[OOC] Ultimate 2099

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Tyrant Lizard King
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[OOC] Ultimate 2099

Post by Tyrant Lizard King » Tue Jul 20, 2010 11:34 pm

Alright, guys. I got the go-ahead from Sev, so here is our OOC thread. This gives us a clean slate to post characters and discuss OOC matters related to the game. I think the first few posts should probably be finalized versions of characters for easy reference.

With that in mind, here is Spider-Woman and a little bit of background for her:

Background

Claire was a researcher for Alchemax, particularly for their secretive human hybridization experiments, also known as the "super-soldier" projects. Alchemax sought to replicate some of the famous super-beings of the past with modern technology, to create the ultimate soldiers for sale to the highest bidder... or perhaps for truly unscrupulous use by the top echelons of the corporation itself. Fortunately, perhaps, they did not have access to actual genetic material from those heroes and so had to guess at the right traits to combine. They met with many failures, particularly in the "human-arachnid hybridization" program. Claire personally saw many a convicted felon or another of society's "unmentionables" undergo the process and fail, typically emerging a monster before dying a quick, violent death.

Over time, these experiments and the full weight of Alchemax's evil weighed heavily upon her mind, and Claire wanted an escape. The problem was that Alchemax would never let her leave with what she knew; the bigger problem was that somehow they found out she wanted to leave, probably by bugging her loft. Claire woke up one night to find strange men and cyborg hunters invading her spacious penthouse and capturing her. She was to become the latest experiment in the human-arachnid program.

Fate smiled upon Claire Reilly that night, for somehow an actual spider had crawled into the laboratory, probably through one of many air ducts that ran throughout the skyscraper. Lowering itself on a web, it bit the hand of the scientist operating the console that controlled the chamber where Claire was subject to the experiments. In his surprised reaction, he accidentally shut off the machine before the process could be completed... at least, "completed" according to their faulty calculations. In truth, they were overestimating the needed amount of hybridization before and producing monsters. In this case, the woman that stumbled out of the fusion chamber naked and half-blind was no longer human. Not fully.

Claire lashed out at the scientists, breaking free with surprising strength and speed. She attacked the heartless men and their cyborg guards and managed to destroy them all before escaping into the vents, clad in the tattered remains of a lab coat. Instinct guided her to a vent cover that led outside the building, where she thought she would fall to her doom -- before discovering that she could cling to the walls just like a spider. Claire scaled down the building and onto a smaller, neighboring one, so making her way down to the street. Dazed, she wandered through the streets and eventually woke up in her apartment the next morning, the memories of the previous night hazy.

As it came back to her, the realization dawned that she had been subjected to the hybridization process... and lived. Not only that, but it had succeeded! She remained human in form, but now she had the proportionate strength and speed of a spider, and heightened senses. Claire also realized that she could not stay in the apartment she lived in without risking further attempts on her life; she had no way of knowing that only her immediate superior knew of her plans to leave the company, and he was now dead at her hands. However, the rest of Alchemax knew much of what had happened: there was a test subject that escaped and, since it hadn't been found, had survived and potentially returned to society. Thus, this successful experiment became quite a bit more valuable alive than dead.

At the same time, Ms. Reilly realized the potential danger if Alchemax was able to unlock her secrets. A whole army of genetically engineered super-soldiers, with the powers of a spider, or enhanced psychic potential, or any number of potential mutant super-powers. Such a force controlled by Alchemax meant there was no limit to the potential tragedy that might ensue. Claire became determined to stop Alchemax with their own weapon: herself.

Doing some research on past heroes, Claire uncovered some information about the larger-than-life figures of the Heroic Age. In particular, two stood out: Spider-Man and Spider-Woman. Realizing she took more after the latter than the former, and out of simple pragmatism, Claire fashioned a costume modeled after the one the previous Spider-Woman had worn. It served another purpose, too: it hearkened back to the Heroic Age. It was a message, a symbol, and not just a costume.

Now she takes her fight to Alchemax from behind a mask and with powers that she could never have imagined.

Personality
Cold and aloof, Claire Reilly is still a troubled young woman, but in a different way than she was before the experiment. Now she finds it hard to empathize with other people; she seems so... distant, so removed from their troubles. They are either fellow predators or prey. There doesn't seem to be any middle ground, and her ability to truly care about another person seems no greater than that of a spider's. Still, beneath that cool, spidery exterior beats the heart of a passionate young woman who risks her own well-being for that of others, even if she doesn't realize it. Perhaps something might awaken the humanity in Spider-Woman in time.

