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She looks up at you. "What you doing here love?" She says, none to politely, with a butchered Irish accent. None of the other customers seem to notice you.
Notice and Sense Motive = 1d20+6=21, 1d20+6=26


kenseido wrote:Captain Boomerang
"No worries, Mate. Left my cell phone back where I changed into these keen hero duds. Belle Reeve, isn't it?"
Gee, I hope nobody needs to get hold of me. Or me them.
Danny goes down stairs and gets overwhelmed by another flash. Luckily, nobody is around... again. He looks at the fake wall on the left. Didn't notice that before.
He gets up and moves over to the door. A few well placed kicks to push through it.
If you decide to sneak towards them, I need a stealth roll. It's a long tunnel, the men seem to be talking among themselves casually, but they are just at the edge of your vision, so you can't see if they are armed.


CaptainChaos wrote:Hawkgirl
Sheryl had changed into an old set of clothes left over from her trucking days before heading to the meeting place. It was odd and yet comforting wearing battered jeans, an old Harley Davidson t-shirt, and well worn work boots once again. To complete the transformation she had removed her makeup and tousled her natural brown hair.
She paused outside the bar for a moment. She had mixed feelings about meeting Spiff. It would be nice to chat with an old friend but seeing him again at the police station had dredged up memories she had repressed. Memories of being terrified of what Trey might do to her if she backed out of the arrangement with the smugglers. He was a viscous thug who cared for no one and got a thrill from beating people to within inches of their lives.
Pushing those memories to the back of her mind once again, she walked into the bar. It was almost exactly as she had expected. Dim, dingy, smelly, and with mismatched furniture. Within seconds, the bartender halfheartedly greeted her.She looks up at you. "What you doing here love?" She says, none to politely, with a butchered Irish accent. None of the other customers seem to notice you.
Sheryl strode up to the bar and plopped herself down on one of the empty stools.
"Give me a shot of Jack." she ordered.
While waiting for the drink she tool a look around the bar. Either Spiff was in the mens' room or he had left already.Notice and Sense Motive = 1d20+6=21, 1d20+6=26
When the bartender returned with her shot, she quickly drank it in one gulp. Setting the glass down on the bar, she motioned for another shot.
"I was supposed to meet someone here, an old friend I haven't seen in some time. Maybe you seen him? Bald, hunched over, lots of scars, and a large nose?"


Stealth: 1d20+10=15
I knew IC was trying to eat my HP. Well, tough tooties, IC; you can't have this one just yet.

"Listen gal, This ain't the best kind of place for ya. Dodgy neighbourhood and all that, why don't I call you a cab?" She says, earnestly, and it's very clear she wants to get you out of the bar. However, you guess it's not due to concern for you, but rather fear for herself.
Notice check = 1d20+6=21


Ok, Zatanna, Atom, where are you guys? You haven't posted in ages.
If you decide to steal clothes, choose whatever you like, as long as it makes sense for a low income area store to have. No need to make a roll. Also no need to roll if you decide to take from the unconscious man.
If you meet a Notice check of DC 18: You hear the sounds of someone slowly walking up the stairs.
Donald Kings Bluff check: 1d20+12 → [9,12] = (21)
I am not sure, do you want to drop the whole flashback bit? You haven't posted any response. If you dislike I can move on.
Notice check 1: 1d20+3 → [9,3] = (12), Notice Check 2: 1d20+3 → [6,3] = (9)
IC whose side are you on?


Array to Ultimate Aim and hit one of the thugs. DC20 Toughness save.
Initiative: 1d20+6=12
And yes, Danny is thinking with an Australian accent. He's in character, after all.

If she doesn't find one within a minute she will run through the front entrance.


Need a Search roll. If you get under 15, you can't find a back door within a minute. I don't believe you can take 10 at this point, correct me if I'm wrong.
In character or going crazy?![]()
Toughness save: 1d20+4 → [8,4] = (12) Minion falls down, doesn't get back up.
Initiative: 1d20+1 → [2,1] = (3)
I think IC has me confused with you.


Corebrute23 wrote:In character or going crazy?![]()
I didn't know there was a difference.
Second verse, same as the first. DC20 Toughness.

Sorry ive not dropped it ive been sick so ive been trying to catch up but with only one working eye i am missing alot of the details. Been trying to work the flash back scene you came up with.

Aerlwyn wrote:Sorry ive not dropped it ive been sick so ive been trying to catch up but with only one working eye i am missing alot of the details. Been trying to work the flash back scene you came up with.
Completely understandable. If there's any confusion don't hesitate to message me.
Weird gun: 1d20+6 → [15,6] = (21)
If that hits, Fortitude DC is 19. Fail by less than five your dazed, less than 10 your stunned, 10 or over and your fast asleep.


FORT: 1d20+6=18
Dazed
Round 2: 1d20+6+1=19
So assuming I get +1 per round, I am Dazed for 1 round.
Otherwise: 1d20+6=15
1d20+6=23
Dazed for 3 rounds.

"The target gets a new save each round to recover from being dazed or stunned, with a +1 bonus per previous save." Using the words from the stun power, I presume it works the same for the sleep power.
So your only dazed for one round.
Your down to 3 blunt boomerangs now right?


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