Story wrote:A new MMO video game has just been released, you finish installing, finish character creation and click the "Enter world" icon. Your computer screen glows and suddenly you wake up in the game.
The game is based in a parallel world, a few years in the future. An Apocalypse has occurred, destroying almost all technology, all races are in a fight for survival. Cities were abandoned for many years and are now overrun with wildlife, buildings are covered in moss, vines, and other plants. Mutated giant creatures and monsters have sprouted everywhere. You may come across a giant spider the size of a bus, or a man eating plant capable of walking and actively attacking.
In this parallel world there are 10 species.
Humans, Elves, Halfings, Gnomes, Dwarfs, Goblins, Orcs, Trolls, Merfolk, and Beastmen. Merfolk and Beastmen are "umbrella terms" and with the other Races, like humans, there are "sub" races. Just like there are white, black, Asian, etc... there is Dark Elves, Wood Elves, Sky Elves etc... and similar things for the other races.
Beastmen are any Humanoid animal species, such as(but not limited to) Harpies, Gnolls, Centaurs, Tauren(Minotaurs), Katar(Cat People), and Kobolds.
Merfolk include Mermaids and any aquatic Beatsman tribe, such as Frogloks.
Crunch wrote:3E, to Start Players will be PL 6, representing brand new characters. It won't take too long for players to be bumped to PL 8, and then finally PL 10 to show progression.
You create your character based on typical Game classes and subclass.
Each character is to select a Class and a Subclass when creating a character, the following is a list of examples, it is not a complete or restricting list:
Main Classes(Are your Combat class)
Guardian (A tank class that specializes in intercepting damage)
Enchanter (Low Damage, but strong support class, they are also called "Strategists" this class's luck recovers faster than any other class, but their luck is limited to use on others only)
Assassin/Thief/Rogue (Masters of shadows, they strike from behind. They tend to rely heavily on poisons)
Bard (Uses instruments to buff, debuff, or attack. Their weapon is sound it self)
Monk(Using faith they harden their body, their clothing, and weapons. In a monk's hands a wooden Bo staff is as hard and destructive as an adamantite spear.)
Priest (Uses holy energy to damage or heal)
Necromancer (Cast curse spells to weaken enemies, allow their summoned minions to do their fighting for them)
Witch (Witches are female only and use a combination of fire and shadow magic, they are highly skilled in alchemy. They are one of the very few classes capable of flying, using a summoned broom mouth. The Broom is a platform, and limited to rank 3)
Mage (Mages select a single element and master that one element. They are the only class able to create portals to any city, however casting portals is a slow process and leaves them open to attack)
Beast Master (They borrow the powers of animals to enhance their own)
Sub Classes(Are your Job class)
Tracking and Trapping/Survivalist
In case I wasn't clear, there are dozens of possible Jobs, you can be anything you can think of.
The players will be old friends from a previous MMO, you had prearranged to use the same names from your old game so you can contact each other.
All players will have the following abilities for free:
"Contact friend Via Telepathy" Communication 4: limited to players you have first met Face to Face, both players must agree to be added to each others friends lists.
"Recall" Teleport to the last city you visited, requires 1 minute to cast.
"Basic Bag of Holding" A basic hip pouch that attaches to a belt, it can hold up to 200 pounds of material, however only weights 5 pounds. Better bags can be found later in game.
When creating this character, no one should have any devices, only basic equipment, and be PL 6. your PL's will grow quickly through the game, and I will say "okay your basic sword is replaced with a magical fire sword." so you would get a free Device, Damage say... 4 with "Secondary effect" to represent it burning them.
This is just an example.
1. Dexterity also provides a bonus to Initiative which can be stacked with Agility or Speed Of Thought, Also note, that "vehicle" is "ride" and driving trains will be counted under technology rolls.
