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Crinoverse: The Avengers (OOC)

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Re: Crinoverse: The Avengers (OOC)

Postby Yeoman » Sat Jun 09, 2012 10:15 pm

Okay, sorry I wasn't really there for that, I was hanging with friends all day. I'll get PL 12 Charli up tonight or tomarrow, and I need to try and update the Novendecim summon's stats as well.

Kreuzritter wrote:considering how stacked the odds are going to be for Xiao and Troy, i don't suppose you'd allow us a shot at convincing Greed to Jump ship to the Pantheon? I mean, he was clearly considering it back when we first met him, and really, what dad's planning is pretty much the end of all the awesome stuff Greed wants to have



Hey, you want, Charli will send you the rest as back up. I'm totally okay with her fighting everything alone. What's the worst they can do to her?
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Re: Crinoverse: The Avengers (OOC)

Postby kenseido » Sat Jun 09, 2012 10:17 pm

Well I think collapsing the pit as you fly out is the best way to deal with them all.
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Re: Crinoverse: The Avengers (OOC)

Postby Crinos » Sat Jun 09, 2012 10:38 pm

Yeoman wrote:Okay, sorry I wasn't really there for that, I was hanging with friends all day. I'll get PL 12 Charli up tonight or tomarrow, and I need to try and update the Novendecim summon's stats as well.

Kreuzritter wrote:considering how stacked the odds are going to be for Xiao and Troy, i don't suppose you'd allow us a shot at convincing Greed to Jump ship to the Pantheon? I mean, he was clearly considering it back when we first met him, and really, what dad's planning is pretty much the end of all the awesome stuff Greed wants to have



Hey, you want, Charli will send you the rest as back up. I'm totally okay with her fighting everything alone. What's the worst they can do to her?

Well, don't forget Envy is down there too, AKA the guy who can turn into a kaiju as designed by Clive Barker.
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Re: Crinoverse: The Avengers (OOC)

Postby Yeoman » Sat Jun 09, 2012 10:45 pm

I stand by my previous statement.
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Re: Crinoverse: The Avengers (OOC)

Postby Yeoman » Sat Jun 09, 2012 11:20 pm

Okay, Reduced Novendecim's Attack/Def bonus so that Charli has a +2 swing for Damage/Tough, and +3 for Noevendecim and +10 For Star Novendecim and then brought all powers in array to balance. Bought 1 extra rank flight for Novendecim to re-balance. Bought 4 ranks craft mechanical and electrical. Improved Reflex and Fortitude.

Adding Gallifrean complication.

I'll try and update the Novendecim summon at some point, but that needs a total overhaul.


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Image
Characters Name: Big Charli
Power Level: 11
Backstory

Stats:
Str: 10 (+0) /40 (+15)
Dex: 10 (+0)
Con: 10 (+0)/ 22 (+6)
Int: 20 (+5)
Wis: 10 (+0)
Cha: 18 (+4)

BAB: +10
BDB: +10
Initiative: +12

Saves:
Toughness: +0/+13 Impervious
Fortitude: +8/+14
Reflex: +9
Will: +12

Skills: Bluff 7 (+11); Diplomacy 7 (+11); Gather information 4 (+8)Knowledge:Theology/Philosophy 3(+8); Knowledge Popular Culture 3 (+8); Notice 4 (+4)/(+8); Sense Motive 9 (+9), Perform: Dance 1 (+5), Perform Oratory 3 (+7), Perform: Singing 3 (+7), Search 4 (+4), Intimidate 4 (+8), Knowledge Other worlds 4 (+9), Knowledge: Intergalactic Culture 4 (+9), Knowledge: Physical Science 4 (+9), Craft Mechanical 4 (+9), Craft Electrical 4 (+9)

Feats: Power Attack, All out Attack, Attractive 2, Luck 3, Quick Change 2, Improved Initiative 3, Untapped Potential, Base Donation, Fearless, Connected, Contacts, Rallying Cry, Beginner's Luck, Jack of all trades

Powers: Alternate Form 41 (Action: Full -3/r) (Alternate Powers [All Dynamics Save Summon]: Alternate Form 41 ( Action full, Star NovenDecim), Summon 19 [Action: Full -1/r, Heroic, Fanatical], Force Constructs 14 [Impervious, Movable], Protection 14 [Impervious], Telekinesis 14 [Damaging], Telekinesis 25, Teleport 14 [Easy, Progression Mass 8 (50,000 lbs), Change Velocity, Change Direction, Accurate, Attack, Precise, Range: Ranged], Teleport 14 [Accurate, Portal, Progression Portal size 8], Teleport 20 [Progression Mass 5(5,000 lbs), Shapeshift 11(devices only), Change Direction, Change Velocity, Easy, Accurate, Turnabout, Precise]), , Features: What have I got in My Pocketses, Enhance Trait 4 (Luck 4, Only usable for Beginner's Luck -1/r), Regeneration 9 (Resurrection 8 (1/round, Standard Gallifrean Weaknesses), Limited; 12 uses only, Regrowth)

