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You are the First: Smallville-esque Mutants and Masterminds

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Re: You are the First: Smallville-esque Mutants and Masterminds

Postby Malagant » Sun Dec 25, 2011 4:14 pm

Here are some write ups of Scarlet Witch's powers in the Roll Call area.

Environmental Control: Environment 14 (Impede Movement -2 movement ranks) • 1 point
• Hex Bolts: Ranged Affliction 14 (Resisted by Will; Vulnerable, Defenseless, Incapacitated) • 1 point
• Jinx: Luck Control 2 (negate hero point use, force reroll); Nullify 11 (probability-based powers), Simultaneous • 1 point


Probability Control
. . Broken:
Weaken 13 (Affects: Toughness, Resisted by: Fortitude, DC 23; Affects Objects, Increased Range: ranged)
. . Hexed: Cumulative Affliction 13 (1st degree: Vulnerable, 2nd degree: Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 23; Cumulative, Increased Range: ranged)
. . Improbably Struck: Damage 13 (DC 28; Increased Range: ranged, Indirect 4: any point, any direction)
. . Missed: Deflect 13
. . Over There Now: Move Object 13 (200 tons, DC 28; Damaging)
. . Spontaneous Combustion: Damage 13 (DC 28; Increased Range: ranged, Secondary Effect)
. . Unfriendly Environment: Environment 13 (Impede Movement (2 ranks), Radius: 16 miles; Selective)
. . Unlucky You: Luck Control 13 (Extra Ranks 11, Force a Re-roll, Negate Luck)
Probability Control: Enhanced Trait 2 (Advantages: Luck 2)
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Re: You are the First: Smallville-esque Mutants and Masterminds

Postby Malagant » Sun Dec 25, 2011 4:19 pm

Ultimate Power has a Probability Control power that grants you the ability to set the minimum result of any die roll you make (PC of 10 means that you can't roll less than 10 on any roll - it was expensive).

It also has alternate powers: Damaging Accident (Perception Ranged Penetrating Damage)
Deflection (Deflect)
Move Object (Move Action Perception Range Move Object)
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Re: You are the First: Smallville-esque Mutants and Masterminds

Postby cobalt-blue » Sun Dec 25, 2011 4:22 pm

The question is can you get that down to PL 8 and INTO 3E?
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Re: You are the First: Smallville-esque Mutants and Masterminds

Postby cobalt-blue » Sun Dec 25, 2011 4:25 pm

Okay, I've had the following suggestions so far:
Horsenhero- not yet decided
Malagnant- Kinetic striker
Thrincold- cocky jock flamer
Neo-Paladin- Super intelligent
The Watchman- ?
Ursinethemadbear- magnetic (coach's son)
Israfil- physical skills mimic
Optionqb- Probability control

If this isn't accurate please correct me so I can figure out where this is going.
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Re: You are the First: Smallville-esque Mutants and Masterminds

Postby Israfil » Sun Dec 25, 2011 4:28 pm

Here's a draft of the Reflex Memory guy. If anyone wants to contribute ideas for a background, I would love any possible ideas.

Abilities:
Strength 1, Stamina 1, Agility 1, Dexterity 1, Fighting 2, Intelligence 8, Awareness 2, Presence 1

Advantages:
Beginner's Luck, Benefit (Model Student), Connected, Contacts, Equipment, Improvised Tools

Skills:
Athletics 4 (+5), Expertise: Science 3 (+11), Insight 2 (+4), Investigation 4 (+12), Perception 2 (+4), Persuasion 3 (+4), Technology 4 (+12)

Powers:
Reflex Memory: Variable 5 (25 points, for observed Skills and Advantages), Continuous, Free Action • 50 points

Offenses:
Initiative +1
Unarmed +2, DC 16

Defenses:
Parry 7, Dodge 7, Toughness , Fortitude 6, Will 7

Equipment:
Smart Phone (2ep)
Multi-tool
Video Camera (2ep)

Power Points:
Abilities 32 + Powers 50 + Advantages 6 + Skills 11 + Defenses 21= 120pp
Last edited by Israfil on Sun Dec 25, 2011 4:39 pm, edited 1 time in total.
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Re: You are the First: Smallville-esque Mutants and Masterminds

Postby optionqb » Sun Dec 25, 2011 4:30 pm

Malagant wrote:
optionqb wrote:What about a kid who manifests the ability to manipulate probability fields (a.k.a. "Luck")? I'm thinking Scarlet Witch in terms of concept. The only exception is that this "witch" is a guy. I figure a normal kid...not a jock...not loner, just a typical low profile high school student. Maybe he's a high "C"/Low "B" academic. He's not in band, theatre or in athletics. In fact, maybe he just wastes too much of his time outside of school playing World of Warcraft, his X-box, and his Playstation. He also likes to party (although not to the extent that he flunks outta school). I dunno...is this kid too normal?


His name could be Chance. :)


Ha! :lol:
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Re: You are the First: Smallville-esque Mutants and Masterminds

Postby Malagant » Sun Dec 25, 2011 6:42 pm

Ok, here's what I'm thinking for the soccer girl's powers.

Kinetic Energy Manipulation
Amplify Inertia: Speed and Leaping
• Inertial Reduction: Affliction (Hindered, Immobile), Affects Objects
Increased Kinetic Force: Enhanced Strength
• Kinetic Transference: Ranged Damage, Limited (requires moving objects)
Kinetic Field: Protection (limited to Physical Attacks)
• Unstoppable: Enhanced Strength, Limited to Resistance Checks to Maintain Forward Momentum
• Immovable: Enhanced Strength, Limited to Resistance Checks to Be Moved


At least that's what I have so far. I figure she has an attack power (strike and throwing/kicking objects), a movement power (increased leaping/speed) and a defensive power (kinetic field, which also includes unstoppable and immovable for utility).