2. Each rank of Presence taken, also offers either 1 point for Willpower, or 1 Social Advantage like Leadership, Contacts, Connections, Teamwork, etc... (make sure to clearly mark this stuff)
3. Skills provide 3 ranks, for 1 Point except for Combat Skills.
4. Regeneration costs 2 Points instead of 1. Players with Defense shifted stats can only have a maximum of 2 ranks, while Dodge shifted players can only have a maximum of 5 ranks.
5. While I allow some custom advantages/feats/features, I do not allow the "Follow Up" where you get a second attack after a critical hit. Additionally, normal attacks are capped at "Improved Critical 2" and if you want a higher critical hit, there needs to be a trade off, like being distracted, or something, to show you going all out.
6. 1 Point of Languages gets you 2(instead of 1), 2 Points get you 4, 3 gets you 8, beyond this you might as well just take the power Comprehend.
7. I dislike Impervious and Penetrating, and can never find a set of rules that makes me happy, so for now, let's just not use either.
8. You can not be immune to poison or disease, Dwarfs are the only race that can be "immune, limited to half effect"
9. With very few exceptions, flying is band. All flying requires either a movement limitation like Gliding, Levitation, Platform, or Wings, and can not exceed 3 ranks, also these things will be tiring, and while they will last most combat, they will not allow for large distance traveling. Currently the only classes/Races with flight are Witches, Beast masters (when invoking a flying animal), Harpies, Air Mages will be able to use Levitation. If you want to use flight but are not one of the already mentioned things, talk to me first.
10. I have the right to change/add rules to balance game play if problems creep up.
FAQ wrote:Old Technology: Will be rare if at all. If you want a flash light, just take a "sunlight rod" However there will be "Gnomish and Goblin technology" which will be very similar to "steam punk" however instead of steam, it utilizes small crystals with "stored magical energy" that act like a "battery." These power their powerful inventions and allow no magical users to use magical items.
Food & Sleep: Though no one has tried to starve themselves to death yet, players do feel weak when they do not eat or sleep, make frequent mistakes, and in general find it harder to use their skills. Food is plentiful, most every monster drops some form of "ingredient" which can be ate directly, or be taken to a person with a Subclass "cook" and have it prepared. Cook's food offers small bonuses depending on how well crafted the food is, and how rare the ingredient is. Additionally there is plenty of "plant" ingredients all around, like fruit or veggies, if you look. But be careful not to take the poisonous stuff. A survivalist automatically knows which is good and which is bad.
Real Life Skills: Yes, I understand a barbarian tauren is played by a real life person, so they might know how to program C++ and know how to cook French cuisine.
However, will knowing C++ help in game? Probably not.
Will knowing French cuisine help with in game crafting? Odds are? Nope. Most games are pretty basic.
Hunk of Raptor Meat, Water, West Land Spices, orcish potatoes and wild onions is all that is needed to make a fancy pot of stew that would normally require at least a dozen other ingredients.
Aware: People remember their old lives, they know it's a game from various aspects, like looking like their avatar, the clothes, the automatic skills they perform on instinct, the HUD that pops up with motioned for... etc...
Yes some people will be looking for a way out, some people will be too scared to leave the main cities, some people will think its all fun and games, etc... etc...
Feel free to ask any questions, or make suggestions.
Submissions wrote:Bladewind Were Cheetah
Laughing Crow Cutey_Corpse, a Death Knight
kenmandragon Air Mage
optionq Warlock (dropped)
optionqb Elven Druid (main choice)
Plan B Orc Priest
XeroKhan Lupine Beastkin Warrior
Mr United Paladin
Atomickat Bearkin Berserker
Harry Ham Bone Necromancer
How the game will work:
Offer automatic immunity to allies damaging abilities. So if Mage A creates a fire ball that will do an AOE effect, the Tank in the thick of things will be unaffected.
A Druid using an AOE heal will automatically gain Selective, which automatically effects all party members and not effect any other players or enemies.
