Power Level: 10; Power Points Spent: 167
STR: +0 (10), DEX: +2 (14), CON: +0 (10), INT: +2 (14), WIS: +5 (20), CHA: +5 (20)
Tough: +0, Fort: +8, Ref: +8, Will: +10
Skills: Bluff 5 (+10), Concentration 5 (+10), Diplomacy 5 (+10), Gather Information 5 (+10), Investigate 8 (+10), Language 2 (+2), Notice 5 (+10), Sense Motive 5 (+10)
Feats: Attack Focus (ranged) 5, Attractive (+4), Benefit (status, aristocrat), Benefit (Wealth), Connected, Contacts, Distracting Looks, Dodge Focus 5, Eidetic Memory, Improved Initiative 2, Improved Trip, Jack-of-All-Trades, Well-Informed
Flight 2 (Speed: 25 mph, 220 ft./rnd; Platform)
Telekinesis (Array 16) (default power: move object)
@ Telekinesis (Move Object 10) (Default; [0 active, 0/32 PP, 3/r+1], Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons, DC 25; Damaging; Precise)
DAP Concussive Blast (Linked)
- Concussive Blast (Damage 10) (Linked; [0 active, 0/32 PP, 2/r], DC 25; Range (ranged))
- Concussive Blast (Trip 10) (Linked; [0 active, 0/32 PP, 1/r+1], Feats: Improved Trip)
DAP Force Field 10 (Array; [0 active, 0/32 PP, 1/r], +10 Toughness)
Telepathy (Array 13) (default power: telepathy)
@ Telepathic Projection (Telepathy 10) (Default; DC 20, Adds: Communication 10, Mind Reading 10; Subtle (subtle))
- Communication 10 (sense type: mental)
- Mind Reading 10 (DC 20)
AP Confuse 10 (Array; DC 20; Range (perception))
AP ESP 6 (Array; affects: all types)
AP Illusion 8 (Array; affects: all sense types, DC 18; Phantasms)
AP Telelocation 10 (Array; DC 20; No Conduit; Subtle 2 (unnoticable))
Attack Bonus: +5 (Ranged: +10, Melee: +5, Grapple: +5)
Attacks: Concussive Blast (Damage 10), +10 (DC Staged/Tou ), Concussive Blast (Trip 10), +10 (DC 20), Confuse 10 (DC Will 20), Mind Reading 10 (DC Will 20), Telekinesis (Move Object 10), +10 (DC 25), Telepathic Projection (Telepathy 10) (DC Will 20), Unarmed Attack, +5 (DC 15)
Defense: +10 (Flat-footed: +3), Knockback: +0
Languages: English, French, Latin
Background: During the 1960’s the Ministry Of Powers in Britain employed a group of secret agents known as Brigade Six whom dealt with various superhuman threats. Their activities are still extremely highly classified to this very day and you can count on the fingers of one hand the people still alive who know anything about their activities.
Not unsurprisingly the members of Brigade Six became very close to each other and Betty Munroe also known as Agent Black became romantically involved with her fellow team member Charles Parker also known as Agent White. Captured and subjected to the DNAscent Process Agent White gained telepathic and telekinesis abilities. Rescued by his fellow Brigade Six team mates, Betty and Charles continued their relationship however Betty began to realise that Charles was beginning to lose his grip on reality and in a few short months Agent White went mad and started calling himself Subject Nine.
Subject Nine never learnt that he and Betty Munroe would have a child and Betty would never tell anyone who the father of her son was. As far as Brigade Six was concerned she left the team shortly after Subject Nine made his appearance.
With all her training it was not difficult for Betty to create a new identity and over the years she took great pride as her son Ethan Windsor forged a career as a highly paid consultant and change manager. To Betty’s great relief, Ethan never showed any signs of super human abilities nor his father’s insanity. Betty died a proud Grandmother grateful that none of her family had inherited any abilities however unknown to herself her Granddaughter Victoria did take after her Grandfather.
From an early age Victoria always knew her friends secrets and over time discovered she had other talents with her mind. With the nature of her fathers career Victoria has gotten use to moving around the world as her father takes on new challenges from London to Hong Kong to South Africa and now he has accepted a role as CEO of a company owned by the Molina family in Houston that needs to be turned around.
Victoria has since moved onto college, making new friends and a life of her own.
Totals: Abilities 28 + Skills 10 (40 ranks) + Feats 21 + Powers 69 + Combat 20 + Saves 19 + Drawbacks 0 = 167
Stand-offish – Victoria comes across as a snob due to the private lessons she has received in the past. She is also reluctant to physically touch people as from time to time her mind reading powers will surge and she will learn more than she ever wanted to.
Phobia – Victoria suffers from aquaphobia, fear of drowning.