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Valor Unlimited (3e, OOC: Full)

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Re: Now Recruiting: Valor Unlimited (3e, PL 9)

Postby Aerlwyn » Sun Mar 18, 2012 4:59 pm

Fixed the backstory to work with the setting.
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Re: Now Recruiting: Valor Unlimited (3e, PL 9)

Postby Bombaatu » Sun Mar 18, 2012 5:13 pm

Blizz

Image

Tyler "Blizz" Freeman wasn't what anyone would call "ambitious" - he was a B-student (on a good day) who liked nothing better than racing down the slopes on his board, sending a spray of powder over the tourist posers before hucking over a drop-off. So when the X-Games came to Winter Park, Tyler loaded up the van and headed out over the protests of his older brother. Mason was "Blizz"'s so-called 'guardian' (whatevs) since their parents' accident, but Tyler had just turned 18 so Mason didn't have any say in the matter.

Tyler found his natural habitat in the camera's eye. Always a bit of a showboat, he played up to the crowd before pulling off one spectacular trick after another, twisting and flipping as if he had no skeleton & gravity was his bi... *ahem* Blizz's crowd-pleasing antics caught the eye of one Maury Levin, a down-on-his-luck sports agent on his third alimony.

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One rumpled business card and a sweaty handshake later, Maury was Tyler's agent and not a moment too soon. Several videos of "Blizz" went viral on YouTube and Tyler became an overnight sensation. Maury's phones were ringing of the hook and for once it wasn't bill collectors. Soon Blizz's face was everywhere: talk show appearance, commercials & sportswear endorsements, cereal boxes ("You'll FLIP for Blizz Flakes!") - Blizz's popularity took off like a rocket. Tyler dropped out of community college to go on the road, much to Mason's chagrin.

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The following year, "Blizz" was back in Winter Park, this time as the headliner for the X-Games. A lot of media speculation aired on whether he was a flash in the pan or if he really had what it took. The contestants were flown by helicopter to the head of Widow-Maker Run and dropped 15 feet onto fresh powder to start their runs. Blizz was the third down the hill and anticipation was high to see what kind of show he was going to put on this time. Turns out it was bigger than anyone expected... or wanted.

He was about a third of the way down the slope when a fireball streaked out of the sky and smashed into the slope. The impact threw Blizz off his board and he began rag-dolling down the slope. Behind him came the avalance, blasting down the hill at over 200 mph. Mason watched in horror as the helicopter cameras caught his brother's burial and stood in stunned shock as the crowd began to panic and run.

The ski lodge was mere moments from being buried under tons of snow when a blue sparkling figure burst forth from the leading edge. The figured extended his arms, sending waves of cold outward, building up a massive wall of ice in a gigantic 'V'. The avalanche struck the plow-shaped wall and split, diverted away from the panicked crowd.

The mysterious savior began flying over the crowd - no, that wasn't right. He was sliding on a ramp of ice, twisting, turning and arcing over the stunned observers' heads like a crazed humming bird. Finally he slid to a stop next to Mason and tossed the stunned young man a lump of blue glowing meteor. "Here ya go, bro... souvenir!" Mason squinted at this... this... "Tyler?!?" "Yah, bro, it's me! Radical, right?! I'm a friggin' superhero now!! SWEET!!!"

A red-faced, puffing Maury shoved his way through the throng towards the brothers, shook Blizz's hand and mugged for the cameras and shouting reporters. As he stood there grinning, Blizz leaned over. "So, dude... what was my score?"