Video Game Bodies
Aging: All characters will be ageless by default, how you look now is how you will look no matter how long you play the game
Eating: must be done once per day. Ingredients or basic foods, like Fruits will work, but do not offer a buff. A cook who prepares a meal will often supply a buff. Perhaps offering the entire team Regen 1, or a temporary +1 to all non-combat rolls for example, based on their skill level.
Sleeping: even in game players grow tired. Inns are the easiest place to go and sleep. Inns are PVP free, offer privacy, and cost a minimal amount of gold
Tents can be purchased, but are rather expensive. Inside a tent will allow players to not be noticed by roaming monsters, but players will notice the tent, and they can of course "camp" the site and when you exit the tent, they can attack you with out warning.
Basic sleeping quarters offer nothing, but going to expensive inns or spas can offer bonuses like cooking can.
A free option is to take turns sleeping with a look out in the open world.
Bathroom: Is not required, however as an FYI you are not a Ken doll. With in your Interface there is a "Adult Content Filter" which can be enabled and disabled. Enabled, players can not undress further than their small clothes/bathing suit. With it disabled... well... there is a reason Inn's have such nice big beds.
All characters who die will "explode" in a shower of light, a "spirit flame" will remain at their location for 1 minute (about how long most combat lasts)
As a spirit flame you can see/hear everything but can not move. During this time healers can cast a revive on the flame to bring a player back to life. Failing to do so, the flame will go out, and players will return to the last Major city visited.
Yay you're immortal! But wait! There's no escape! No end to this hell!
The World & Traveling
The world, as previously mentioned looks a lot like our own, except all the cities are heavily overgrown with plants, looking like its been about 100 years since the cities were last used.
New cities, that look like old medieval castles have been made, and are where most people will exist.
The world will work under the Half Gaia system. meaning it's have the size of earth. 100 Kilometers in the real world equal 50 kilometers in game.
Traveling to far away cities will of course be dangerous, horses and other summon-able mounts, which will be gained in game through quests, will allow for swifter/consistent travel. This of course leads to some serious danger while traveling.
If you travel for 3 days, and are now only hours away from the next town, but die before you reach it, you will be sent back to your starting point.
Cities will be a No PvP zone, attempting to PvP will summon Guards who I guarantee you can not beat. You will be sent to an in game jail for 24 hours, which is quite boring. Each repeated offense increases the length of time spent in jail by a factor of 2.
Outside of cities, PVP is free game for anyone.
How the HUD works...
The game automatically focuses on what ever you are directly looking at, I mean really focus, like you're trying to burn a hole into it with your eyes, this will prompt it to automatically scan and deliver certain points of information.
If you are a herbalist for example and focus your eyes on a plant, the game will automatically scan the plan and a semi transparent screen that only you can see will appear. it will tell you the name, attributes, level required to harvest, etc... etc...
This works for anything, including weapons and people, though they amount of information will be based on your level, the level of the item or person be scanned, and any related skills. For example a Blacksmith might know the name of a particular red flower, but what it can be used for its another matter...
All players will have a small green triangle over their head. If the triangle is orange, it means they have started initiated combat against another player with in a week. If it turns red, it means not only did they initiate combat, but they killed a player as well.
Defending yourself, and as a result killing a player will not change your color. This of course means their may or may not be loop holes for pkers
Since this game works with bruises instead of HP, we will assume, that 1 bruise equals about 10% of a players HP for flavor reasons. Suddenly being knocked out can be explained by a critical hit, or hitting a weak point or what ever.
Focus and Combat
For the next information, remember that "Focus" will tell you a decent amount of information:
It is a free action to focus on a single player, a move action to focus and examine 2 to 3 players, and a standard action to focus on 4 to 6 players. 6 being a party's maximum size. Remember that this just means you are spending time to examine 1, then move to the next, then move to the next. You don't have 6 "focus windows" up at once.
When focusing on a party member you can learn most anything. Health, condition, Skill list, Powers list, etc...
