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[OOC] H.E.A.R.T. [Recruitment re-opened]

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[OOC] H.E.A.R.T. [Recruitment re-opened]

Postby TheH0ARD » Sun Jan 29, 2012 10:47 pm

EDIT AS OF FEB 24TH:

Okay, recently there has been a trope re-alignment due to the MIA status of one of my players.

Currently, the shift has become:

Heroine: Hardwired
Lancer: [open]
Strong Girl: Brawl
Smart Girl: Sprocket
The Chick: Luminesce

I was going to roll with just four but I recieved three pms from lurkers seeing if I'm going to recruit a replacement.

So, I am and I'll see where it goes.

Look below for the details of The Lancer and put into account Hardwired personality. Also look at build requirements as well.

Don't have a set date as to when I'm closing re-recruitment, but the sooner you post a build, the better. For those who posted builds before, you may re-enter them, but be sure to tweak the personalities accordingly.

EDIT AS OF FEB 2nd: Roster, And Enter: Homeland Emergency Active Response Team

Final Roster (Thanks, Flynnarrel):

Heroine:
Janice Powers (GameMaster)

Lancer:
Hardwired (Coyo)

Big Girl:
Brawl (McGuffin)

Smart Girl:
Sprocket (Flynnarrel)

Chick:
Luminesce (Epic)


As my first post on this board (long time lurker), I am going to try my hand at GM'ing a MnM game (3e). This will essentially be my first time GM'ing. I'm using Mythic GME to help out in plotting.

As far as 'why' I'm using mythic, it's because I have done so in the past for live DnD campaigns and all three times it was awesome. Both myself and the players loved it. It saves time, it keeps things from getting bogged down, and it leads to awesome plot twists.


What am I going to do?

I both, searched long abandoned projects in this thread and thought up some ideas on my own. the one setting that really caught my eye was a thread that had what I think was a team of female only operatives. Nice X-men feel with a decent twist. Plot of it seemed to go everywhere though...

I wouldn't mind doing that. Though I might make it a bit more action packed. Now note, I'm also will change things based on what people think or want.

Build requirements

First off, I want builds that makes sense that matches background and personality. No min/max or power gaming. EVEN IF I MISS IT AND ACCEPT YOUR BUILD, I HOLD THE RIGHT TO ASK YOU TO CORRECT ANYTHING THAT MAY BREAK THE GAME OR MAKES IT HARD TO CHALLENGE YOUR CHARACTER. You're free to use the GM kit to build a character. Just make note of the rolls and post them so that I too can follow them. No variable powers. And non-physical powers (physical powers include anything that involves solid muscle) need a descriptor that can be neutralized or countered. Your character needs to be someone who will NEED her teammates to be successful. If she can solve problems on her own, she's too powerful.

I'm strict with this because I've been warned that people can be 'sneaky' with MnM builds. I don't want to have to dig into the math, or second guess bonuses to see if there is a hidden 'gamebreaker' within them.

Secondly, I'm also going to be strict with roles within the team. I used the TV troupe 'Five-Man Band' as a rule stick for the roles. This includes personality (which you are free to create on your own) and to some extent, powers. The Five Man Band:

The Heroine —
From TV Tropes wrote:The leader of the group. Can be clean-cut and upstanding, bold and charismatic, serious and driven, or some combination of the three.


Now first off, the 'Heroine' is not the focal point of this campaign. I have my way and EVERYONE will have that chance.

This is the leader of the girls. Can have any powers but needs to have some type of leadership feat or advantage. Doesn't have to be a 'Cyclops' or 'teacher's pet' or what have you, but this girl should have some sort of clean rep. Most important thing to think about as you build the personality and background is 'WHY' has she been chosen to be the leader.

The Lancer —
TV Tropes wrote:The second-in-command, usually a contrast to The Hero. If the Hero is clean-cut and/or uptight, the Lancer is a grizzled Anti-Hero or Deadpan Snarker; if the Hero is driven and somewhat amoral, the Lancer is more relaxed and level-headed.


I admit, it'll be tough to be a contrast to the hero without knowing who she is, but if you're going for the Lancer. try your best for a build that is the 'Wolverine' of the group. No, I'm not talking gruff or angry, but someone who has attitude who'll butt heads with the Hero. Just as I asked WHY the hero is the leader, the question you should ask yourself is WHY the Lancer isn't the leader. What about her made her get rejected for the job? That right there could lead to the chip in the shoulder.

