Trade-Offs: -2 Defense / +2 Toughness
Unspent Power Points: 0
In Brief: Paragon with water abilities joins paramilitary operation
Alternate Identity: Chelsea Klein (birth name), Flow, Raindrop, Water Baby (paragon nicknames)
Identity: Secret
Birthplace:
Occupation: Paramilitary Officer
Affiliations: Vanguard
Family: Karen Klein (mother, 41)
Description:
Age: 25 (DoB: March 14, 1987)
Apparent Age: (if applicable)
Gender: Female
Ethnicity:
Height:
Weight:
Eyes:
Hair:
Power Descriptions: Her body, while it looks human, is actually liquid. It's been compared to water before, but some how it keeps shape and doesn't drip. Her new form seems to have liquified all of her interal organs. She still has them but you could straight up stab her in the heart and it would go through. The liquid body also keeps her from drowning and keeps her self sustained. Finally, she can use the liquid from her own body to make water hose from her mouth. Though she can only do that so much before she needs to drain water from another source, which she can do from other bodies in a pinch.
History: Chelsea was not born under the most agreeable of circumstances. Teenage party. Drunk 16 year old. No protection. It's a horrible mix. Still, her mother cared for her and raised her to the best of her ability. Though her mother didn't act the part of mother. She acted the part of caregiver and nothing more. She made sure Chelsea stayed healthy physically. Early on in life Chealsea wanted to take Aikido for sport and self defense, she allowed that. But nothing Chelsea could do could get praise from her mother. Over the years she tried to connect with her but to no avail. Good grades. Aikido trophies and belts. Learning a second language. Joining ROTC. She got nothing other than, "that's nice dear".
A few years ago, something mysterious happened. The Breakout caused lots of people to change. Chelsea didn't notice at first. She was in the water of a pool. When she got out and took a shower to rinse herself off, she felt better than before, like she was absorbing the water. It wasn't until she tried to dry of that she noticed that water wouldn't come completely off. As much as she tried a light sheen of water was about her. She was worried, but then she saw other breakouts happening on the news. Was she one of them? Strange things were afoot. She got used to being damp most of the time. In fact she would use this to her advantage. When she heard Vanguard was recruiting paragons for national security, she jumped at the idea.
Personality & Motivation: Chelsea is a very serene type of girl. She is slow to anger and quick to forgive. She tries her best to get along with everyone and avoid those she can't.
Powers & Tactics: Chelsea is a frontline fighter. She's trained in Aikido and can take someone down and keep them there if need be. Due to the raw power and associated risks of her powers, she only uses them if need be.
Complications
Give and Take: After a few uses of her blast she will weaken (as GM sees fit) until she drains water somehow.
Make Mom Proud: That's why she's doing this. Probably the only reason she's doing it. Oh, there's national security and all that, but that's only part of the plan.
Abilities: 0 + 6 + 8 + 2 + 2 + 2 = 20PP
Str 10 (+0)
Dex 16 (+3)
Con 18 (+4)
Int 12 (+1)
Wis 12 (+1)
Cha 12 (+1)
Combat: 12 + 6 = 18PP
Initiative: +3
Attack: +6 Melee, +6 Ranged
Grapple: +9
Defense: +4 (+3 Base, +1 Dodge Focus), +2 Flat-Footed
Knockback: -4
Saving Throws: 0 + 3 + 3 = 6PP
Toughness: +8 (+4 Con, +4 Protection)
Fortitude: +4 (+4 Con, +0)
Reflex: +6 (+3 Dex, +3)
Will: +4 (+1 Wis, +3)
Skills: 28R = 7PP
Bluff 4 (+5)
Knowledge (civics) 4 (+5)
Knowledge (UN Member Countries) 4 (+5)
Language 1 (English [native], Japanese)
Notice 4 (+5)
Stealth 7 (+10)
Sense Motive 4 (+5)
Feats: 14PP
Benefit 2 (Security Clearance, International Law Enforcement Powers) (free)
Defensive Attack
Dodge Focus
Evasion 2
Grappling Finesse
Improved Initiative
Improved Grapple
Improved Pin
Improved Throw
Improved Trip
Instant Up
Precise Shot
Redirect
Uncanny Dodge
Powers: 4 + 5 + 4 + 13 = 26PP
Immunity 4 (critical hits, drowning, starvation/thirst) [4PP]
Insubstantial 1 (Extras: Duration [Continuous], Flaws: Extras: Permanent) [5PP]
Protection 4 [4PP]
Water Control 6 (Power Feats: Alternate Power 1) [13PP]
BE: Blast 6 [12/12] "water hose"
AP: Nauseate 6 [12/12] "water drain"
Drawbacks: (-0) + (-0) = -0PP
DC Block
- Code: Select all
ATTACK RANGE SAVE EFFECT
Unarmed Touch Toughness 15 (Staged) Damage (Physical)
Water Drain Touch Fortitude 16 (Staged) Nauseate
Water Hose Range Toughness 21 (Staged) Damage (Physical)
Totals: Abilities (20) + Combat (18) + Saving Throws (6) + Skills (7) + Feats (14) + Powers (26) - Drawbacks (0) = 90/90 Power Points