Alternate Form: Growth 12 (Permanent, Innate), Immunity (Life Support), Features (Control Center), Portection 8, Impervious, Impervious Toughness 7, Blast 15/Weapons Array/Ceturian Beam Variable Descriptor(Alt Powers: Blast 12/Missles [Full round, Explosion]. Blast 10/Gatling [Autofire], Blast 12/Centurian Beam Sweep [Area: Cone, Range Touch, Progression (Increased Area 50, Strike 15/Centurian Axe/Tomahawk Penetrating Thrown], Stun 13, Trip 13 (Improved throw, Knockback), Snare 13, LInked Powers [Strike 15/Centurian Spear, Extended reach 6, Improved Block, Improved disarm]), Flight 9, Space Travel 5, Super Sense 12 (Analytical Sight, Darkvision, Extended Sight 3, Radio), Super Strength 13 (Countering Punch), +3 Attack Bonus, +3 Defense Bonus (Offset Growth modifiers), Notice +8, Search 8, +3 Will +3, Grappling Finesse, Improved Grab, improved Critical 4 (Blast)Withstand damage. Intimidate +4, STR +2, Ultimate Toughness

Alternate Form: Star Novendecim: Attack Bonus +4, Defense Bonus +4, Improved Critical (Blast) 4, Withstand Damage, Ultimate Effort (Toughness), Blast 22, Features 1 (Interior Space), Flight 6, Growth 20 (Always on, Innate), Immunity (Life Support), Super Strength 10, Impervious Toughness 10, Protection 12 (Impervious), +2 STR


Abilities 8+ Skills 13+ feats 19 + Powers 101 + Combat 36 + Saves 26 = 203 Points

Attack: +8
Defense: +8, +4 Flatfooted
Damage: Melee +0/+13, Blast 13, Blast Explosion +11, Blast Autofire+9, Blast Cone 11, Stun 13, Snare 13, Trip 13

Complications:

But Who Built Him: Novendecim is old. Very, very old. Who built him, why, and where, or even when, they came from are questions Charlene hasn't even thought to ask. When unleashed on his own, he has his own goals, agendas and ideas. While he will listen to Charlene, he will ultimately make her safety his first priority, and may not listen to commands if he feels they conflict with this, or other personal goals.

That is *not* a puppy!: In addition to never questioning his origins, Charlene tends to treat Novendecim as a close companion. A good friend, or a very loyal pet. While she understands the effect a 60' tall robot has on people, she often forgets it due to their bond.

Focus!: Charlene tends to be flighty and has trouble focusing on any one thing for any length of time. She will eventually being doodling, or writing, or making up songs in her head, or talking to someone, or.. hey, that dog has a poofy tail!

The Gilia what now?: Charli is a Time Lord, reborn as a human, then exposed to the Wild Card virius. It's unknown if she can regenerate, and exactly what effect that will have on her, mentally or physically. Or, exactly what has become of the persona of the Time Lord she was.
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Re: Crinoverse: The Avengers (Recruiting)

Postby EnigmaticOne » Sun Jun 10, 2012 6:33 am

And just to make sure everyone has the updated sheet.

EnigmaticOne wrote:
Relentless

Image

Real Name: Mel Grimson
Weight: 200 lb.
Height: 5'8
Age (apparent age): early 40s
Gender: Male
Ethnic Background: Caucasian
Nationality (place of origin): American
Eye Color: Brown
Hair Color: Red
Handedness: Right

Appearance: Mel is 5'8, 200 lbs. His muscles are definitely powerful, but belie the incredible speed also part of the package. His ruddy skin, short red hair and menacing brown eyes combine to give off the look of steely born survivor. In costume, Relentless is dressed in a full-body suit and a full mask covering everything from the neck up-except slots for the eyes- in colors of dark blue and gold.

History:

Somewhere in the early 1970's, Matthew Grimson and Melicia Grimson had a child, Mel, in the Wicker Park neighborhood of Chicago, then an impoverished location. Mel's childhood, perforce, was not easy. Matthew was a local mob enforcer, anti-Semitic, a rabid Daley and Democratic supporter. Furthermore being quick and harsh with his hand and words at times, but despite his harsh discipline the family held close together. His maxim of fortitude and ruthlessness that Mel has always remembered: "It's a damn hard world. Do whatever you gotta do to survive and smash the bastards." Mel took to it and soon started out smashing doors and shaking up the stingy with his father.

Eventually Grimson graduated from enforcer to a mob trouble-shooter, traveling the US as work took him. However a few years ago, Mel met an older woman, widowed Cecilia Janet, and the two fell in love, and they soon lived together. Cecilia put up with Mel's criminal background, despite her being a white-collar media worker, but eventually she demanded to a reticent Mel that he quit the criminal life and they move to Emerald City.

