Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

Mystic Troubleshooters: Agents of Z [IC Thread]

This forum is the place for Mutants & Masterminds Play-By-Post games. Please read the M&M Game Room rules before starting or joining a game. Enjoy!

Moderators: The Mod Squad, The Justice League

Re: Mystic Troubleshooters: Agents of Z [IC Thread]

Postby Shock » Thu Apr 26, 2012 7:49 pm

Charles Kilroy
HP: 0 CP: 1

"Perhaps the tunnel leads to an underground meadow. You never can tell when there's magic involved, right?" Kilroy patted the angel on the back. "It would seem our destination is set, yes? Let's go have a look."
Shock
Cosmic Entity
Cosmic Entity
 
Posts: 9713
Joined: Tue Mar 16, 2004 9:21 pm

Re: Mystic Troubleshooters: Agents of Z [IC Thread]

Postby Tattooedman » Sun Apr 29, 2012 4:41 pm

Clay Jackson:
Luck Point: 1
HP: 1


Clay glanced out one of the broken windows of the building at the growing storm. "Yeah, let's get moving." He didn't like how this was going. Once they were in the part of the main building that had been mentioned he starts looking about for the hidden entrance.


User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
 
Posts: 12359
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink

Re: Mystic Troubleshooters: Agents of Z [IC Thread]

Postby Jalinth » Sun Apr 29, 2012 9:03 pm

Heading back out into the storm the group finds the cold wind seems to cut to the bone. The howling wind and driving snow makes it almost impossible to make out the main building and slows your progress.

Perception checks at -4 and a DC10 fort save VS cold to avoid being fatigued please. It's environmental cold so immunities help, as would any powers if someone has them to use.
Last edited by Jalinth on Mon Apr 30, 2012 3:15 pm, edited 1 time in total.
Their shoulders held the sky suspended;
They stood, and earth's foundations stay;
What God abandoned, these defended,
And saved the sum of things for pay.
-A.E. Housman
User avatar
Jalinth
Titan
Titan
 
Posts: 3778
Joined: Mon Jan 08, 2007 7:15 pm
Location: Kingston, Ontario, Canada

Re: Mystic Troubleshooters: Agents of Z [IC Thread]

Postby Tattooedman » Sun Apr 29, 2012 9:21 pm

Clay Jackson:
Luck Point: 1
HP: 1


"Hell's bells." Clay curses as the wind howls all around the group and Clay moved carefully towards the main building.

OOC wrote:Clay's Fortitude Save: (1d20+6=11), I'll take it.
User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
 
Posts: 12359
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink

Re: Mystic Troubleshooters: Agents of Z [IC Thread]

Postby DrunkenGrognard » Mon Apr 30, 2012 3:19 pm

Angie and Babs
HP: 1 Condition: Brrrr

Angela: If we're going to be going underground to search, we'd better take the others.

The sisters ventured into the cold, intent on catching up with Clay and his sword.

Angie's fort save: 1d20+3=13

1d20+7=20
EVE online addict: Jaenen; Recettear Acquisitions.
My fanfics.
User avatar
DrunkenGrognard
Henchman
Henchman
 
Posts: 203
Joined: Fri Apr 08, 2011 4:58 pm

Re: Mystic Troubleshooters: Agents of Z [IC Thread]

Postby Arkrite » Mon Apr 30, 2012 3:57 pm

Anteriael, The Guardian Angel
HP: 1 Condition: Normal

Anteriael steps out into the cold and holds his flaming sword high to help light their way back through the storm, indifferent to the cold in spite of his bare feet and thin cloathing.

OOC: Immune to fortitude effects.
Perception: 1d20+3=11
User avatar
Arkrite
Cosmic Entity
Cosmic Entity
 
Posts: 9075
Joined: Thu Oct 19, 2006 5:02 pm
Location: The Frozen North

Re: Mystic Troubleshooters: Agents of Z [IC Thread]

Postby Shock » Mon Apr 30, 2012 6:06 pm

Charles Kilroy
HP: 0 CP: 1

Kilroy pulled his cape around himself as he moved as quickly as he could through the deepening snow back towards the main building.

Shock
Cosmic Entity
Cosmic Entity
 
Posts: 9713
Joined: Tue Mar 16, 2004 9:21 pm

Re: Mystic Troubleshooters: Agents of Z [IC Thread]

Postby Jalinth » Tue May 01, 2012 7:37 pm

As you fight against the wind everything fades but the desire to get somewhere warm. Even the Angel is distracted, concerned with ensuring his companions do not become separated. You get within 10 feet of the door without seeing anything but the storm.

Then Clay catches a whiff of something so faint it only alerts him subconsciously. The scent blends in with that of the storm almost completely, and only his hard earned experienced lets him react to it. He spins around and brings his blade up just in time to block a jagged blade of ice. A foul animated ice statue stands before him, with arms that have razor sharp edges.

Through the snow and ice he spots at least two other shapes moving towards the group. The wind seems to howl all the louder for a moment.

I rolled Notice checks for those that didn't roll them. Clay rolls well, Angie fails to see the Angel 3 feet in front of her.
1d20+8-4=23, 1d20+9-4=17, 1d20+3-4=0
DC was 20. Clay is not surprised, everyone else is. Everyone should roll init. Clay can act before the Ice things do anything.
You are all fighting under the conditions equal to a nasty environmental control power. The poor footing and very strong winds cause 2 ranks of impede movement (Reduce all movement by 2 ranks, other then teleportation), 2 ranks of cold (every minute (10 rounds) make another fort save at DC 10+number of previous saves), and 2 ranks of visibility (-5 to all perception checks). You all earn a hero point for the complication for fighting under such adverse conditions.