Blizz - PL 9

Strength 0, Stamina 3, Agility 5, Dexterity 1, Fighting 0, Intellect 0, Awareness 2, Presence 2

Advantages
Agile Feint, Benefit, Wealth 2 (indepently wealthy), Connected, Evasion, Improved Initiative, Luck 2, Set-up, Skill Mastery: Acrobatics

Skills
Acrobatics 7 (+12), Athletics 5 (+5), Expertise: Pop Culture 5 (+5), Insight 3 (+5), Perception 3 (+5), Persuasion 3 (+5), Ranged Combat: Cold Powers 9 (+10)

Powers
Cold Powers
. . Arctic Freeze: Cumulative Affliction 8 (cold, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, DC 18; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Exposure: Burst Area Affliction 8 (cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, Increased Range: ranged, Subtle: subtle)
. . Form Ice: Create 8 (Volume: 250 cft., DC 18; Increased Duration: continuous, Innate)
. . Ice Chunks: Damage 8 (bludgeoning, cold, DC 23; Increased Range: ranged, Multiattack)
Ice Armor: Protection 7 (+7 Toughness; Impervious)
Ice Slides: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Platform)
Immunity: Immunity 10 (Common Descriptor: Cold)

Offense
Initiative +9
Arctic Freeze: Cumulative Affliction 8, +10 (DC Dog/Fort/Will 18)
Exposure: Burst Area Affliction 8 (DC Fort 18)
Grab, +0 (DC Spec 10)
Ice Chunks: Damage 8, +10 (DC 23)
Throw, +1 (DC 15)
Unarmed, +0 (DC 15)

Complications
Fame: Tyler "Blizz" Freeman is an X-Game phenomenon and has numerous sports endorsements.
Motivation: Thrills: Blizz is an adrenaline junkie, pure & simple.
Power Loss: Cold Powers are Impaired, Disabled then lost completely in extremely hot or arid conditions.
Relationship: Blizz was raised by his older brother Mason & he is also close to his agent Maury. Romantically he's a revolving door. "What can I say, dude? I'm a free spirit, y'know?"
Weakness: Resistance is Disabled vs Heat-based attacks.

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 10, Will 8

Power Points
Abilities 26 + Powers 57 + Advantages 10 + Skills 18 (35 ranks) + Defenses 24 = 135
Last edited by Bombaatu on Wed Mar 28, 2012 6:18 pm, edited 15 times in total.
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Re: Now Recruiting: Valor Unlimited (3e, PL 9)

Postby Project Icarus » Sun Mar 18, 2012 5:35 pm

Flare - PL 9 | 141pp

Strength 2
Stamina 2
Agility 4
Dexterity 3
Fighting 2
Intelligence 1
Awareness 4
Presence 5

Advantages
Accurate Attack, Daze (Deception), Defensive Attack, Defensive Roll 5, Extraordinary Effort, Fascinate (Deception), Improved Critical: Laser 2, Power Attack, Ranged Attack 7, Redirect, Set-up 1, Taunt

Skills
Acrobatics 3 (+7), Athletics 2 (+4), Close Combat: Unarmed 2 (+4), Deception 5 (+10), Insight 1 (+5), Intimidation 1 (+6), Investigation 2 (+3), Perception 3 (+7), Persuasion 1 (+6), Stealth 5 (+9), Vehicles 1 (+4)

Powers
Refraction: Concealment 4 (Free action, Personal range, Sustained duration; Visual Senses (8pp))
Laser: Damage 9 (Standard action, Ranged range, Instant duration; Increased Range: ranged, Indirect 2 (any point away), 2 Alternate Effects (22pp))
    Blinding Light: Dazzle 9 (Standard action, Ranged range, Instant duration; Visual Senses)
    Holograms: Illusion 9 (Standard action, Perception range, Sustained duration; Visual Senses)
Hard Light: Create 2 (Standard action, Ranged, Sustained; Quirk: Transparent only; Alternate Effect (4pp))
    Flight 3 (Free action, Personal range, Sustained; Flaw: Platform; 16 mph/250 ft per round)

Offense
Initiative +4
Grab +2 (DC 12)
Laser +9 (DC 24, Critical 18-20)
Dazzle +9 (DC 19)
Throw +9 (DC 17)
Unarmed +4 (DC 17)