Then, several months ago, two thugs whose friend was killed by Mel went for him, vengeance on their minds. They discovered his home and turned their wrath on Cecilia. Though badly hurt, she recovered, but the pain it caused Mel changed his stance. Quietly watching her in the hospital, he disavowed his father's advice and chose to use his abilities for the better.

They moved to Emerald City and married there, but Mel wasn't settled. It was soon afterwards that a costumed and masked vigilante began roaming the streets and dishing out some swift and hard-hitting justice.

Since, before joining the Avengers, two certain foes Relentless had run up against were the Gun Fu killer Kid Karma, and the notorious drug lord Cortex.

Powers, Skills, and Personality:
Known Powers:
None. For all his speed and skill, he is still a normal human being.

Abilities/Special Skills:
Drawn from his life experiences and decades as a career criminal, Relentless has an extensive array of skills and knowledge, including rather impressive acrobatic and athletic talents, observation and a network of contacts and information.

However, it is combat in which he truly comes into his own. At peak of human speed, he is naturally gifted at all forms of fighting, but melee combat, especially his personal style mixing boxing, street fighting, wrestling and the like, is his forte. Generally he puts little effort into defense, as blocking and dodging foes come as second nature to him, and he can strike reasonably powerful attacks at a relatively low cost of accuracy if need be.

Personality:
Mel is a man who has been many places, seen a tremendous amount of terrible things- and committed plenty of them. Nevertheless, he is ashamed of his life and seeks to make it up with an iron determination. Beneath the tough and gruff exterior is a man who has changed for the better, and hopes for redemption.

Sheet

Abilities
Strength 24 (+7), Dexterity 24 (+7), Constitution 24 (+7), Intelligence 13 (+1), Wisdom 20 (+5), Charisma 10 (+0)

Combat
Initiative +15
Attack +10 (+14 Melee, +16 Unarmed)
Defense +14 (w/Dodge Focus)
Grappling +21

Saves:
Toughness +10, Will +17, Reflex +17, Fortitude +17

Skills
Acrobatics 16 (+23), Climb 8 (+15), Swim 8 (+15), Knowledge: Streetwise 16 (+17), Sense Motive 16 (+21), Intimidation 16 (+16), Gather Information 16 (+16), Notice 16 (+21), Knowledge: Tactics 8 (+9), Stealth 16 (+23), Drive 4 (+11), Escape Artist 8 (+15), Sleight of Hand 8 (+15), Investigate 16 (+17), Search 16 (+17)

Feats
Contacts, Well-Informed, Improved Initiative 2, Power Attack, Takedown Attack 2, Diehard, Fearless, Assessment, Evasion 2, Uncanny Dodge (Hearing), Improved Critical (Unarmed) 4, Move-by Action, Skill Mastery 2 (Acrobatics, Climb, Stealth, Knowledge: Streetwise, Intimidation, Notice, Sense Motive, Gather Information), Distract (Intimidation), Equipment 4, Counterattack, Defensive Strike, Improved Trip, Improvised Grapple, Acrobatic Bluff, Attack Specialization: (Unarmed), Improved Grab, Defensive Throw, Dodge Focus 4, Attack Focus (Melee) 4, Hide in Plain Sight, Jack of Trades

Powers
Martial Arts Array
- Eye Box: Visual Dazzle 10 (Touch Range -1) Linked to Strength Damage
- Eagle Eye Aim: Penetrating 2 and Autofire on Strength Damage
- Muscle-Wrencher: Drain Strength 10 Linked to Strength Damage
- Launch Kick: Trip 10 (Touch Range -1, Knockback +1) Linked to Strength Damage

Retained TARDIS Translation Capacity
Comprehend 2 (Speak and Understand all Languages)

Equipment
Motorcycle, Armored Jumpsuit, Brass Knuckles, 5 EP of HQ Features

Complications
Motivation- Responsibility: Relentless has decided to make up for his misdeeds and better things for others.
Relationship: His wife Cecilia Janet Grimson.
Secret: Relentless has made efforts to conceal and hide his criminal past.
Identity: Mel Grimson.
Enemies: Relentless has crossed swords with Kid Karma and Cortex in the past. There is also Cerberus Rex, Warden and others gained as foes of late, such as Atrocitus.

[Abilities 55 + Skills 47 + Powers 17 + Saves 32 + Combat 40 + Feats 43 = Total 234 Banked 1]
Impeach the peach!

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Re: Crinoverse: The Avengers (OOC)

Postby Crinos » Sun Jun 10, 2012 6:44 am

Bad news all, my main computer seems to be having some trouble and I think it may have died (I turned it off, and now it seems it wont turn back on).