When focusing on an enemy, you only can get their name, and their condition.
If you focus on Target A, you can remain focused on A as a "sustained effect" But if you focus too much on someone else, you may not notice they just put your healer to sleep, as with video games, often people "sleep" standing up, still holding their weapon. This is why, typically someone like the healer, or a range DPS is also the "strategist" who keeps an eye on the whole team. Since they rarely have to move, they can shout out commands/formations/problems
As a side note, Enchanters, who have a weak offensive ability, but a high debuff/buff ability, have Feature "Multi focus" which will allow them to focus on two targets rather than just 1 for a free action.
Skills and Powers are used automatically, your body "moves on its own" when you think and try and do something.
Other notes about the HUD, obviously each person's HUD is invisible to other people. You can examine almost all basic windows expected to be found in a MMO, including a friends list, which all selected players will automatically be on, as it was transferred from the previous normal game "World At War" or "Waw"
Please ask questions!
Starting the game!
All players when creating a character selected a zone (I haven't picked a place yet, but for this example, we will say the State of California)
Each player will take up in the Tutorial Mission, which is different for each class and player. It will run through you the basics, and will likely be considered easy. Telepathy will not be available during the tutorial mission. It will end with the player bring dropped of at (example) the San Francisco Castle. All players will be able to find each other then and carry on with the game from there.
Being that I am not American, and I am sure some others aren't, I won't know locations too well. So We'll say big city names, and big well known locations, but I won't go into detail, and just assume all the smaller stuff is completely engrossed by the wilds.
Mounts: Will be summoned by blowing a whistle, the whistle will be in the same of the animal you obtain. The animal will appear from the shadows, from around a corner, from just out of sight. The animal will be friendly towards the summoner, and can even remember very simple commands.
Bags of holding have three basic forms. Back pack, Belt pouch, or Shoulder bag, though their are other forms(I won't restrict anyone in that fashion) and are bound to a player. No other player may pick up or remove the bag. If a player removes the bag and sets it on the ground it becomes an "immoveable object"
Weapons: Disarming an opponent is possible, however weapons then become ethereal to all but their owner. Trying to pick up an enemies sword, is impossible. If you took the improved Disarm to try and steal a weapon, it will not work.
Killing a Player: earns you 10% of all gold on their person (Some classes, most notably the rogue/thief/swashbuckler/assassin can specialize in looting players and take a larger cut) They also have a random chance of obtaining any non-soul bound items in the bag.
So if you just finished spending 14 hours farming some very rare and expensive herbs, and you get killed, you can except to lose about 2 to 3 hours worth of herbs, and the other player just gained 3 to 4 hours worth of herbs for 2 minutes worth of work.
Pvp Exp and Loot: Killing someone will offer a player a decent amount of experience if the person is of a similar level. Killing more than a few levels below you will offer very little to no experience. After earning experience from killing someone, you can only gain experience from killing them again if, a week has passed, or that player attacks you.
Example 1: So Player A Hunts Player B. Player B is killed. Player A earns Exp and 10% loot/Gold. Player B carries on his marry way. Player A finds Player B again a few hours later and kills him. Player A earns nothing.
After a full week has passed, Player A can hunt Player B again and earn a reward.
Example 2: However if player B hunts Player A for revenge because he thinks "Player A just surprised me, it will be different this time!" and this time starts the fight, Player A can then Kill Player B again and once again earn a reward of Exp and Loot.
Contact a friend: Contacting a friend is a lot like making a cell phone call. The person receiving the call, will hear a ringing in their head like a phone call. They will receive a small window in the corner of their few telling them who is calling. They can issue either a physical or vocal command to put the person on hold, answer, or put the person on the ignore list. Players speak out loud to talk to the other person, but hear the other person's voice in their head. So people standing by hear you, but do not hear what the other person is saying.
This can be quite the advantage sometimes for tricky people.