Appearance
See the pictures. Claire has blue eyes and long, dark hair that cascades down her shoulders. Before the experiment, she was a pretty, bespectacled young woman who spent too much time in front of a computer and holovids and datapads for her own good, being far too skinny. As Spider-Woman now, she is still slender, but her figure definitely filled out. She has some muscle tone (and strength that far defies her shapely figure!) and a healthy, athletic glow to her skin that would make other women green with envy. She has long legs and a distinct lack of body fat, and her costume only serves to accentuate the voluptuous curves of her post-experiment body.
Image

Image

Name: Claire Reilly, Spider-Woman
Power Level: 10

Abilities
Strength 8, Stamina 7, Agility 12, Dexterity 5, Fighting 4, Intellect 1, Awareness 5, Presence 1

Trades: -3 Toughness, +3 Dodge/Parry
Advantages
Agile Feint, Attractive 2, Defensive Attack, Evasion 2, Improved Defense, Improved Initiative, Move-by Action, Skill Mastery (Acrobatics), Uncanny Dodge

Skills
Acrobatics 8 (+20), Athletics 4 (+12), Close Combat: Unarmed 8 (+12), Deception 2 (+3), Expertise: Science 2 (+3), Insight 6 (+11), Perception 8 (+13), Stealth 6 (+18)

Offense
Initiative +16
Unarmed +12, Close, Damage 8

Defense
Dodge 13
Parry 13
Toughness 7
Fortitude 8
Will 10

Powers
Spider-Movement: Speed 4 (30 MPH), Leaping 4 (100 feet); Movement 2 (Wall-Crawling 2); Enhanced Advantages 2 (Improved Initiative, Uncanny Dodge) • 14 Points
Spider-Senses: Senses 5 (Accurate and Extended Hearing, Distance Sense, Low-light Vision, Ultra-Hearing) • 5 Points
Spider Physiology: Immunity 3 (Disease, Poison, Radiation) • 3 Points
Pheromones: Affliction 6 (Will; Entranced, Compelled), Burst Area +1, Limited to Two Degrees -1, Uncontrolled -1 • 3 Points

Power Points
Abilities 86
Powers 46
Advantages 7
Skills 22
Defenses 6
Total: 150

Complications
Justice: Spider-Woman seeks to throw down unscrupulous men and women in power, like those who gave her powers against her will.
Enemy: The corporation that changed her into Spider-Woman.
Identity: Spider-Woman attempts to keep her identity secret, which is difficult in 2099.

Image

Image

Shadowbourne
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Re: [OOC] Ultimate 2099

Post by Shadowbourne » Wed Jul 21, 2010 6:40 am

Nightshyft: Nightcrawler 2099
Image
Image
Name: Anton(Tony) Johan Wagner
Alias: Nightshyft
PL:10/PP:150

Abilities
Strength 3, Stamina 3, Agility 9, Dexterity 6, Fighting 10, Intelligence 3, Awareness 5, Presence 2

Powers
Shadowslide:Teleportation 3[Extended(250'/1 Mile), Limited to Shadows, Multiattack 3, Change Direction, Easy, Subtle, Turnabout]
Alternate Effect: Shadowgate 3[Limited to Shadows, 250', Change Direction]
Alternate Effect: Gloom Shroud[Environment Visibility 5(-5 to Perceive, 500cft), Enhanced Stealth 2]
Senses: Darkvision
Extra Limb: Prehensile Tail
Urban Acrobat: Leap 1, Movement 3[Safe Fall, Wall Crawling 2]

Advantages
Agile Feint, Benefit: Ambidexterity, Close Attack 6, Defensive Roll 6, Evasion 2,Hide in Plain Sight, Improved Trip,Language(Base: English, German), Move-By Action, Redirect, Skill Mastery 2(Acrobatics, Stealth), Uncanny Dodge

Skills
Acrobatics 3(16), Deception 4(10), Insight 2(9), Perception 3(11), Stealth2(18*)

Offense
+9 Initiative
+16 Unarmed, Close: Damage +3[+5/+8 Multiattack]

