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Made it clear that she was talking to Voth, not shouting off the roof

Sakuro wrote:"Apparently Mercy does not need to blast her way in. Convenient. I can follow Nightbird inside then. Lets see how her encounter fairs before proceeding. Perhaps she will come back with someone to enter with you Kodiak."







Hound wrote:"I hear you're planning on crashing the party, silly me, I forgot to bring the ice and cola. Name's Voth by the way."

Looking at the map on page one, we can designate squares by coordinates. If we start at the lower left, we can do numbers along the bottom and letters across the top. I count 20 bottom squares, and A-Z takes us up to the "Greenbank Warehouse" label at the top. In this system, the "SCM" designer initials are in A-19, and the word "catwalk" is in M-9 and 10.
Anyhow, I'm assuming we are north of the main loading dock door. I figure Voth and Kodiak can skip down to the other side, and at the designated time attack the door at B-8. I don't know if it's reinforced or what, but I figure a combined effort by the two of us will let us bust it open.
Nightbird can attack through any window she likes. There are issues it leaping and whatnot to consider, but I assume that it shouldn't be hard for her to have success.
Blasting the main loading dock door shouldn't be a problem for the other two.
If there are no objections, I'd say we should just get in position-- making any stealth or other checks as needed. Then, either by watch (?) or some other indicator, we all go at once...

OOC wrote:Try the door handle before kicking the door in ... it might be possible for one to open and the other attack. That way either Voth or Kodia will get in on an initial (surprise?) strike with Mercy and Nightbird.



Nightbird is at the window at Q13 on the map

It's hard for a 7' tall guy to be stealthy, but he'll try-- 1d20+8=17. That's for getting to the front of the warehouse (or, across the street from it) and hiding in the shadows, etc.
I'll also look for people around me as I walk, and then again to check for people who might be on watch in the building.
1d20+7=22, 1d20+7=26
Both of those are not bad.
I'll wait for Voth. Then, following Inquisitor's nice idea, one of us should sneak to the door and check it to see if it's unlocked (makes life easier). If so, one will open it while the other attacks. If not, well, one will have to try to break it open. But I'll wait for Voth...

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