This has happened before and I was able to turn it back on, but if not, It may be a few days before I can start the next part of the adventure while I get it repaired.
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Re: Crinoverse: The Avengers (OOC)

Postby EnigmaticOne » Sun Jun 10, 2012 6:44 am

Ack. Good luck, Crinos.
Impeach the peach!

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Re: Crinoverse: The Avengers (Recruiting)

Postby Kreuzritter » Sun Jun 10, 2012 7:01 am

Kreuzritter wrote:Image

Xiao the Fearless

PL: 12 (238)

abilities (58)
STR 20 DEX 24 CON 30 INT 10 WIS 20 CHA 14

Combat (52)
+15 init, +12 ATK, +14 DEF (+7 flat-footed)
+5/12 DMG (unarmed/Essence blade)

saves (11)
TOU +10 FORT +13 REF +10 WILL +10

Skills (17/68)
acrobatics +8
concentration +4
diplomacy +8
Gather info +8
intimidate +8
knowledge: Arcane +8
notice +8
search +8
sense motive +8

feats (29)
all-out attack, benefit 3 (wealth, status: pantheon, Exalted), bishonen, cunning fighter, diehard, defensive attack, elusive target, equipment, evasion 2, eyes in the back of the head, improved demoralize, improved disarm, improved feint, improved initiative 2, interpose, fearless, move-by action, overwhelming prescence (DC 30), power attack, redirect, ritualist, takedown attack 2, uncanny dodge, well-informed

Powers (69)
Variable "Exalted Charms" +6 (holy/elemental descriptor, flaw: duration-sutained -1) (43)
Sample charms:
- strike "Essence blade" +12 (feats: improved crit 5, affects insubstantial 2, extra: penetrating +1) [31]
- air/earth/fire/water control "bending" +12 [24]
- blast "god spear" +11 (extra: range +1) [33]
- Enhanced STR "Divine Strength" +14 (extras: linked Superstrength +5, impervious TOU +7) [31]
- flight "clouds dancing" +2 [4]
- Healing "Righteous Solar Benediction +8 (feats: persistant, regrowth, extras: Restorative +1, Total +1) [29]
- trip "wind storm" +11 (extras: area-cone +0, knockback +1)

- AP: shrinking "Lunar Mate's Masque" +8 (feat: innate, extras: continuous +1, full strength +1, full movement +1, linked-Morph-Vorpal Bunny +2 [feat: innate, extra: continuous +1, drawbacks: no hands -4, mute -4, full power -1], Drawback: full power -1) [29]
environmental control "Anima Banner" +1 (daylight, extra: action +2, flaw: uncontrolled -1) (3)
immunity +2 (disease, poison) (2)
morph "Twin-faced hero" +1 (female form) (1)
Teleport "flash step" +6 (feats: change direction, change velocity, easy, moving feint, turnabout) (16)
supersenses +4 (innate/accurate Essence sense, mental link-usako, see through disguise) (6)

equipment
5 points towards avengers Mansion

Drawback
involuntary transformation: tiny bunny (cannot resist) (-3)

Complications
---
Dreams of the First Age, dawn of the new age - Xiao is learning the truth behind Creation's First Age here on earth, and He has also taken it upon himself to teach the Exalted of Earth-409 and Xeron about what they have become.
Enemies - Dr. Azoth, Eneru, First & Forsaken Lion, Hades, Wotan
Lawgiver of the Unconquered Sun - Xiao is a solar exalt, one of the chosen champions of Creations Gods. although far from home, he has his duties to perform, and enemies even here with memories of the First Age. also, Solars don't really do "Subtle".
Phenom & Usako - Xiao is in a three way marriage with these two women whom he loves with all his heart, even if he's the one who has to deal with the wake of their own petty schemes
Red Rage of Compassion - as an exalt, Xiao suffers from the great curse. in his case, he is moved to great anger when he sees innocents suffer and cannot effectively intervene. and when he gives into that rage, he lashes out at the most direct cause with no regard for his own safety, or that of his freinds.
Fish out of Water - Xiao has an understanding of earth, but some of our ways are still confusing, and is easily flustered when it comes to sex.
God of the Pantheon - Xiao is a highly visible member of this contraversial and sometimes supervillainous cult, to help them understand the responsibilities of their 'godhood'. for their part, they like dropping problems in the lap of their 'sherrif', such as dealing with 'Problem gods'
Sapphire Guard - Xiao's former freinds and comrades from Creation, who had rejected Xiao as Anathema, and while some of them are starting to be convinced otherwise, they remin a thorn in his side

costs
abilities 58 + combat 52 + saves 11 + skills 17/68 + feats 29 + powers 69 - drawback 3 = 238 pts

:arrow: Born to the imperial House of Cathak, Xiao Lon was among the Five Exalted brought to Earth by Navigatrix in 2009, and has completed his education at the Claremont Academy, and now sets foot into a strange and terrible world a nigh-lawful stupid swordsman, and by the standards of creation, a sexual deviant (what with being a monogamous heterosexual). He's also still (mostly) a follower of the anti-solar propoganda of his homeland, and is utterly convinced he'll become a baby-eating, soul raping monster (as such, he intends to do the most good in what time he has left, to both redeem his family's honor, and make up for being Anathema). one of the reasons he has come to Emerald is in hopes of finding his Lunar Mate and True love, Usako, Princess of A Thousand Enemies, who has set up shop there as a theif, con artist, and member of the Pantheon.