Defense
Dodge 12
Parry 10
Toughness 3/9 with Defensive Roll
Fortitude 3
Will 3

Abilities 82+ Powers 25+Advantages 23+ Skills 14+ Offense 0+ Defense 6= 150Total

Complications
Shadows of the Past: His Great-Grandfather and his Grandmother both sacraficed much for the safety of others, even to go as far as giving up thier own life. How can Anton not do the same?
Restless Shadows: Whenever Anton enters and area, all of the shadows flicker and move, as if sensing a kindred spirit.
Devilish Rogue: Anton has obvious physical differences that he inherited. Obvious differences in skin coloring(purplish) and flowing "Umbral Hair".
Searching the Darkness: Since his Grandmother's sudden disappearance, Anton has been searching for her. Trying to find out why she left in such a sense of secrecy
Image

A flickering in the darkness...a shadow in the corner of the eye...the barest whisper of sound. And suddenly a figure flows of the shadows. Crouched in the night, the figure glances about with glowing green eyes. Searching for signs of pursuit, signs of hunters. Slowly, with careful ease, Anton stands for a moment...Always keep moving, never stop...stay to the shadows...use your strengths, deny theirs...never stop...The thoughts race through his head, the lessons learned from his Grandmother, Talia Wagner A.K.A. Nocturne, daughter of the famed Nightcrawler.

Like his Grandmother and Great Grandfather, Anton Wagner was born with obvious physical mutations, separating him from the rest of humanity. Early on, he was labeled a demon, almost exactly like his Great-Grandfather. But unlike him, Anton had family that stepped in and helped, his Grandmother, Talia Wagner.

Taking her grandson under her wing, Talia thought him everything she knew. Things that she learned as her times as a member of the X-Men, Excalibur, and even as an Exile. She taught him the skills she could, the lessons she learned and the history of his own family. Most importantly, she told him of his Great-Grandfather, Kurt Wagner, Nightcrawler.

She told Anton of the noble soul that had been her father. The man that overcame his own differences and blindly accepted the differences in others. How his faith carried him through all of the difficulties of his life. Kurt Wagner, Nightcralwer, never gave up, never drowned in his own despair. Kurt always came through, no matter the challenge...no matter the cost. Even when that cost was his own life...

And just like that, his Grandmother disappears, as if she had never been there. Anton woke one morning to find her and all of her gear gone...vanished into her very namesake, gone into the night. Just like that, Anton's life changed. Without any reason for her departure, Anton feared the worst. That she had been taken by the hunters. For her genetic material. Being a descendant of one of the great heroes, her genetic code, as well as Anton's, were of great value. With a grim resolve, Anton sets forth to find his Grandmother. To find what happened to her. To find his teacher, to find his friend. It was nothing less than what his Great-Grandfather would do.

Nodding his head, Anton slides off to the nearest shadow. With nary a sound, Anton Wagner, Nightshyft flows through the shadow and vanishes. His search continues
Last edited by Shadowbourne on Sun Jul 25, 2010 7:38 am, edited 11 times in total.

EPIC
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Re: [OOC] Ultimate 2099

Post by EPIC » Wed Jul 21, 2010 12:15 pm

Iron Man

Image
Name: William Stark
Alias: Iron Man
PL10 / 150PP

Abilities[30]
Strength 12, Stamina 1, Agility 1, Dexterity 2, Fighting 8, Intellect 5, Awareness 2, Presence 0


Skills[12]
Expertise(Engineering) 5(+10), Insight 4(+6), Perception 3(+5), Persuasion 4(+4), Technology 8(+13)


Advantages[8]
Accurate Attack, Improvised Tools, Inventor, Ranged Attack 4, Second Chance(Technology Checks)


Combat[16]
Dodge 9, Parry 8, Will 8, Fortitude 6, Toughness 12
Attack: Close +8, Ranged +8
-Force Beam +8, Ranged, Damage 12
-Unarmed +8, Close, Damage 12


Powers[84]
Battlesuit: Removable (-21 points)

Armor: Protection 11, Impervious (+22 points)

Boot Jets: Flight 8 {500 MPH} (+16 points)

Comm System: Radio Communication 2 (+8 points)

Life Support System: Immunity 10 (+10 points)

Sensors: Senses 12 {Accurate Radio Extended 3 [Radar], Darkvision, Direction Sense, Distance Senses, Infravision, Time Sense, Ultra-Hearing} (+12 points)

Servo Motors: Enhanced Strength 12 (+24 points)
ALT:Force Beam: Ranged Damage 12 (+1 point)

Tactical Computer: Enhanced Dodge 2, Enhanced Fighting 4, Enhanced Ranged Attack 2 (+12 points)


Complications:
Motivation: Responsibility carrying the name Stark and Iron Man lays heavy on Will and he does his best to honor it.