Defense
Dodge 11
Parry 8
Fortitude 8
Toughness 7 (2 when vulnerable or defenseless)
Will 10

Abilities 46 + Powers 34 + Advantages 23 + Skills 13 + Defenses 25 = 141 pp

Complications
Motivation: Doing Good - Brian Johnson was raised to do the right thing. When he discovered his powers in high school, he realized he had to use them to help others.
Relationships - Brian's father, Greg, knows about his powers and his superheroic activities, but not his mother Helen or his best friend, Ben Karlson.
Over-Confident - In his superheroic persona, Flare is very self-confident, perhaps a bit too much, actually. He sometimes takes unnecessary risks, which lands him in hot water from time to time. Plus it doesn't help his relationship with the rest of the powered community.

Physical Description
In his civilian identity, Brian Johnson is a somewhat scruffy-looking 25 year-old, with blonde hair and blue eyes. He's of average height, though a touch on the short side.

Personality
Brian is a recluse. He's not the most confident or out-going person, despite his mother's attempts to hook him up with multiple acquaintances. He's kind, but sometimes seems rude as he does his best to keep to himself.

As Flare, on the other hand, Brian is extremely confident and outgoing. He likes to think of himself as witty, though his jokes are often perceived as purely annoying. Nonetheless, he has found ways to actually use those jokes to his advantage.

Background
Brian discovered his powers in high school. He told no one about them, but his father, Greg, caught him practicing in the backyard one day. Ever since, Greg has kept the secret, even from Helen, Brian's mother and Greg's wife.

He lives in his parents' basement, and has no "real job." What money he makes from Valor Unlimited is spent on paying them rent and buying video games (the rest goes into a savings account, since he has no use for it). Helen is concerned that her only child is into something illegal, since he manages to have money to spare despite being unemployed. She's worried that he's into drug dealing, which Greg tells her is ridiculous.

Brian has no siblings, and he's single. Just about his only contact with the outside world (other than Valor Unlimited) is his friend, Ben, who spends much of his free time with Brian. Ironically, Ben is a successful journalist, and if he ever found out about Brian's powers, he would have a hard decision to make.
Last edited by Project Icarus on Mon Sep 10, 2012 12:05 pm, edited 3 times in total.
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Re: Now Recruiting: Valor Unlimited (3e, PL 9)

Postby Arknight » Sun Mar 18, 2012 6:19 pm

Image
Background:
When you've lived on the streets for most of your life, hope is a rare commodity. However, sometimes that hope along with the wishes you make in the dead of night do come true. For Matthieu Brennan, that is exactly what happened. Left to himself on the streets at the age of five after his mother, a cop, was killed by a robbery suspect and his father couldn't handle it. He barely managed to survive but by running with a gang for several years he did just that. When the tide turned and the gang was put in jail. Put into an orphanage, Matt managed there until he turned fifteen. Shortly after his fifteenth birthday, he was one of the lucky few who was adopted as a teenager.

His adoptive family did everything they could to get Matt on the right path and it worked. Part of what helped Matt focus was becoming fascinated with the Indiana Jones movies and all of the related media. It give him a purpose, to excel and become an archaeologist. He managed that and experienced travel to some interesting locales, but none more interesting than a vist to an ancient burial site in Ireland a year and a half ago. While in the dig, he discovered a medallion that seemed to call to him. As he picked it up, he felt a surge of nausea wash over him and light exploded behind his eyes as something screamed in his mind.

When he woke up, Matt had the feeling something had changed. The Doctors said it was some kind of a stroke, but Matt himself wasn't sure. He didn't know exactly what it was until a few days later when he found himself in the middle of a robbery at a convenience store. As the robber pointed his gun at Matt, Matt raised his hands to defend himself and he felt it an instant before it happened. In an instant, a glowing coil appeared in his hand, strongly resembling a whip. As he thrust his hand out, the construct of Matt's mental energies lashed out at the robber, hitting him square in the chest before matt reached with his other hand and the whip stretched forward and yanked the gun out of the man's hand.