The Smart Girl —
TV Tropes wrote:The physically weak, but intelligent or clever member. Often nerdy and awkward played for comic relief. Sometimes unconventionally young (early- to mid-teens). Sometimes a trickster and a buddy of the Big Guy. May be the one with all the "street" connections.


Now let me say something. The smart girl doesn't have to be the 'geek' (That could be the leader for all we know). This girl is the one with the wisdom. She's the one who is either superintelligent (like Spock), or have a bucketful of common sense. Don't feel limited to 'battlesuit' or 'gadgets'. They work perfectly, but if you want to try another build that allows for a smart build, go for it.

Obviously, what I'm looking for is intelligence and why she is so smart. For bonus points, what also shapes her to be a trickster or comic relief?

The Big Guy —
TV Tropes wrote:The strongman of the team. May be dumb. Or mute.


Not much to say, cause it's cut and dry. I need to make a note here: NO ONE SHOULD BE STRONGER AND TOUGHER (THAT INCLUDES EQUAL) THAN THIS CHARACTER. I can't stress this enough. If you was as strong as this character, then why have a strong person. Now mind you, you may have a strong character and not be the Big girl, but be aware that you need to be careful and watchful of builds.

As for what I'm looking for, no, you don't have to be dumb, you can be smart (but be mindful of the smart girl). I will be looking for a bruser, but if I like your personality and background enough to make an unique powerset stick, I'll accept it.

The Chick —
TV Tropes wrote:A peacekeeping role to balance out the other members' aggression, bringing them to a nice or at least manageable medium. The Chick is often considered the heart of the group. Not always female, but the role is usually taken by the Token Girl (hence the name). Sometimes referred to as "the useless girl".


Let me say off the bat: This role (unless you want it to for the HP) is not meant to be the useless role. What I aim for here is the 'mother hen', the one who breaks up the fights, the one who inspires, the one who calms down the tempers that flare between the Lancer and the Heroine. In the thread that inspired this, a yuri-bomb was dropped, and often in five man bands there is usually a romance triangle between the chick, lancer and hero, I don't see why it shouldn't happen here.

This is probably the most versatile role. You may think you're limited to psychic or telekinesis, but any power can do. just besure to have a personality (and the advantages) to be able to inspire others.

As I alluded to earlier: a background and personality that matches the build is a must. The build grows from the background and personality. Not the other way around.

Finally, when finished with the build, post and finish this sentence:

If I absolutely had to beat this character successfully, I would do so by...

This isn't just descriptive, but system wise as well. I'm doing this to hammer home that I really really want a character who has flaws behind her powers. I'm not aiming to beat your character to a pulp. In fact if the team does lose, I'll find a way for them to fight back (or dish out some HP).

Background:

Keeping this quite simple. Just as X-men had a school for gifted youngsters, so does this. Boarding school for girls who have... 'special needs'. There is also a male equivalent as well.

Additional details will be built both by backgrounds and Mythic so for now, I'm keeping it lite.

Recruitment

Alrighty I have enough interest, so this is now a recruitment (February 2nd is the deadline to reserve a spot IF all slots are full. The 4th is the deadline for the builds).

Builds are to be pl 10. While the setting will be built heavily from the backgrounds of the accepted builds, somethings to keep in mind:

-The school is similar to The School of gifted youngsters in X-men. Thus, your character was either recruited by school reps, given to the school by authorities (government or police via court order, etc), or related to the staff in someway.

If recruited, how was her powers found out and what does she (or her parents if forced) expect from her when she enters the school?

If she's forced by the government, why? Is she a dangerous meta who is still young, but one strike away from being sent to a super max prison? Is she innocent, but is capable of great destruction due to lack of control?

-The power origin will be Mutation. I won't turn away other origin's however (ex. powers derived from greek mythology, alien upbringing, etc). Now I say mutation, but by all means, your characters can be human looking.

-While episodic, if we last long enough, a plot will form. I may use published adventures from time to time but majority will by Mythic generated.

-Be sure to take note that personal goals, life complications, npc's and places you create via background and roleplay are fair game for me to use at anytime.