Let me know if that's too much utility to your mind and I'll reduce it. I'm trying to not get away from the initial concept of enhancing objects she kicks/throws. Simply by internalizing the power she gets slightly more utility, and possibly some deviation.
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Re: You are the First: Smallville-esque Mutants and Masterminds

Postby cobalt-blue » Sun Dec 25, 2011 6:49 pm

For your ranged power, you might want to simply by Blast, give it the drawback that it has to be an object you can throw/kick. It would be simpler. When I was building Cadre 5 one of the things I wanted to do with Ghost and Glitch was give their insubstantial, and teleport power the one thing that every gamer wanted to do with those powers but every game denied them. To do that I simply bought blast with penetrating for Glitch's teleport and defined it as teleporting something inside the opponent. For Ghost I bought Damage with penetrating and defined it as putting something inside someone's body. It's a simple solution to the problem.
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Re: You are the First: Smallville-esque Mutants and Masterminds

Postby Horsenhero » Sun Dec 25, 2011 7:17 pm

The "Quirk" flaw in 3e is perfect for things like "needs an object to channel blast" type powers.

As for what I type of character I'm going to play...I'm thinking of either an acrobatic scrapper (I actually built a character named Tatterdemalion for one of my fictions at PL8 who fills this role) or a Sandman-type elemental character.

Reading everyone's high school experiences made me think...I guess I'm one of the few people here who actually went to a school where a kid was knifed for his lunch money and the school "stoolie" (undercover police officer) was run over by a student who was busted for drug possession. He hit her with his '73 Roadrunner, then backed over her while she was laying in the street. Not only did my school have cliques, but crossing lines to date outside your group was cause for potential violence. Almost 30 years later I still have some scars I can show off.
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Re: You are the First: Smallville-esque Mutants and Masterminds

Postby cobalt-blue » Sun Dec 25, 2011 7:30 pm

Either one will work well, Horsenhero. Although we had our share of violence (one student shot another in art class then went out and committed suicide) and there was a drive by a few months later, I can't say that I ever worried about the "culture" of high school while I was there.
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Re: You are the First: Smallville-esque Mutants and Masterminds

Postby Thrincold » Sun Dec 25, 2011 7:54 pm

My character is not a flamer! Oh you were referring to his powers, carry on... :lol:
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Re: You are the First: Smallville-esque Mutants and Masterminds

Postby The_Watchman » Sun Dec 25, 2011 8:04 pm

I'll post my full sheet tomorrow ASAP. Thr basic idea is a mundane if even a bit below average student and dumb muscle athlete (lineman or some such) but when his powers activate he becomes a paragon of power, intelligence, and charisma. But he can only stay in his powered form for a little time before it exhausts him so he has to live with losing all his greatness constantly. His code name is Algernon.
"This is all your fault! You shouldn't have taken that cat! You don't teleport into strange metal places and steal pets!"
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Re: You are the First: Smallville-esque Mutants and Masterminds

Postby Thrincold » Sun Dec 25, 2011 8:45 pm

Thrincold wrote:Concept: Cocky Jock

Scott Spring

STR 0, STA 1, AGI 1, DEX 0, FGT 1, INT 0, AWE 0, PRE 1

Advantages
Attractive, Benefit: Status, High School Jock

Skills
Athletics 6 (+6), Close Combat: Energy Aura 5 (+6) Deception 4 (+5), Persuasion 3 (+4)

Powers
Flaming Body (Alternate form, activation: move action)
Energy Aura 10 (DC 25 Selective)
Flight 4 (30 mph, 500 fpr)
Force Field 7 (+7 Tou, linked to energy aura)

Hot Blooded: Immunity 10 (Common: Fire)

Offense
Initiative +1
Energy Aura 10 +6 (DC 25)
Unarmed +1 (DC 15)

Complications:

Troubled homelife: Scott is being raised by his single, alcoholic, workaholic father. He isn't abused, just casually neglected

Scared of accidents: Scott was the result of his parents getting pregnant at 16, he is terrified of becoming them.

Reputation: Scott is regarded as a playboy and party animal. His grades reflect this reputation though he wants more he doesn't know how to break the cycle.

Closet nerd: Scott likes WoW and DND, but hides the fact and acts like he doesn't know the guys he plays with around the other popular kids.

Language
Native Language

Defense
Dodge 8, Parry 8, Fort 8, Tou 8, Will 6

Power Points:
Abilities 8 + Powers 74 + Advantages 2 + Skills 9 (18 ranks) + Defenses 27 = 120

Scott is rather new in town. His father moved the both of them across the country for a new job after his mother left them both. His home life was never good, but it got worse when they moved. Now his father spends more time at work than at home. At least he claims to, when he comes home at two in the morning he smells like a brewery, not a chemical lab. What interaction he gets with his father is criticism over his low C grades and his lack of extra curricular activities. Scott splits his time between hanging out at sports events, playing DND, WoW, and throwing huge alcohol driven parties on weekends. He is dating one of the hot cheerleaders, but won't sleep with her in fear of getting her pregnant, just like his parents. He's 16 and his father is only 32, his mother 30, so he fears reliving their mistake. He has a reputation as a ladies' man, but most of that is bravado, he's still a virgin and plans to stay that way.

Scott gets by in life on good looks and charm, he knows that won't last forever, but it can get him pretty far in the social structure of high school for now.

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Re: You are the First: Smallville-esque Mutants and Masterminds

Postby cobalt-blue » Sun Dec 25, 2011 8:53 pm

DANG! I like that character.
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Re: You are the First: Smallville-esque Mutants and Masterminds

Postby Thrincold » Sun Dec 25, 2011 9:12 pm

Thank you.
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