:arrow: regarding the benefit, i'm not really sure what it does, other than that mystical beings and creatures treat Xiao with some respect.

oh, and this is Usako:

Image

:arrow: EDIT 1: so, with Crinos' blessing, I went back and overhauled Xiao. of particular note is the Overwhelming prescence feat. basicly, Xiao's anima banner is such that when he turns it on, anybody within 75 feet has to mace a DC 23 will save or suffer a -1 to interaction checks vs him for every 2 points they fail by (up to a maximum penalty of -6)

:arrow: EDIT 2: changed some points around, added improved demoralize, upped the teleport to +5, and added a flurry attack for the solar sabre

:arrow: EDIT 3: rebuilt the Solar Sabre, added The AP of "god spear". Other AP's will follow as I build up the Solar Sabre, and adjust Xiao's combat ability

:arrow: EDIT 4: traded in the attack specialization so i can get 4 ranks of melee,. Xiao can now use his Melee-based APs without incident, such as his shiny new Megaton Hammer

:arrow: EDIT 5: it may be my taking advantage of the situation, but really, i've described xiao lighting up often enough that he should have it anyway. also added phenom to his complications.

:arrow: EDIT 6: okay, some extensive revisions yet again, such as getting penetrating on his main attack, olding his other movement powers into an AP of flash step, his anima effect is now a move action (and uncontrolled, since it's supposed to go off once he starts using his powers or getting emotional), and upping his con to 26. as for Xiao's healing, i'm not sure if i should leave it at +10 as written, bring it down to +6 afford another extra (plus 2 feats), +5 for two extras, or get my various extras as AP's

:arrow: EDIT 7: decided to spend that point on a second rank of evasion, and remembered to include my expenditure towards the Base

:arrow: Edit 8: Xiao's anima banner is now a free action (goes off whenever he uses his powers, overwhelming prescence, or he gets particularly emotional), he can now use moving feint with his teleport, and that superstrength stunt i did in the Phenom adventure is now part of his power array, as Xiao defaults to that once in the red rage

:arrow: edit 9: moved a point around to add 2 ranks to the solar sabre's penetrating, and added an AP to fit my description of some of xiao's strikes as a semi-psionic attack (IE: they feel the blow, but it does no physical damage)

:arrow: edit 10. the solar sabre is now penetrating as originally intended, and I fixed an error in my math

:arrow: edit 11: edit 11. banking the point for now, and updated xiao's complications as hades and psimon are now recognized, and Xiao is starting to accept the rights and responsibilities that come with being a solar

:arrow: edit 12: added 4 ranks gather info and well-informed, and a mental link to Usako (who gains the contacts & well-informed feats plus the mental link)to represent having had her memories added to his.

:arrow: edit 13: Xiao now has well-informed

:arrow: Edit 14: added Xiao ability to sense Essence/mana/chi/etc., as per the Chi sense power on page 10 of Mecha & manga

:arrow: edit 15: added the invincible iron whilwind attack Xiao used vs PSI's combined roster, and tweaked the healing charm down to +7 so xiao can heal with a standard action instead of full

:arrow: edit 16: upped Xiao's DEF by 2 points, making him PL 11 on defense

:arrow: Edit 17: okay, so, first i brought xiao's offense to +11, and added the lunar rabbit form. then, i took out an adavance on the involuntary transformation drawback to pay for upgrading Xiao's attacks to +11. future XP will go to buying off the drawback.

:arrow: Edit 18: upped will save by 2

:arrow: Edit 19: first, i used the 3 xp and with my old attack focus feats to raise my base attack bonus to +10. then, realizing I had the points to do it, I folded most of Xiao's attack powers into the weapon summoning variable power, which lets me conjure any weapon-based power with a cost of 3 pp or less, with a PL cap of 11 melee, 12 ranged.

:arrow: edit 20: bought ritualist

:arrow: Edit 21: did some points swapping, trading out the 'immunity to summoned weapons' and 'solar might' feats to buy two ranks teleport. the speed/leaping ap and up the wall feat were traded to buy a rank of flight. with the new xp, i raised the will save to +10, raised attack to a flat +11, and traded in the point of attack focus to give Xiao the benefit of being part of the Pantheon

:arrow: edit 22: sacrificed flight, two ranks of teleport and the unused moving feint feat to buy off the limits on my teleport, enabling Xiao to travel 5 miles in a full round action. with my two xp, i bought the change velocity feat for the teleport, and acrobatic bluff

:arrow: edit 24:upped the teleport to +6, added moving feint and defensive attack

:arrow: edit 25: apparently my points hve been off at some point, so i can only afford the Warstrider AP this go around. removed Ozai and snowfklame from complications, replaced them with Eneru and Wotan due to actually being in-game problems xiao now has to deal with.

