 1d20+10=29
DC24 Will save; shouldn't need Selective to keep from affecting Zoe, since it isn't an Area effect, Precise should be enough.
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Re: Crinoverse: Invasion! (The Reach/Sherman)

Postby Kreuzritter » Wed Aug 29, 2012 10:44 am

tou: 1d20+10=13

hp to reroll: 1d20+10=11 + 10 = 21

and stunned. next hp to shake off


Xiao's stuck hard by the blast of biotic energy, but pushes past the pain to stay in the fight
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