-I believe in spotlight time. You spend points on a skill or a particular expertise or knowledge, then I 'will' find a way to incorperate it. There will be no wasted points here. (So the smart girl will have good opportunities to make the others look dumb in comparison, the heroine will have opportunities to inspire, etc)

-A house rule I'm using (based on a option in the Gamemaster Guide): HP trade off is in effect. This means, that if you are out of HP, but want or need to use one, you can. In exchange I gain the right to apply a complication on the characters. The house rule, though is that instead of a complication, I gain a Villian Point, in which I can use GM Fiat without giving out an HP in compensation. And I can horde them.

-Last thing: My door is always open. While my work hours constantly shift around, I do have one or two opportunities a day to check the net. Feel free to drop concerns and suggestions.


CURRENT LIST OF BUILDS AND/OR BACKGROUNDS RECEIVED AS OF JAN 31ST, 2:30 PM EST TIME


Heroine:

:arrow: Janice Powers- Psionic/Tactile Telekiinetic (Gamemaster)

Lancer:

:arrow: Wired Las...*cough* Hardwired- Nanite powered speedster (Coyotzin)

:arrow: Ember- Thrill seeking, Tom boyish fire starter (McGuffin)

Big Girl:

:arrow: Claydo- Chick made out of clay? (Walking Dad)

:arrow: Brawl- Thrill seeking, Tom boyish roughouser (McGuffin)

Smart:

:arrow: Exploit- Super genius hacker (Watchman)

:arrow: Sproket- Three inch tall genius (Flynnarrel)

Chick:

:arrow: Luminesce- 'Green Lanterish' Light controller(EPIC)

:arrow: Crystal Drummond- 'Blasty' Light Controller(JDRook) [You did say she would fit this trope, right?]
Last edited by TheH0ARD on Fri Feb 24, 2012 3:55 pm, edited 7 times in total.
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Re: [Interest Check 3e]Super Heroine school

Postby GameMaster » Sun Jan 29, 2012 10:58 pm

I'm down to play either the Chick or the Big Girl. So, interested.
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Re: [Interest Check 3e]Super Heroine school

Postby Belial666 » Sun Jan 29, 2012 11:05 pm

I got a half dozen metahuman ladies ready and waiting from previous games. But before I start rebuilding backstories, can we get a few details as to what this campaign is going to include story or setting wise?
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Re: [Interest Check 3e]Super Heroine school

Postby TheH0ARD » Sun Jan 29, 2012 11:38 pm

Belial666 wrote:I got a half dozen metahuman ladies ready and waiting from previous games. But before I start rebuilding backstories, can we get a few details as to what this campaign is going to include story or setting wise?


Setting (since this is still in interest phase, I'm willing to change this based on feedback or better ideas):

The story is based around a team of five young adult girls (though I will accept teens as well). The school they are in is similar to the infamous school for gifted youngsters in the marvel-verse. The difference here, however, is that it's an all girl boarding school funded by the united states government (though the girls enrolled doesn't know this). The city this is based in is on the verge of a metahuman registration, which will require metas to be processed by the government (whether this is a good or bad thing will be based on the personality of your character). The school, IF the law passes, will be a part of said registration.

The team that is put together (don't know if they will be a 'secret' or 'public' team yet) is a strike force put together both to protect the city from meta human threats and disasters, as well as to assist the government in handling problems. Why the girls are enlisted, I'll leave to you as well.

That's the brief summary. Anything in particular you need?
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Re: [Interest Check 3e]Super Heroine school

Postby RdMarquis » Mon Jan 30, 2012 1:57 am

Cool, I thought I'd never get a chance to use my 3e book. I'll probably go for Smart Girl or Lancer.
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Re: [Interest Check 3e]Super Heroine school

Postby GameMaster » Mon Jan 30, 2012 2:01 am

The end of the OP suggests that builds should be worked on now. Are we in recruitment or are you still doing an interest check?
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Re: [Interest Check 3e]Super Heroine school

Postby TheH0ARD » Mon Jan 30, 2012 5:32 am

GameMaster wrote:The end of the OP suggests that builds should be worked on now. Are we in recruitment or are you still doing an interest check?


:P

Typo on my part. Yes, this is an interest check, though if you are doing a build, don't let that stop you (because at this rate, recruitment may happen as soon as today/tomorrow)
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Re: [Interest Check 3e]Super Heroine school

Postby The_Watchman » Mon Jan 30, 2012 5:54 am

This sounds like a lot of fun. I have a couple ideas that could easily fit with the Heroine/Lancer or 'Chick' roles.

