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dreamking89 wrote:I thought we were all teleported out?


Kevin_MacTaggert wrote:RedBstrd wrote:Since we're waiting to see what happens with Essence, I left my last two IC posts ambiguous regarding whether or not we had gotten away from the Fed. It seems like we should be able to teleport out without problem but I'm honoring GM authority on that matter.
Thanks. The crew should begin posting at the "movie set";
What would the shrunken gold weigh anywayGoing 1-for-1 (Shrink rank 17 vs. mass rank 17) means the entire mass of gold now weighs roughly 25 lbs. Since there's no RAW mechanic for Shrinking & mass, I'm open to suggestions ...


Belial666 wrote:You sure want to edit the scene to have the scanners in the headquarters? I'd suggest an intermediate/secondary location where you go just to scan the gold before going to the headquarters.


Prof Weird wrote:Kevin_MacTaggert wrote:RedBstrd wrote:Since we're waiting to see what happens with Essence, I left my last two IC posts ambiguous regarding whether or not we had gotten away from the Fed. It seems like we should be able to teleport out without problem but I'm honoring GM authority on that matter.
Thanks. The crew should begin posting at the "movie set";
What would the shrunken gold weigh anywayGoing 1-for-1 (Shrink rank 17 vs. mass rank 17) means the entire mass of gold now weighs roughly 25 lbs. Since there's no RAW mechanic for Shrinking & mass, I'm open to suggestions ...
IIRC, 4 ranks of Shrinking shifts size 1 class back, so I'd guess that mass scales as well. So 17 Ranks of shrinking would shift size (and I'd guess mass) back 4 ranks (or 5, depending upon what one does with a quarter rank). Mass 17 (3.2 ktons) would shift back to a 'mere' 200 tons or so.
Still quite heavy, but well within what a Powerhouse or Paragon could lift.





Nineofspades wrote:Willow was also using her vines to help move the gold, and can be presumed to have resumed doing so after dealing with the police.


Kevin_MacTaggert wrote:Walking Dad wrote:Well, maybe time to finish my Light Control / light-speedster ...
PHOTONIC Pl 10
STR 0, STA 1, AGL 2/8, DEX 1, FGT 3, INT 4, AWE 2, PRE 0
Powers:
Energy Form: Enhanced Agility 6, Enhanced Defenses 13 (Dodge 4, Parry 9); protection 7, Immunity 30 (Fortitude Effects), Immunity 10 (Light Effects); Insubstantial 3, Reaction, Variable Descriptor (Electromagnetic Energy) • 92 points
The 'Reaction' part bothers me: Reaction to what?
Alright. I will remove the summonWalking Dad wrote:Life Support: Immunity 13 (Life Support, Critical Hits, Aging) • 13 points
Energy Powers: Array (37 points) • 40 points
• Energy Blasts: Ranged Multiattack Damage 12, Variable Descriptor (Electromagnetic Energy) • 37 points
• Deactivate Electronics: Burst Area Nullify Electronics 8, Broad, Simultaneous, Close • 1 point
• Transmit: Area Radio Communication 4 • 1 point
• Visual Dazzle: Ranged Affliction 12 (Resisted by Fortitude; Impaired, Disable, Unaware), Cumulative, Limited to vision • 1 point
Laser Constructs:
Many hands make easy work: Move Object 10 (Extras: Burst Area (+1), Perception Range (+1) Feats: Precise) • 41 points
Mobile: Summon Light Creature 5 (4 creatures, Horde, Controlled) • 1 point
Static: Create Light Constructs 10 (Continuous, Movable) • 1 point
I'd like the 'Energy Hands' power Limited to Routine actions, the 'Summon' effect wont work & I need his 'Energy Constructs' to be Sustained
Walking Dad wrote:Illuminate: Environment (Light) 4 • 8 points
Invisibility: Concealment (passive, Auditory, Olfactory, Visual) • 4 point
Energy Sense: Senses 5 (Detect Energy, Ranged; Infravision, Ultravision, Radius; Radio) • 6 points
Lightspeed: Flight 24, Movement 1 (Space Travel 1), Limited to while in Energy Form • 25 points
Moving at the speed of light seems more like Teleport than Flight ...
Walking Dad wrote:Advantages:
Favored Environment (flying), Improved Initiative 4, Evasion, Luck 5, Ranged Attack 5, Uncanny dodge (sight)
'Flying' isn't an Environment, it's an action ...
Walking Dad wrote:Skills: Acrobatics 2 (+10), Close Combat: Unarmed 2 (+5), Expertise: Physics 5 (+9), Investigation 1 (+5), Perception 9 (+11), Persuasion 4 (+4), Ranged Combat: Energy Powers 2 (+8), Technology 5 (+9)
Offenses:
Initiative +8/+20
Energy Blasts +8, Ranged, Damage 12
Visual Dazzle +8, Ranged, Affliction 12
Unarmed +5, Close, Damage 0
Initiative should be +24 (8+16)
Walking Dad wrote:Defenses: Dodge 2/12, Parry 3/12, Will 10, Fort 10/Immune, Toughness 8
Abilities 26 + Powers 231 + Skills 15 + Advantages 17 + Saves 17 = 306 pp
work in progress (character is based on Lightmaster & Photon)
I will try to do a background before finishing the rest, as this is usually the hardest part for me ...
I like the concept, just needs mild revision.




Nineofspades wrote:Well, you did tell us to wait for essence


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