The White Phantom
Zane Guiste was an average CIA agent that was very well respected. However, an agent discovered an unknown fungus (rightly dubbed the White Phantom Fungus), that can multiply faster than rabbits. Because of this, the CIA established a secret project called "Project Phantom" as a means of creating the ultimate agent. The only downside was the subject must remove his entire identity record and must survive the implantation of the fungus. Zane, thinking that it could support his very ill parents, volunteered for the project, only there is no record of him afterward. After surviving the implantation, Guiste noticed that he has enhanced senses, abilities, and even increased healing abilities. But, the government found out and shut the project down. Guiste was able to vanish. The government even noticed that he stole a top secret sword that was made for Project Phantom's test subject. The White Phantom, as Guiste begin to call himself, eventually became a thief, stealing what he wanted and nothing more, so he could support his parents. The police are after him, but they never seem to catch him. Eventually, the White Phantom grew more wanting of something else, and the idea of crimefighting came into his mind. He now fights crime, but still steals what he wishes. Sometimes, the CIA will call him to do a mission. Eventually, Guiste's parents died, and Guiste continued to be a thief and a hero so he could relieve his sorrow.
He is a 6' 0" tall, 200 lb man with blue eyes and black hair. He usually wears a white cloak and black cargo pants as well as a black mask that he can see through. He wields his modern made, top-secret Killij on his side. Guiste's training makes him want to save the world.
STATS (30 pp)
STR 14, DEX 16, CHA 14, INT 14, WIS 14, CHA 18
SAVES (15 pp)
Toughness +6 (+2 if flatfooted)
Acrobatics 8 (+11), Bluff 8 (+12) Climb 8 (+10), Disable Device 8 (+10), Gather Information 8 (+12),
Knowledge (current events) 8 (+12) Languages 4 (German, Japanese, Mandarin, Russian), Notice 8 (+10),
Search 8 (+10), Sleight of Hand 8 (+11), Stealth 8 (+11)
FEATS (18 pp)
Benefit (CIA access), Defensive Roll 4, Diehard, Elusive Target, Eidetic Memory, Fascinate (Bluff),
Improved Initiative, Quick Draw (Killij), Second Chance 5 (Reflex save on area attacks, Bluff, Disable Device, Notice, Stealth), Uncanny Dodge (Auditory), Well Informed
POWERS (75 pp)
Device 3 (Killij) [easy to lose]
--Improved Critical 2
-Starvation and Thirst
-Need of Sleep
-Recovery Bonus 9
-Recovery Rate 17
Super Movement 3
-Sure Footed 3
Super Senses 3
COMBAT (24 pp)
Attack +6, Grapple +8, Damage +2 (unarmed), +14 (Killij)
Defense +6, Knockback -3, Initiative +7
DRAWBACK (-8 pp)
1) Power Loss (Regeneration) when in contact with Chlorine (-3 pp) [Chlorine can be found in bleach, insecticides, herbicides, refridgerants]
2) Weakness to Chlorine [-1 to all, DC 25] (Major and Common) (-5 pp)
1) Being weak against Chlorine, Phantom will move a good distance away.
2) Being a thief, will try to steal what he wants without question so he can feel less sorrow.
3) Still a CIA agent, Zane must go on missions from HQ
Last edited by XeroKhan
on Fri Apr 20, 2012 2:05 pm, edited 6 times in total.