Also, kudos for the trope use.
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Re: [Interest Check 3e]Super Heroine school

Postby Walking Dad » Mon Jan 30, 2012 6:32 am

Shouldn't be the 'chick' a male for this game?
English isn't my native language. Have patience, please.

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Re: [Interest Check 3e]Super Heroine school

Postby TheH0ARD » Mon Jan 30, 2012 6:37 am

Walking Dad wrote:Shouldn't be the 'chick' a male for this game?


lol

I knew I should've explained that.

The reason TV Tropes called the chick 'the chick' is because most of the time... it IS the chick. If you check TV Tropes website, there are examples of both women and men who filled this role. While it would be ironic to have a 'token boy' (and be down right hilarious at that), I decided against it. The chick role should still work here.
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Re: [Interest Check 3e]Super Heroine school

Postby Plan B » Mon Jan 30, 2012 7:20 am

Intrested.

Considering either Big Guy or Leader role.
    Insert witty comment here.
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Re: [Interest Check 3e]Super Heroine school

Postby TheH0ARD » Mon Jan 30, 2012 9:55 am

Alrighty I have five interests, so this is now a recruitment (February 2nd is the deadline to reserve a spot IF all slots are full. The 4th is the deadline for the builds).

Builds are to be pl 10. While the setting will be built heavily from the backgrounds of the accepted builds, somethings to keep in mind:

-The school is similar to The School of gifted youngsters in X-men. Thus, your character was either recruited by school reps, given to the school by authorities (government or police via court order, etc), or related to the staff in someway.

If recruited, how was her powers found out and what does she (or her parents if forced) expect from her when she enters the school?

If she's forced by the government, why? Is she a dangerous meta who is still young, but one strike away from being sent to a super max prison? Is she innocent, but is capable of great destruction due to lack of control?

-The power origin will be Mutation. I won't turn away other origin's however (ex. powers derived from greek mythology, alien upbringing, etc). Now I say mutation, but by all means, your characters can be human looking.

-While episodic, if we last long enough, a plot will form. I may use published adventures from time to time but majority will by Mythic generated.

-Be sure to take note that personal goals, life complications, npc's and places you create via background and roleplay are fair game for me to use at anytime.

-I believe in spotlight time. You spend points on a skill or a particular expertise or knowledge, then I 'will' find a way to incorperate it. There will be no wasted points here. (So the smart girl will have good opportunities to make the others look dumb in comparison, the heroine will have opportunities to inspire, etc)

-A house rule I'm using (based on a option in the Gamemaster Guide): HP trade off is in effect. This means, that if you are out of HP, but want or need to use one, you can. In exchange I gain the right to apply a complication on the characters. The house rule, though is that instead of a complication, I gain a Villian Point, in which I can use GM Fiat without giving out an HP in compensation. And I can horde them.

-Last thing: My door is always open. While my work hours constantly shift around, I do have one or two opportunities a day to check the net. Feel free to drop concerns and suggestions.
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Re: [Recruitment 3e]Super Heroine school

Postby King Wisdom » Mon Jan 30, 2012 10:44 am

I’m unfamiliar with the 3rd edition system, but would love to try a Big girl (Mini-hulk level bruiser) or chick (duplicator).
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Re: [Recruitment 3e]Super Heroine school

Postby JDRook » Mon Jan 30, 2012 12:06 pm

I've got a photokinetic I've been wanting to try out for the longest time, and this looks like a good fit. I've got a few variations on her here (the 3e version) and here. I'd have to retool her background a bit since I don't know if you'd want an employed single mother in the school, but in all of her iterations she's a mother-hen personality who generally avoids the spotlight and leadership roles. Easiest trope to fill would be Chick, although I've made her a minor gadgeteer occasionally to make up for her lack of toughness and mobility, so Smart Girl or even a self-imposed Lancer could work.

I'll post something tonight.
Sorry, I can't hear your argument for realism over the sound of my eye beams. :P

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Re: [Recruitment 3e]Super Heroine school

Postby Phantom Mouse » Mon Jan 30, 2012 4:00 pm

Where would a cut up ala Plastic Man fit in? I'm thinking of doing a polymorph, but can't see what trope she'd fit.
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