:arrow: edit 26: decided to cash in those points after all, with 6 points and dodge going towards a proper combat value of 14. the other 3 points going towards wisdom, with 1 point from the will save going to wis to make it an even 20. i'm keeping the will save at +10, so that equals... 6 points to bank

:arrow: edit 27: removed warstrider as its been destroyed, added the means to see through disguises (this includes morph/shapeshift). also corrected some more accounting errors, leaving me with 12 points in the bank

:arrow: Edit 28: upped the CON by 4, giving xiao a +2/-2 Tradeoff on defense/toughness, mostly because Xiao's been consistently tagged by things that can one-shot his prior +8 toughness. Upped ATK by 1, and reworked his weapon summoning into a more comprehensive for almost all of his solar charms, meaning xiao can finally heal himself. I've also added redirect, wealth and a rank of morph (xiao can now change his gender at will). complications-wise i did some housecleaning, bringing phenom and usako together, and adding the pantheon, exalted of earth and sapphire guard to the list


one updated Xiao, and my sympathies wit your PC troubles, crinos
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Re: Crinoverse: The Avengers (OOC)

Postby kenseido » Sun Jun 10, 2012 7:30 am

Hope your PC troubles are resolved quickly, Crinos.
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Re: Crinoverse: The Avengers (OOC)

Postby SilvercatMoonpaw » Sun Jun 10, 2012 7:52 am

Ouch, I kind of know what that's like.

In other news here's Aum-Ra updated. It would take too long to list all the individual changes, but the most important is that I added another rank of Gestalt so that Omni and Shinchuu can "keep up" with the increasing power level.
Aum-ra
Image

“Anima” Mark
Image

Complications:
Chaotic Memory: Aum-Ra’s true memory is on the order of billions of years of data. As such sometimes her mind goes haywire trying to find anything in there.
Distraction: SCIENCE!: More-or-less what it sounds like: every possible weird facet of the universe must be studied, and possibly improved-upon. It should be noted that “science” means anything that can be observed, so metaphysical things such as magic still count.
Dark Past: Aum-Ra used to kill gods (and any being that was kind of like a god). That can’t be good for her reputation.

Abilities: STR 14 (+2); DEX 10 (+0); CON 16 (+3); INT 14 (+2); WIS 10 (+0); CHA 14 (+2)

Skills: 29
Bluff 10 (+12)
Disguise 0 (+2, +37 with Morph)
Knowledge (pop culture) 4 (+6)
Knowledge (superheroic world) 6 (+8)
Language 2 (Grue, English; Lor is native)
Knowledge (arcane lore) 14 (+16)
Knowledge (earth sciences) 8 (+10)
Knowledge (physical sciences) 10 (+12)
Knowledge (life sciences) 20 (+22)
Knowledge (technology) 8 (+10)
Medicine 18 (+20)
Notice 8 (+8)
Intimidate 8 (+10)

Feats: 17
Power Attack, Taunt, Improved Initiative 3, Equipment 2 (toward HQ), Improved Taunt, Benefit (uses Int instead of Wis for Medicine), Improved Feint, Move-by Attack, Withstand Damage, Ultimate Save (Fortitude), Biotics (biological devices: Knowledge (life sciences), Medicine), Second Chance 2 (saves against mind control, saves against emotion effects), Set-up

Equipment: Emerald City Avengers Mansion
Size: Huge
Toughness: 20
Features: Combat Simulator, Communications, Computer, Defense System, Dimensional Portal, Dual Size, Fire Preventing System, Garage, Gym, Hanger, Holding Cells, Infirmary, Library, Laboratory, Living Space, Personnel (Relentless' Wife, Dust Bunnies, Mr. Feathersworth), Pool, Power (Immunity 5 [EMP]), Power System, Security System DC 40, Self-Repairing 2 (rebuild within week), Workshop
Additional Facility (Concealed, Sealed)

