GMInk suits actions to words and pops into one of the locks not being attacked. He finds a bewildering array of pins and rods that spiderweb throughout the structure and seem to be shifting even as he watches. Still, something looks familiar... watching more carefully, he begins to notice that the intersecting rods almost formed... a picture?
Maybe it's a butterfly? Experimentally, he slung out a tendril of ink and pulled one of the rods along its groove and found that that movement affected the rest, making the picture seem fuzzier. He shifted it back and found that the image came more into focus. With glee, he began pulling rods almost at random, following his intuition as to what seemed to make the picture more clear. After several shifts, the picture suddenly snaps into place and... the next thing Ink sees is the outside of the lock as he finds he's been forefully expelled, his mind reeling at... something he saw... but can't quite remember. But somehow, the word "Turin" seems to be foremost in his mind.
As the other heroes peer at the remaining locks and exert destructive effort in relative quietude punctuated by the occasional tinkle of falling glass as splintered frames of the display cases deformed under their own weight and loosed their panes of glass. Suddenly, the silence is shattered by a great boom of displaced air almost simultaneous with an explosion of glass. The team is pelted with pebbles of glass as they turned to find five figures standing among the ruins of the display cases. At the forefront, a glowering blonde-haired musclebound giant clad in an immaculate blue military uniform bares gleaming white straight teeth and immediately leads the charge. Behind him a sinister figure floats above a broken pedestal, his head covered with a helmet which covers the top half of his face with a stylized raptor motif, leaving his cruel smile exposed. The rest of his uniform includes a formfitting brown bodysuit and gunmetal-grey gloves and boots that sport oversized talons. Lastly, a cloak that resembles bird wings flutters behind him in a non-existent wind. Behind him is a beautiful, terrifying athletic young woman in a skintight white body-suit, covering her from head to toe. As the team watches, she fades from sight entirely, although the crunch of glass lets you know that she's on the move. Off to one side, a slightly stunted man wears ninja-like, loose black clothing whose hood is pushed back, revealing his dark black hair and glittering black eyes that shine with no sign of sanity at all. Lastly, there's a figure familiar to most natives of Freedom City, a man in a white pointed hood and tabard over his khaki cargo pants and black combat boots with bright white fire limning his profile. His tabard is emblazoned with a black swastika instead of a red cross, but he's either White Knight or someone in a strikingly similar costume.
"
Der Übermenschen..." April whispers as panic crosses her face, "They were supposed to be on the other side of the country."
She has no more time for words before the Nazi kill-squad surged forward to attack.
The blonde giant leads off by surging forward at frightening speed. "
Tomas..." he growls out as lunges for Thomas Majors, leading with a powerful punt at the pint-sized space pioneer. His force unbalances him and for a moment, it looks like Thomas will manage to scramble back, but Thomas's exhausted arms falter and he's struck with immense force.
OOC:
As per Bill's request, I rolled his attempt to undo the lock secretly. That said, he succeeds in undoing one of the locks. He's now beside the statue again. There are two remaining locks, one of which is attached to a chain which looks partly melted.
New initiative (April being the only one who chose to reroll initiative):
Übermensch II - 33 (20+13)
Cheshire Cat (1d20+9=26)Die Geist - 22 (17+5)
Thomas Majors (1d20+0=19)Der Eule - 17 (7+10)
Der Hands Des Todes - 17 (12+5)
Gunsmith (1d20+4=17)Der Weißer Ritter - 17 (16+1)
Ink (1d20+5=16)Charlie Rose (1d20+1=15)April (1d20+1=9)By virtue of observing via the fully functional cameras,
der Übermenschen will be getting the drop on you guys, teleporting into some of the glass display cases on the right-hand side (righthand side from the perspective of looking from the statue to where the emergency stairs came out on the other side... I'm sorry, but I haven't put the map together yet). Quinn is the only one who'll be acting in the Surprise round, but everyone gets a Hero Point for the sudden introduction of new opponents. A bonus HP goes to the first person to PM me which set of superheroes
der Übermenschen are pastiches of.

Fair warning, it's primarily a matter of powers, so you probably don't have enough information yet, and the easiest one to guess is not present.
Übermensch II acts first. As per the rules on charging in a surprise round, he moves his Move distance and attacks. Unfortunately, between Exhausted and flatfooted, as well as the bonus from Charge, that just barely hits. For a DC 32 Toughness save. Sorry... he used Power Attack. If he stuns you, go ahead and roll for DC 22 knockback as you hit the ceiling with enough force to leave a dent.
Cheshire Cat, you're up. You have a Move or Standard action as part of the surprise round.