Okay, recently there has been a trope re-alignment due to the MIA status of one of my players.
Currently, the shift has become:
Strong Girl: Brawl
Smart Girl: Sprocket
The Chick: Luminesce
I was going to roll with just four but I recieved three pms from lurkers seeing if I'm going to recruit a replacement.
So, I am and I'll see where it goes.
Look below for the details of The Lancer and put into account Hardwired personality. Also look at build requirements as well.
Don't have a set date as to when I'm closing re-recruitment, but the sooner you post a build, the better. For those who posted builds before, you may re-enter them, but be sure to tweak the personalities accordingly.
EDIT AS OF FEB 2nd: Roster, And Enter: Homeland Emergency Active Response Team
As my first post on this board (long time lurker), I am going to try my hand at GM'ing a MnM game (3e). This will essentially be my first time GM'ing. I'm using Mythic GME to help out in plotting.
As far as 'why' I'm using mythic, it's because I have done so in the past for live DnD campaigns and all three times it was awesome. Both myself and the players loved it. It saves time, it keeps things from getting bogged down, and it leads to awesome plot twists.
What am I going to do?
I both, searched long abandoned projects in this thread and thought up some ideas on my own. the one setting that really caught my eye was a thread that had what I think was a team of female only operatives. Nice X-men feel with a decent twist. Plot of it seemed to go everywhere though...
I wouldn't mind doing that. Though I might make it a bit more action packed. Now note, I'm also will change things based on what people think or want.
First off, I want builds that makes sense that matches background and personality. No min/max or power gaming. EVEN IF I MISS IT AND ACCEPT YOUR BUILD, I HOLD THE RIGHT TO ASK YOU TO CORRECT ANYTHING THAT MAY BREAK THE GAME OR MAKES IT HARD TO CHALLENGE YOUR CHARACTER. You're free to use the GM kit to build a character. Just make note of the rolls and post them so that I too can follow them. No variable powers. And non-physical powers (physical powers include anything that involves solid muscle) need a descriptor that can be neutralized or countered. Your character needs to be someone who will NEED her teammates to be successful. If she can solve problems on her own, she's too powerful.
I'm strict with this because I've been warned that people can be 'sneaky' with MnM builds. I don't want to have to dig into the math, or second guess bonuses to see if there is a hidden 'gamebreaker' within them.
Secondly, I'm also going to be strict with roles within the team. I used the TV troupe 'Five-Man Band' as a rule stick for the roles. This includes personality (which you are free to create on your own) and to some extent, powers. The Five Man Band:
The Heroine —
From TV Tropes wrote:The leader of the group. Can be clean-cut and upstanding, bold and charismatic, serious and driven, or some combination of the three.
Now first off, the 'Heroine' is not the focal point of this campaign. I have my way and EVERYONE will have that chance.
This is the leader of the girls. Can have any powers but needs to have some type of leadership feat or advantage. Doesn't have to be a 'Cyclops' or 'teacher's pet' or what have you, but this girl should have some sort of clean rep. Most important thing to think about as you build the personality and background is 'WHY' has she been chosen to be the leader.
The Lancer —
TV Tropes wrote:The second-in-command, usually a contrast to The Hero. If the Hero is clean-cut and/or uptight, the Lancer is a grizzled Anti-Hero or Deadpan Snarker; if the Hero is driven and somewhat amoral, the Lancer is more relaxed and level-headed.
I admit, it'll be tough to be a contrast to the hero without knowing who she is, but if you're going for the Lancer. try your best for a build that is the 'Wolverine' of the group. No, I'm not talking gruff or angry, but someone who has attitude who'll butt heads with the Hero. Just as I asked WHY the hero is the leader, the question you should ask yourself is WHY the Lancer isn't the leader. What about her made her get rejected for the job? That right there could lead to the chip in the shoulder.
The Smart Girl —
TV Tropes wrote:The physically weak, but intelligent or clever member. Often nerdy and awkward played for comic relief. Sometimes unconventionally young (early- to mid-teens). Sometimes a trickster and a buddy of the Big Guy. May be the one with all the "street" connections.
Now let me say something. The smart girl doesn't have to be the 'geek' (That could be the leader for all we know). This girl is the one with the wisdom. She's the one who is either superintelligent (like Spock), or have a bucketful of common sense. Don't feel limited to 'battlesuit' or 'gadgets'. They work perfectly, but if you want to try another build that allows for a smart build, go for it.
Obviously, what I'm looking for is intelligence and why she is so smart. For bonus points, what also shapes her to be a trickster or comic relief?
The Big Guy —
TV Tropes wrote:The strongman of the team. May be dumb. Or mute.