Temper: Will has something of a temper when people underestimate him or compare him to Tony Stark or other wearers of an Iron Man suit.
William Stark, decedent of one of the world's greatest heroes ever, Tony Stark, also known as Iron Man. Possessed of Tony's considerable intellect and unique insight into technology that allowed him to out-strip the technological competition by leaps and bounds.

Born from Anthony Jr "Junior" and Rebecca Stark, Tony was William's great grandfather, though he would never get a chance to meet the man who had been responsible for saving the world on more than one occasion. Still, it was apparent early on that Will shared Tony's considerable intellect in such a way not even his own son (Junior) had, though Junior is exceptional in his own right as well.

Eventually, after already becoming a successful engineer early in his youth as his great grandfather had, Will stumbled across Tony's Armory with the Iron Man suits, now all deactivated. Still, seeing the Hall of Armor sparked a drive in Will to uphold the name of Iron Man, retired for the better part of a century now since Tony's passing.

Using the original body designs, Will built his own Iron Man suit, as close a replica to the original as he could while updating the technology to the times. The power source was the tricky part, but in the end he managed and the New Iron Man sparked interest everywhere as he made himself known.

Will possesses all the natural talent Tony did, though he's not as personable as the original Iron Man, he gets the job done. He's still somewhat inexperienced and hasn't had the time to refine his suit's abilities, though he has an ongoing catalog of upgrades he wishes to make and how he might incorparate them into the suit, many of these cropping up during performance in the suit.

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Re: [OOC] Ultimate 2099

Post by DesertGhost » Wed Jul 21, 2010 2:20 pm

Image
Kaira Petros
Image
Psylocke
PL 10


Abilities
Strength 3 [5], Stamina 3 [5], Agility 5, Dexterity 3, Fighting 2 [4], Intellect 1, Awareness 3, Presence 2

Powers
Mental Shield: Enhanced Will 4, Limited to Mental Effects • 2 points
Psionic Combat: Enhanced Advantages 1 (Power Attack), Enhanced Dodge 2, Enhanced Strength 2, Enhanced Stamina 2, Enhanced Fighting 2, Leaping 2 (30 ft), Speed 2 (8 mph) • 19 points
Psionic Powers: Array (22 points)
  • Psi-Blade: Damage 11, Resisted by Will • 22 points
    Psi-Lock: Perception Range Affliction 7 (Resisted by Will; Dazed, Stunned, Incapacitated) • 1 point
    Telekinesis: Move Object 8 (6 tons), Accurate 4 • 1 point
    Telekinetic Constructs: Create 11 • 1 point
    Telepathy: Mind Reading 5, Linked to Selective Area Communication 2 • 1 point
Psychic Senses: Senses 6 (Danger Sense, Mental Awareness, Radius and Ranged Detect Life, Uncanny Dodge) • 6 points

Advantages
Agile Feint, Attractive, Close Attack 5, Defensive Roll 2, Improved Initiative, Languages (Japanese; base: English), Power Attack, Takedown, Uncanny Dodge

Skills
Acrobatics 5 (+10), Athletics 5 (+10), Close Combat: Unarmed 6 (+15), Deception 3 (+5/+7), Insight 6 (+9), Investigation 4 (+5), Perception 4 (+7), Persuasion 6 (+8/+10), Stealth 5 (+10), Vehicles 4 (+7)

Offense
Initiative +9
Psi-Blade +9, Close, Damage, Resisted by Will (DC 26)
Telekinesis +12, Ranged, Str 8 Grab
Unarmed +15, Close, Damage 5

Defense
Dodge 11 [13], Parry 11 [13]
Toughness 7/5*, Fortitude 5, Will 5 (9 vs. Mental)
*Without Defensive Roll Bonus

Power Points
Abilities 44 + Powers 53 + Advantages 12 + Skills 24 + Defenses 17 = 150


Complications
Acceptance: Kaira's recent isolation has created in her a desire to find a place to belong.
Altered Identity: Mind of a British secret agent, body of a Hand princess.
Enemy: The Hand.
Residual Memories: Flashbacks of Natsuko’s life, distorting Kaira’s sense of self.

Real Name: Kaira Petros

Abilities
Psylocke possesses top-level psionic potential in telepathy and telekinesis and can apply both in creative ways that assist her in hand-to-hand combat. Her signature weapon, a psychic knife that is the totality of her psychic powers, is a close range attack that takes full advantage of her new body's abilities - trained to athletic and martial perfection.