Powers: 106 = 27 + 2 + 27 + 12 + 38
Gestalt Components: Summon 9 (Personal, Continuous, Heroic)
Ancient Programming: Comprehend 4 [understand, speak, read, machines] (Limited [Preserver and other “godlike ancient alien” stuff](-2))
Form-shifting Technology: Container 5 (+2 extra)
--Defensive Options: Protection 9 (Duration [Sustained]; Subtle 1, Variable Descriptor 2 [any technological])
--Utility Options: Variable (any Super-Sense, Immunity, Comprehend [7 pp/rank]) 1
--Movement Options: Speed 7 [1,000 MPH] (AP)
----AP: Flight 3 [50 MPH]
Advanced Robot: Immunity 11 (aging, disease, poison, need for sleep, starvation and thirst, total suffocation, vacuum, high pressure, environmental radiation, environmental heat and cold [half effect]); Enhanced Feat: Diehard
Omni Energy Rainbow: Array 15 (+1 extra) (AP x6)
--Base: Rainbow Flow Create 12 (Continuous; Range [Touch]; Precise, Subtle 1 [advanced scientific senses], Variable Descriptor 2 [any matter]) [60 5-ft cubes, Toughness +12]; Dimensional Pocket 1 (Limited [no attack]; Progression 2 [500 lbs])
--AP: Rainbow Flux Transmutation 6 (Continuous; Range [Touch]) [50 lbs]
--AP: Rainbow Burst Blast 14 (Variable Descriptor 3 [any matter or energy])
--AP: Rainbow Shell Strike 12 (Penetrating, 2 Penetrating on Strength; Split Attack, Improved Critical [19-20], Variable Descriptor 3 [any matter or energy])
--AP: Quantum-Gravity Web Snare 14 (Affects Insubstantial 2)
--AP: Energy Drivers Move Object 13 (Split Attack 2, Variable Descriptor 2 [any energy]) [100 tons; 767, cargo jet]
--AP: Bend Shell Morph 7 (any form of same mass; Affects Others and Self), Concealment 1 (olfactory; Affects Others and Self)

Combat: Attack +10, Grapple +12 (+23 w/Energy Drivers)
Defense 22, flat-footed 16
Initiative +12

Saves: Toughness +12/+3 (w/out force field)
Fortitude +10
Reflex +6
Will +8

Abilities 18 + Skills 29 + Feats 17 + Powers 106 + Combat 44 + Saves 21 = 235



Omni
Image

Complications:
Quirk: Hormonal Teenager — Not technically hormones, but it has the same effect. What’s worse is that being a genderless machine with shapeshifting powers “romance” is a whole comedy of errors unto itself. The GM should feel free to have her develop a crush on anyone and/or change genders uncontrollably.
Family: Shinchuu — They’re like sisters: they get on each others’ nerves, but ultimately they care about each other.
Responsibility: Legal Guardian — Despite all logic to the opposition Omni is Shinchuu's legal guardian. That means Omni has to make Shin stays in good graces to comply with the Hero Act.

Str 14 (+2); Dex 10 (+0); Con 14 (+2); Int 14 (+2); Wis 10 (+0); Cha 14 (+2)

Bluff 10 (+12), Diplomacy 6 (+8), Disguise 4 (+6, +31 w/Morph), Knowledge (pop culture) 10 (+12), Knowledge (superheroic world) 10 (+12), Language 2 (Grue, English; Lor is native), Sense Motive 2 (+2)

Reinforced Frame: Strike 5 (Mighty); Protection 4
Shapeshifting Skin: Morph 5 (any humanoid)
Advanced Robot: Immunity 11 (aging, disease, poison, need for sleep, starvation and thirst, total suffocation, vacuum, high pressure, environmental radiation, environmental heat and cold [half effect]); Enhanced Feat: Diehard
Link: Super-Senses 1 (Communication Link [Shinchuu])

Fascinate (Bluff), Power Attack, Taunt, Fake Expert 2 (Craft (electronics), Craft (mechanical), Knowledge (technology), Pilot), Distract (Bluff), Improved Initiative 3, Equipment 1 (toward HQ), Improved Taunt, Second Chance 2 (saves against mind control, saves against emotion effects)

Attack +11, Grapple +13
Defense 21, flat-footed 16
Initiative +12

Toughness +6
Fortitude +4
Reflex +6
Will +10

Abilities 16 + Skills 11 + Feats 11 + Powers 33 + Combat 44 + Saves 20 = 135


Shinchuu:
Image

Complications:
Family: Omni — They’re like sisters: they get on each others’ nerves, but ultimately they care about each other.
Responsibility: School — Shinchuu is considered a minor under the Hero Act and thus has to keep up with school in order to be allowed to fight crime.
Quirk: Lack of Peer Group — Shinchuu spent most of what amounts to her "childhood" around adults, and as a result (as well as because she hasn't had the years of practice) she's not been able to fit in well among the school crowd.