Matt's heroics were hidden from public view, because only the clerk and the robber were witness to it and due to technical difficulties that the robber had hoped to capitalize on. After thinking over what happened for a few days, Matt decided that he would use his abilities to help those he could, as noone was there to help him. Over the next few months, he worked out and practiced with his 'whip', discovering he could channel a surge of mental energies down it or even, with a little extra effort hurl a bolt of the mental energies with it.

A short time afterward, fate seemed to be pushing Matt in the direction of being a hero. During a birthday celebration, Matt and his family were out on the townwhen all hell broke loose. A gas main exploded as their car passed by on the street. The inferno threw the car across the street and into the adjacent building. Matt's recently enhanced reflexes allowed him to roll with the injuries and come out of it only somewhat bruised. However, the blast itself had killed the rest of his family. Matt slowly recovered from the loss, but his outlook darkened a bit. He'd inherited the duties of running the family's corporation, but he didn't want it. He put himself on a lower rung and let others handle the day to day operation. The new position didn't take much more than an ocassional office visit as the day to day operations were handled as usual, but the position did give him a bit more room for growth (and also freedom with his time for the most part).

Seeing several news articles saying the explosion was an attempt to scare people out of the area, one thing became clear to Matt. That the people on the streets needed someone to protect them and keep out those who would run over them. He'd lived on the streets for years himself, so it was time to pay back those who helped him survive then as well as let those who would use the people know that the attitude wouldn't be tolerated. For the next weeks, the stories of Whiplash grew among the people on the street (and also whispers among the people not living there too).

Whiplash - PL 9

Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 4, Intellect 3, Awareness 6, Presence 2

Advantages
Defensive Roll 3, Eidetic Memory, Evasion, Grabbing Finesse, Improved Grab, Improved Hold, Improved Trip, Languages 4, Move-by Action, Uncanny Dodge

Skills
Acrobatics 6 (+11), Athletics 6 (+9), Close Combat: Grab 2 (+9/+6), Close Combat: Unarmed 2 (+7/+6), Expertise: Art 3 (+6), Expertise: History 3 (+6), Expertise: Music 2 (+5), Expertise: Streetwise 6 (+9), Expertise: Teaching 2 (+5), Investigation 4 (+7), Perception 4 (+10), Persuasion 3 (+5), Ranged Combat: Mental Blast 1 (+6), Technology 2 (+5)

Powers
Mental Resistance: Immunity 10 (Common Descriptor: Mental Powers; Limited - Half Effect)
Psychic Tendrils (Advantages: Grabbing Finesse, Improved Grab, Improved Hold)
. . Elongation: Elongation 2 (Linked; Elongation: 30 feet)
. . Enhanced Trait: Enhanced Trait 2 (Linked; Traits: Close Combat - Grab +3 (+9), Close Combat - Unarmed +1 (+7))
. . Whiplash: Strike 9 (Linked; DC 24)
. . . . Mental Blast: Mental Blast 3 (Alternate; DC 18; Reduced Range: ranged)
. . . . Mental Shock: Mental Blast 9 (Alternate; DC 24; Grab-based, Reduced Range 2: close)
Swinging: Movement 1 (Swinging)

Offense
Initiative +5
Grab, +9 (DC Spec 15)
Mental Blast: Mental Blast 3, +6 (DC Will 18)
Mental Shock: Mental Blast 9, +4 (DC Will 24)
Throw, +5 (DC 18)
Unarmed, +7 (DC 18)
Whiplash: Strike 9, +4 (DC 24)

Complications
Identity: Matthieu Brennan
Motivation: Responsibility
Relationship: Crippled Sister

Languages
Arabic, English, Gaelic, Greek, Heiroglyph, Latin, Mayan, Sanskrit, Spanish