Biography
Born in Greece but raised in England, Kaira Petros was a Flight Lieutenant in the Royal Air Force who flew transport missions for MI6 personnel. Her mutant powers of telepathy and telekinesis manifested after she joined the service and she was reassigned to a covert Psi-ops division.

Her specialty as a telepath ensured that Petros was often in the field, close enough to “read” for intelligence and act as secure communications during covert operations. During one such mission, an operation to gather intelligence on an ancient order of assassins called The Hand, Petros was discovered and abducted.

Natsuko Tanaka was the most well-trained Hand ninja in over three generations, and a blood-heir to the largest leading family. Her skills, athleticism and ruthlessness epitomized the virtues that the Hand sought to instill in its members. So thorough were her skills that she was chosen to undergo Kirigi - an ancient ritual that would transfer the life essence of another into a ninja, giving the recipient immense power.

Kaira Petros was kept sedated during her abduction until the ritual of Kirigi was underway, which she was to be the victim whose life essence would be transferred to Natsuko. Once the ritual began, Kaira fought hard against its effects and was successful, for a time. Her mind and soul was wrenched from her body, but she used her telepathic abilities to keep her mind intact and immune to Natsuko’s consumption. For her part, Natsuko realized that her victim was too strong and fought hard, the mental duel threatened to tear Natsuko apart. Realizing that she was outmatched on this unfamiliar battlefield, Natsuko mentally escaped to the only refuge available, Kaira’s body.

When Kaira woke, in Natsuko’s well-trained body, she was surrounded by Hand leaders and ninja. Startled at first, a telepathic scan indicated that they all thought she was Natsuko, who was to be executed in Kaira’s body. Her only hope of survival was to pretend to be the ninja princess until she could find a way to get away.

Natsuko escaped her execution, killing a group of Hand ninja in the process, and revealed her true identity. Realizing they had been fooled, the Hand turned on Kaira, who was already making her escape.

After their failure to capture the foreigner, the Hand assessed Natsuko and found her weakness in failing the Kirigi shameful. She was ordered to commit Seppuku, but she vowed to not go through with it until she had her revenge against her body’s current inhabitant.

For weeks after the transferral, Kaira was plagued by dreams and visions of residual memories in her new body. The ordeal changed her more than she could have imagined. Not only was she trapped in a different body, but her psionic powers were diminished and her identity was constantly under attacked as she tried to filter which memories were truly hers.

Upon her return to MI6, Kaira found that part of their infrastructure had been infiltrated by Hand impersonators, sent to find and kill her. Barely escaping with her life, Kaira found herself, once again, alone with no one to trust.
Last edited by DesertGhost on Wed Jul 28, 2010 6:09 pm, edited 1 time in total.

Severance
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Re: [OOC] Ultimate 2099

Post by Severance » Sat Jul 24, 2010 5:32 am

Lyn LeYon
PL10
Image
"You're Cute. Let's Wrestle!"

Abilities
Strength 12(2), Stamina 12(2), Agility 12(2), Dexterity 12(2), Fighting 12(2), Intellect 2, Awareness 2, Presence 1

Powers
"Flawed Super-Soldier Serum":

Enhanced Strength 10 [Limited (Only while Drunk)], Enhanced Stamina 10 [Limited (Only while Drunk)], Enhanced Agility 10 [Limited (Only while Drunk)], Enhanced Dexterity 10 [Limited (Only while Drunk)], Enhanced Fighting 10 [Limited (Only while Drunk)], Stumble: Movement 4 [Sure-Footed (lower move pen by 4)]
(58 pp)"

Equipment

"Fighting Chain"
Chain-Wrap [Snare 5] [Dynamic]
Chain-Strike [Strike 10] [Alt, Reach]
Chain-Move [Movement 1] [Alt, Movement-Swinging.]
Chain-Swing [Enhanced Parry 5] [Dynamic]

Advantages
Close Attack 8, Agile Feint, Accurate Attack, All-out Attack, Daze 1 [Deception], Defensive Attack, Evasion 3, Equipment 4, Improvised Weapon 2, Prone Fighting, Skill Mastery [Acrobatics], Skill Mastery [Athletics], Redirect, Taunt, Chokehold, Improved Trip

Skills

Acrobatics 15 (+27/+17), Athletics 15 (+27/+17), Deception 15 (+16), Insight 0 (+2), Intimidation 11 (+12), Perception 0 (+2), Persuasion 0 (+1), Stealth 0 (+2), Treatment 10 (+12)


