With that in mind, here is Spider-Woman and a little bit of background for her:
Claire was a researcher for Alchemax, particularly for their secretive human hybridization experiments, also known as the "super-soldier" projects. Alchemax sought to replicate some of the famous super-beings of the past with modern technology, to create the ultimate soldiers for sale to the highest bidder... or perhaps for truly unscrupulous use by the top echelons of the corporation itself. Fortunately, perhaps, they did not have access to actual genetic material from those heroes and so had to guess at the right traits to combine. They met with many failures, particularly in the "human-arachnid hybridization" program. Claire personally saw many a convicted felon or another of society's "unmentionables" undergo the process and fail, typically emerging a monster before dying a quick, violent death.
Over time, these experiments and the full weight of Alchemax's evil weighed heavily upon her mind, and Claire wanted an escape. The problem was that Alchemax would never let her leave with what she knew; the bigger problem was that somehow they found out she wanted to leave, probably by bugging her loft. Claire woke up one night to find strange men and cyborg hunters invading her spacious penthouse and capturing her. She was to become the latest experiment in the human-arachnid program.
Fate smiled upon Claire Reilly that night, for somehow an actual spider had crawled into the laboratory, probably through one of many air ducts that ran throughout the skyscraper. Lowering itself on a web, it bit the hand of the scientist operating the console that controlled the chamber where Claire was subject to the experiments. In his surprised reaction, he accidentally shut off the machine before the process could be completed... at least, "completed" according to their faulty calculations. In truth, they were overestimating the needed amount of hybridization before and producing monsters. In this case, the woman that stumbled out of the fusion chamber naked and half-blind was no longer human. Not fully.
Claire lashed out at the scientists, breaking free with surprising strength and speed. She attacked the heartless men and their cyborg guards and managed to destroy them all before escaping into the vents, clad in the tattered remains of a lab coat. Instinct guided her to a vent cover that led outside the building, where she thought she would fall to her doom -- before discovering that she could cling to the walls just like a spider. Claire scaled down the building and onto a smaller, neighboring one, so making her way down to the street. Dazed, she wandered through the streets and eventually woke up in her apartment the next morning, the memories of the previous night hazy.
As it came back to her, the realization dawned that she had been subjected to the hybridization process... and lived. Not only that, but it had succeeded! She remained human in form, but now she had the proportionate strength and speed of a spider, and heightened senses. Claire also realized that she could not stay in the apartment she lived in without risking further attempts on her life; she had no way of knowing that only her immediate superior knew of her plans to leave the company, and he was now dead at her hands. However, the rest of Alchemax knew much of what had happened: there was a test subject that escaped and, since it hadn't been found, had survived and potentially returned to society. Thus, this successful experiment became quite a bit more valuable alive than dead.
At the same time, Ms. Reilly realized the potential danger if Alchemax was able to unlock her secrets. A whole army of genetically engineered super-soldiers, with the powers of a spider, or enhanced psychic potential, or any number of potential mutant super-powers. Such a force controlled by Alchemax meant there was no limit to the potential tragedy that might ensue. Claire became determined to stop Alchemax with their own weapon: herself.
Doing some research on past heroes, Claire uncovered some information about the larger-than-life figures of the Heroic Age. In particular, two stood out: Spider-Man and Spider-Woman. Realizing she took more after the latter than the former, and out of simple pragmatism, Claire fashioned a costume modeled after the one the previous Spider-Woman had worn. It served another purpose, too: it hearkened back to the Heroic Age. It was a message, a symbol, and not just a costume.
Now she takes her fight to Alchemax from behind a mask and with powers that she could never have imagined.
Cold and aloof, Claire Reilly is still a troubled young woman, but in a different way than she was before the experiment. Now she finds it hard to empathize with other people; she seems so... distant, so removed from their troubles. They are either fellow predators or prey. There doesn't seem to be any middle ground, and her ability to truly care about another person seems no greater than that of a spider's. Still, beneath that cool, spidery exterior beats the heart of a passionate young woman who risks her own well-being for that of others, even if she doesn't realize it. Perhaps something might awaken the humanity in Spider-Woman in time.
See the pictures. Claire has blue eyes and long, dark hair that cascades down her shoulders. Before the experiment, she was a pretty, bespectacled young woman who spent too much time in front of a computer and holovids and datapads for her own good, being far too skinny. As Spider-Woman now, she is still slender, but her figure definitely filled out. She has some muscle tone (and strength that far defies her shapely figure!) and a healthy, athletic glow to her skin that would make other women green with envy. She has long legs and a distinct lack of body fat, and her costume only serves to accentuate the voluptuous curves of her post-experiment body.
Name: Claire Reilly, Spider-Woman
Power Level: 10
Strength 8, Stamina 7, Agility 12, Dexterity 5, Fighting 4, Intellect 1, Awareness 5, Presence 1
Trades: -3 Toughness, +3 Dodge/Parry
Agile Feint, Attractive 2, Defensive Attack, Evasion 2, Improved Defense, Improved Initiative, Move-by Action, Skill Mastery (Acrobatics), Uncanny Dodge
Acrobatics 8 (+20), Athletics 4 (+12), Close Combat: Unarmed 8 (+12), Deception 2 (+3), Expertise: Science 2 (+3), Insight 6 (+11), Perception 8 (+13), Stealth 6 (+18)
Unarmed +12, Close, Damage 8
Spider-Movement: Speed 4 (30 MPH), Leaping 4 (100 feet); Movement 2 (Wall-Crawling 2); Enhanced Advantages 2 (Improved Initiative, Uncanny Dodge) • 14 Points
Spider-Senses: Senses 5 (Accurate and Extended Hearing, Distance Sense, Low-light Vision, Ultra-Hearing) • 5 Points
Spider Physiology: Immunity 3 (Disease, Poison, Radiation) • 3 Points
Pheromones: Affliction 6 (Will; Entranced, Compelled), Burst Area +1, Limited to Two Degrees -1, Uncontrolled -1 • 3 Points
Justice: Spider-Woman seeks to throw down unscrupulous men and women in power, like those who gave her powers against her will.
Enemy: The corporation that changed her into Spider-Woman.
Identity: Spider-Woman attempts to keep her identity secret, which is difficult in 2099.