The ice things have partial concealment when then are not in melee with you, and total concealment more then 30 feet away. That is a -2 to hit with Partial and -5 to hit with Total assuming you have a good guess as to where they are. They are not minions.

You are about 10 feet away from the door. The first ice thing is behind the group, the other two are coming from either side. At the present you can not detect anything between you and the door.

I had the -4 for perception last time as I was thinking of 2e. I'll go with the 3e version here on out.
Their shoulders held the sky suspended;
They stood, and earth's foundations stay;
What God abandoned, these defended,
And saved the sum of things for pay.
-A.E. Housman
User avatar
Jalinth
Titan
Titan
 
Posts: 3778
Joined: Mon Jan 08, 2007 7:15 pm
Location: Kingston, Ontario, Canada

Re: Mystic Troubleshooters: Agents of Z [IC Thread]

Postby Shock » Tue May 01, 2012 7:47 pm

Charles Kilroy
HP: 1 CP: 1

Shock
Cosmic Entity
Cosmic Entity
 
Posts: 9713
Joined: Tue Mar 16, 2004 9:21 pm

Re: Mystic Troubleshooters: Agents of Z [IC Thread]

Postby DrunkenGrognard » Tue May 01, 2012 8:27 pm

Angie and Babs
HP: 1 Condition: blind, apparently

Angie's Initiative: 1d20=16
Babs' Initiative: 1d20+1=2
EVE online addict: Jaenen; Recettear Acquisitions.
My fanfics.
User avatar
DrunkenGrognard
Henchman
Henchman
 
Posts: 203
Joined: Fri Apr 08, 2011 4:58 pm

Re: Mystic Troubleshooters: Agents of Z [IC Thread]

Postby Arkrite » Thu May 03, 2012 11:26 am

Anteriael, The Guardian Angel
HP: 2 Condition: Normal

OOC: Init: 1d20=19
User avatar
Arkrite
Cosmic Entity
Cosmic Entity
 
Posts: 9075
Joined: Thu Oct 19, 2006 5:02 pm
Location: The Frozen North

Re: Mystic Troubleshooters: Agents of Z [IC Thread]

Postby Jalinth » Thu May 03, 2012 4:46 pm

Clay lets out a curse of surprise and swings his hellfire blade at the monster. It parries as it was just parried, remaining unharmed.

The other two monsters close the distance, one preparing to attack Charles, the other Angie.

1d20+3=8, 1d20+8=14 Clay's init and attack roll

1d20+1=11 Monsters Init roll

There is a monster in Melee with Charles, one with Angie, and the last with Clay. Babs and Anteriael are not engaged at the moment.

Order for actions -
Anteriael
Kilroy
Angie
Monsters
Clay
Babs
Their shoulders held the sky suspended;
They stood, and earth's foundations stay;
What God abandoned, these defended,
And saved the sum of things for pay.
-A.E. Housman
User avatar
Jalinth
Titan
Titan
 
Posts: 3778
Joined: Mon Jan 08, 2007 7:15 pm
Location: Kingston, Ontario, Canada

Re: Mystic Troubleshooters: Agents of Z [IC Thread]

Postby Shock » Thu May 03, 2012 7:11 pm

Charles Kilroy
HP: 1 CP: 1

Kilroy's form flared as his magical shield activated. He chanced a glance towards the door and shouted to be heard above the wind. "Inside! They have the advantage out here!" He clenched his hands together and swung at the nearest statue. The outline of a large sword flashed for an instant but his attack appeared to come up short. Kilroy wiped at his face to clear his eyes and started to back towards the door.

Defensive attack for 2 on the ice statue.
Force weapon attack (1d20 + 8=14) Presumably a miss. Dodge and Parry are Increased to +12.

If Kilroy is hit, there is a DC14 Dodge and then DC14 Fortitude to resist the Flash Shield Affliction.
Shock
Cosmic Entity
Cosmic Entity
 
Posts: 9713
Joined: Tue Mar 16, 2004 9:21 pm

Re: Mystic Troubleshooters: Agents of Z [IC Thread]

Postby Arkrite » Thu May 03, 2012 10:32 pm

Anteriael, The Guardian Angel
HP: 2 Condition: Normal

Anteriael unfurls his wings in a unconscious threat gesture as he closes in on the ice creature attacking Angie, driving his sword between the two with a sweeping blow aimed at the creature's chest.

"Be gone!" He commands in a booming voice.

ooc: Sword of Flame attack on Ice Monster attacking Angie: 1d20+8=21
User avatar
Arkrite
Cosmic Entity
Cosmic Entity
 
Posts: 9075
Joined: Thu Oct 19, 2006 5:02 pm
Location: The Frozen North

Re: Mystic Troubleshooters: Agents of Z [IC Thread]

Postby DrunkenGrognard » Fri May 04, 2012 4:02 pm

Angie and Babs
HP: 1 Condition: Okay

As the monster loomed out of the storm, Angela did the first thing she could think of. She screamed. Then she hit it with her Little Helper.

Attacking with Angie's Little Helper: 1d20+8=27. DC 23 toughness save, I believe.
EVE online addict: Jaenen; Recettear Acquisitions.
My fanfics.
User avatar
DrunkenGrognard
Henchman
Henchman
 
Posts: 203
Joined: Fri Apr 08, 2011 4:58 pm

PreviousNext

Return to M&M Game Room

Who is online

Users browsing this forum: kenseido, Neo-Paladin, Omega Girl, TempestII, XeroKhan and 3 guests