Offense

Initiative +12(+2)
Unarmed +20(+10), Damage 12(2)
Fighting Chain +18, Damage 10

Defense

Dodge 8(2), Parry 8(2)
Toughness 12(2) (Def Roll 0), Fortitude 12(2), Will 2

Power Points

Abilities 30 + Powers 58 + Advantages 29 + Skills 33 + Defenses 0 = Total 150

Complications

"Child of the Bottle" (She's cranky when not drunk, and nearly never acting super-hero like; drunk or not.)
Super-Soldier Reject (She was part of a new brand of SSS test subjects, though her's went very wrong and somehow very right)
Liquid Power (She needs to have alcohol in her system to access the Super-Soldier Serum, something about it adds the last key-element in the code)"

Background

Lyn was born to no one special, worked in one of many plants when she was old enough to work and had drinks after work with the guys. Pretty normal life. She has no memories of the last few years, either because they were stolen, or she was too drunk to remember them.

(Thus leaving the GM with all the sneaky plot holes he spoke, I mean... wants/needs)

Note: All the numbers in the () are her stats when she is *not* drunk (thus no Enhanced Abilities).
Edit: Added in the few Skills she has that can be used Untrained. Also added in her Unarmed and Chain damage.
Last edited by Severance on Wed Jul 28, 2010 11:02 am, edited 1 time in total.

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Re: [OOC] Ultimate 2099

Post by Severance » Tue Jul 27, 2010 5:02 am

Sorry for not being on the ball with the posting guys. I've been a little worse for wear lately and couldn't get stuff going for the campaign. However, I intend to return to posting today as soon as possible.

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Re: [OOC] Ultimate 2099

Post by DesertGhost » Tue Jul 27, 2010 5:48 am

Severance wrote:Sorry for not being on the ball with the posting guys. I've been a little worse for wear lately and couldn't get stuff going for the campaign. However, I intend to return to posting today as soon as possible.
No rush. I'd rather take it slow and keep it going than burn out overnight. :wink:

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Re: [OOC] Ultimate 2099

Post by Shadowbourne » Tue Jul 27, 2010 5:53 am

I agree on that...get well. We'll be here.

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Re: [OOC] Ultimate 2099

Post by Foomy » Tue Jul 27, 2010 6:02 am

We've been patient up till now, I think we can last out a bit longer. :)

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Re: [OOC] Ultimate 2099

Post by EPIC » Tue Jul 27, 2010 11:19 am

I know how it is being worse for wear, so take your time. We'll march on your tempo man.

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Re: [OOC] Ultimate 2099

Post by CelticREI » Wed Jul 28, 2010 9:03 am

Oh hey, there's an OOC for this! lol I just found it going through the Game Room...

Thanks for posting Lyn Severance, though you posted her before I added how she looks when not drunk and that I took Str-based off her chain (I found that with equipment if it's Str-based and your Str is higher then the equipments toughness (in the chain's case 7-8) it would break the first time she hit someone with it)

and... subscribed to this topic now... hehe
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

Severance
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Re: [OOC] Ultimate 2099

Post by Severance » Wed Jul 28, 2010 9:09 am

CelticREI wrote:Oh hey, there's an OOC for this! lol I just found it going through the Game Room...

Thanks for posting Lyn Severance, though you posted her before I added how she looks when not drunk and that I took Str-based off her chain (I found that with equipment if it's Str-based and your Str is higher then the equipments toughness (in the chain's case 7-8) it would break the first time she hit someone with it)

and... subscribed to this topic now... hehe
If you want, you can just send me her new sheet and I'll edit the older post.

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Re: [OOC] Ultimate 2099

Post by EPIC » Thu Jul 29, 2010 11:10 pm

I'm still waiting on something for Will

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Re: [OOC] Ultimate 2099

Post by Severance » Thu Jul 29, 2010 11:45 pm

EPIC wrote:I'm still waiting on something for Will
I'll get right on that task.

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Re: [OOC] Ultimate 2099

Post by DesertGhost » Sun Aug 01, 2010 4:16 pm

Is the stairwell enclosed? Like, did she have to go through a door to get to that cover?

And are the two men coming down the stairwell, or the elevator?

EDIT: If she can see the men in suits (I assume so since she knows they are wearing suits :)) does she recognize them from the mental imagery she stole from the secretary?

Locked