Str 10 (+0); Dex 8 (-1); Con 10 (+0); Int 20 (+5); Wis 14 (+2); Cha 14 (+2)

Knowledge (arcane lore) 15 (+20), Knowledge (earth sciences) 9 (+14), Knowledge (physical sciences) 12 (+17), Knowledge (life sciences) 17 (+22), Knowledge (technology) 8 (+13), Medicine 15 (+20)

Unnatural Toughness: Protection 10
Change Things: Array 14 (DAP x2)
--Dynamic Base: Transmutation 7 (Range [Touch]) [100 lbs]
--DAP: Morph 7 (any form of same mass; Affects Others and Self)
--DAP: Create 7 (Continuous; Range [Touch]; Precise) [7 5-ft cubes, Toughness +7]; Enhanced Feat (Improvised Tools; Affects Others and Self)
Link: Super-Senses 1 (Communication Link [Omni])
Self-Maintenance: Immunity 3 (aging, poison, disease)

Improved Initiative, Second Chance (saves against form alteration), Biotics (biological devices: Knowledge (life sciences), Medicine), Benefit (uses Int instead of Wis for Medicine), Second Chance 2 (saves against mind control, saves against emotion effects)

Attack +6
Defense 16, 13 flat-footed
Initiative +3

Toughness +10, Fortitude +10, Reflex +3, Will +6

Abilities 16 + Skills 20 + Powers 44 + Feats 6 + Combat 16 + Saves 20 = 122, 13
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Re: Crinoverse: The Avengers (OOC)

Postby Crinos » Sun Jun 10, 2012 9:31 am

Yeah, it will be Thursday at the very earliest before I get my comp fixed. So, have a good week everyone. I will be around, but all my herolab stuff is on my PC, so I wont be able to start part 3 till then.

Sorry everyone, and Sorry especially to Yeo, since this means Invasion will be delayed as well.
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Re: Crinoverse: The Avengers (OOC)

Postby Arthur Eld » Mon Jun 11, 2012 10:40 am

Image

Elasto
PL 12 232


Abilities
Strength 36/20 (+13), Dexterity 28/20 (+9), Constitution 34/20 (+12), Intelligence 14 (+2), Wisdom 16 (+3), Charisma 20 (+5)

Powers
Rubber muscles Enhanced Strength 16, Superstrength 4 (HL:29tons) 24
As slippery as an eel Enhanced Dexterity 8, Immunity 10 (Bludgeoning, Limited to half effect) 13
Stretching out of harm's way Enhanced Feats 2-Evasion, Improved Defense, Super-Movement 1 (Slow Fall) 5
Rubber body Protection 3 (10 Impervious only against physical attacks), Immunity 10 (electrical effects), Enhanced Constitution 14 32
Stretchy Body Elongation 10 (5,000 feet, Free action, Precise) 21
AP:Liquid Man Insubstantial 1 1
AP:Multi-punch Autofire extra on Strength damage, Extended Reach 7 (35 feet), Improved Critical 1

Feats: Acrobatic Bluff, All-out Attack, Attack Focus (melee) 5, Contacts, Connected, Dodge Focus 4, Improved Critical (unarmed), Improved Initiative, Inspire 4, Luck 2, Move-by Action, Power Attack, Ultimate Toughness, Uncanny Dodge (hearing)

Skills: Acrobatics 16 (+25), Bluff 5 (+10), Diplomacy 10 (+15), Escape Artist 6 (+25), Gather Information 4 (+9), Intimidate 3 (+8), Knowledge (current events) 5 (+7), Knowledge (history) 4 (+6), Profession (waiter) 4 (+7), Notice 10 (+13), Search 4 (+6), Sense Motive 10 (+13), Stealth 7 (+15)

Combat Initiative +13, Attack +6, +11 melee Damage 13, Defense 19, Grapple +28/+38

Saves Toughness +15 (10 Impervious versus physical damage), Fortitude +13/6 (1), Reflex +16/12 (7), Will +12 (9)

Abilities 50+Powers 96+Feats 24+Skills 22 (88 ranks)+Combat 22+Saves 17=232

Complications
Motivation: Doing good
Secret Identity as Rob Bryce, college student and waiter.
Enemy SHADOW, specifically Ragnarok.
Enemy Hit Monkey wants Rob dead, partly for the money, and partly just cause.
Reputation: As leader of the Avengers.
Relationship Darlene, from Space Australia.

Alrighty, PL 12 Elasto. I increased his Enhanced Strength, Constitution, and Dexterity. Increased Dodge Focus to 4, added Uncanny Dodge, increased Elongation by 1 rank and upped Improved Critical (unarmed) in his multi-punch AP. Dropped Attack Specialization (unarmed), and increased Attack Focus melee by 2 ranks. No major changes, really, Rob's just better at what he does.
Last edited by Arthur Eld on Wed Jun 20, 2012 12:34 pm, edited 1 time in total.
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Re: Crinoverse: The Avengers (OOC)

Postby EnigmaticOne » Fri Jun 15, 2012 5:07 pm

Who's Jay, Yeo?
Impeach the peach!

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Re: Crinoverse: The Avengers (OOC)

Postby Yeoman » Fri Jun 15, 2012 5:10 pm

I have no idea why it says that...
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