Malagant wrote:@Catman123456: We already have a telekinetic submission
here.
While this game is not first come, first served, I'd prefer that niches not get stepped on so overtly. Please look over the already submitted builds before applying.
All right then I 'll submit a shadow controller
Backstory Mild Manner Samson Sholer worked at empire inc. He rose from the mail room to a executive. After opposing and generally pissing off the high ups he was let go but got a to say the least a generous severeness package. Despite his then pregnant wife protests to leave the increasing dangerous neighborhood he still stayed. 5 years went by and empire inc wanted to buy all the property by then crime and urban decay has set in fully and his house was the only one left. Day after day he rejected there offers. One night there was a fire in his house. He manages to get his wife out. But when he goes back in for his son a burning beam of wood fell on him. Time stopped for a moment a living shadow spoke to him "
You have a hero's heart. Would you except my power and save you son? Samson figure why not and said yes.
At that instant he felt a chill all over and heard a small voice
Well done now pay attention its hard for me to manifest inside of a host for long. The shadow posses him and demonstrated how to use his new found power by teleporting to his son and teleporting outside.
If you need me all you have to do is call on me I may or may not answer you. With that the voice faded way.
The shadow - PL 8
Strength 2, Stamina 2, Agility 5, Dexterity 3, Fighting 8, Intellect 3, Awareness 2, Presence 3
AdvantagesAssessment, Connected, Contacts, Defensive Attack, Equipment 4, Evasion 2, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Jack-of-all-trades, Uncanny Dodge
SkillsClose Combat: Strike: Strength-based Strike 5 1 (+9), Insight 7 (+9), Persuasion 3 (+6), Ranged Combat: Darkness Control: Energy Control 8 5 (+8)
PowersDarkness Control: Energy Control 8 (darkness, DC 23; Insidious)
. .
Create: Create 8 (Alternate; Volume: 250 cft., DC 18; Subtle: look natural)
. .
Invisibility: Invisibility 4 (Alternate; Total concealment from all visual senses)
. .
Snare: Snare 5 (Alternate; DC 15)
. .
Strike: Strength-based Strike 5 (Alternate; DC 22; Penetrating 10, Subtle 2: undetectable)
. .
Teleport: Teleport 5 (Alternate; 900 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Easy, Extended: 30 miles in 2 move actions; Medium: Shadow)
Immunity: Immunity 3 (Aging, Uncommon Descriptor: light)
Protection: Protection 6 (+6 Toughness)
Regeneration: Regeneration 10 (Every 1 round; Source: Shadow)
Senses: Senses 5 (Darkvision, Infravision, Tracking: sight 2: full speed)
EquipmentUnderground Lair
OffenseInitiative +5
Darkness Control: Energy Control 8, +8 (DC 23)
Grab, +8 (DC Spec 12)
Snare: Snare 5, +3 (DC Dog 15)
Strike: Strength-based Strike 5, +9 (DC 22)
Throw, +3 (DC 17)
Unarmed, +8 (DC 17)
ComplicationsPower Loss: When there is no shadows
Relationship: Family
LanguagesNative Language
DefenseDodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8
Power PointsAbilities 56 + Powers 41 + Advantages 16 + Skills 8 (16 ranks) + Defenses 15 = 136
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