Not much to say, cause it's cut and dry. I need to make a note here: NO ONE SHOULD BE STRONGER AND TOUGHER (THAT INCLUDES EQUAL) THAN THIS CHARACTER. I can't stress this enough. If you was as strong as this character, then why have a strong person. Now mind you, you may have a strong character and not be the Big girl, but be aware that you need to be careful and watchful of builds.
As for what I'm looking for, no, you don't have to be dumb, you can be smart (but be mindful of the smart girl). I will be looking for a bruser, but if I like your personality and background enough to make an unique powerset stick, I'll accept it.
The Chick —
TV Tropes wrote:A peacekeeping role to balance out the other members' aggression, bringing them to a nice or at least manageable medium. The Chick is often considered the heart of the group. Not always female, but the role is usually taken by the Token Girl (hence the name). Sometimes referred to as "the useless girl".
Let me say off the bat: This role (unless you want it to for the HP) is not meant to be the useless role. What I aim for here is the 'mother hen', the one who breaks up the fights, the one who inspires, the one who calms down the tempers that flare between the Lancer and the Heroine. In the thread that inspired this, a yuri-bomb was dropped, and often in five man bands there is usually a romance triangle between the chick, lancer and hero, I don't see why it shouldn't happen here.
This is probably the most versatile role. You may think you're limited to psychic or telekinesis, but any power can do. just besure to have a personality (and the advantages) to be able to inspire others.
As I alluded to earlier: a background and personality that matches the build is a must. The build grows from the background and personality. Not the other way around.
Finally, when finished with the build, post and finish this sentence:
If I absolutely had to beat this character successfully, I would do so by...
This isn't just descriptive, but system wise as well. I'm doing this to hammer home that I really really want a character who has flaws behind her powers. I'm not aiming to beat your character to a pulp. In fact if the team does lose, I'll find a way for them to fight back (or dish out some HP).
Keeping this quite simple. Just as X-men had a school for gifted youngsters, so does this. Boarding school for girls who have... 'special needs'. There is also a male equivalent as well.
Additional details will be built both by backgrounds and Mythic so for now, I'm keeping it lite.
Alrighty I have enough interest, so this is now a recruitment (February 2nd is the deadline to reserve a spot IF all slots are full. The 4th is the deadline for the builds).
Builds are to be pl 10. While the setting will be built heavily from the backgrounds of the accepted builds, somethings to keep in mind:
-The school is similar to The School of gifted youngsters in X-men. Thus, your character was either recruited by school reps, given to the school by authorities (government or police via court order, etc), or related to the staff in someway.
If recruited, how was her powers found out and what does she (or her parents if forced) expect from her when she enters the school?
If she's forced by the government, why? Is she a dangerous meta who is still young, but one strike away from being sent to a super max prison? Is she innocent, but is capable of great destruction due to lack of control?
-The power origin will be Mutation. I won't turn away other origin's however (ex. powers derived from greek mythology, alien upbringing, etc). Now I say mutation, but by all means, your characters can be human looking.
-While episodic, if we last long enough, a plot will form. I may use published adventures from time to time but majority will by Mythic generated.
-Be sure to take note that personal goals, life complications, npc's and places you create via background and roleplay are fair game for me to use at anytime.
-I believe in spotlight time. You spend points on a skill or a particular expertise or knowledge, then I 'will' find a way to incorperate it. There will be no wasted points here. (So the smart girl will have good opportunities to make the others look dumb in comparison, the heroine will have opportunities to inspire, etc)
-A house rule I'm using (based on a option in the Gamemaster Guide): HP trade off is in effect. This means, that if you are out of HP, but want or need to use one, you can. In exchange I gain the right to apply a complication on the characters. The house rule, though is that instead of a complication, I gain a Villian Point, in which I can use GM Fiat without giving out an HP in compensation. And I can horde them.
-Last thing: My door is always open. While my work hours constantly shift around, I do have one or two opportunities a day to check the net. Feel free to drop concerns and suggestions.
CURRENT LIST OF BUILDS AND/OR BACKGROUNDS RECEIVED AS OF JAN 31ST, 2:30 PM EST TIME
Janice Powers- Psionic/Tactile Telekiinetic (Gamemaster)
Wired Las...*cough* Hardwired- Nanite powered speedster (Coyotzin)
Ember- Thrill seeking, Tom boyish fire starter (McGuffin)
Claydo- Chick made out of clay? (Walking Dad)
Brawl- Thrill seeking, Tom boyish roughouser (McGuffin)
Exploit- Super genius hacker (Watchman)
Sproket- Three inch tall genius (Flynnarrel)
Luminesce- 'Green Lanterish' Light controller(EPIC)
Crystal Drummond- 'Blasty' Light Controller(JDRook) [You did say she would fit this trope, right?]