Defense
Dodge 7, Parry 7, Fortitude 8, Toughness 6/3, Will 9

Power Points
Abilities 62 + Powers 25 + Advantages 12 + Skills 23 (46 ranks) + Defenses 13 = 135


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Re: Now Recruiting: Valor Unlimited (3e, PL 9)

Postby Nineofspades » Sun Mar 18, 2012 11:28 pm

Kinda stuck on how to properly build a decent offense into my teleporter. Part of me justs wants to take the easy route and give her some martial arts powers. But the other part of me wants to take better advantage of her teleportational abilities and somehow turn that into an offensive ability.

Any suggestions at this point would be most helpful.
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Re: Now Recruiting: Valor Unlimited (3e, PL 9)

Postby Walking Dad » Mon Mar 19, 2012 1:30 am

What about a blast effect? Either making a small portal to the sun or the earth core and let things slip through, or a blast/weaken toughness effect that is teleporting mass of the enemy away... that should be limited to pretty small chunks divided on the whole body to avoid a to messy description.

The classic is to teleport a non-flying enemy just high up and watch her fall.
English isn't my native language. Have patience, please.

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Re: Now Recruiting: Valor Unlimited (3e, PL 9)

Postby Kaisius » Mon Mar 19, 2012 7:30 am

Walking Dad wrote:What about a blast effect? Either making a small portal to the sun or the earth core and let things slip through, or a blast/weaken toughness effect that is teleporting mass of the enemy away... that should be limited to pretty small chunks divided on the whole body to avoid a to messy description.

The classic is to teleport a non-flying enemy just high up and watch her fall.


I have a teleporter villain in my tabletop game. She opens a 3" portal to the bottom of the ocean for a firehose effect. I built it as a damaging Telekinesis, but a simple blast would work too.
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Otakumon in New Freedom League.
Jackson Wright in Valor Unlimited.
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Re: Now Recruiting: Valor Unlimited (3e, PL 9)

Postby Plan B » Mon Mar 19, 2012 7:59 am

Nineofspades wrote:Kinda stuck on how to properly build a decent offense into my teleporter. Part of me justs wants to take the easy route and give her some martial arts powers. But the other part of me wants to take better advantage of her teleportational abilities and somehow turn that into an offensive ability.

Any suggestions at this point would be most helpful.


Teleport things at people using the abilty to change velocity of things you teleport to speed them up.

Teleport air into an area to create shock waves.

Drop cars on people?

Take chunks out of people?
    Insert witty comment here.
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Re: Now Recruiting: Valor Unlimited (3e, PL 9)

Postby Hound » Mon Mar 19, 2012 8:56 am

Yugo a teleporter from wakfu combines to portals together which results in an energy blast in a straight line.

Reactive portals which bounce attacks back. So you basically in reaction to an attack try to hit the attack with a portal and send it back at the enemy
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Re: Now Recruiting: Valor Unlimited (3e, PL 9)

Postby Nineofspades » Mon Mar 19, 2012 10:00 am

Thank you all for that advise, it proved greatly useful. Had to turn the teleportation into a device, alas, to get enough points, but its a small price to pay in the long run.

Build is now finished barring some additional minor tweeks that I may decide to make, so if anyone wants to comment on that, feel free to do so.
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Re: Now Recruiting: Valor Unlimited (3e, PL 9)

Postby Neo-Paladin » Mon Mar 19, 2012 5:32 pm

Damn, seeing so many submissions makes me lose all hope of getting into the game with Justitia ;)
My builds sadly tend to be on the simplistic side( she, for example, is merely a tweaked warrior archetype)....
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Re: Now Recruiting: Valor Unlimited (3e, PL 9)

Postby CaptainChaos » Mon Mar 19, 2012 8:32 pm

NOTE: Background is rather long. I started typing and couldn't stop.

Nova

Image

Image

Height: 5' 4" Weight: 112lbs Hair: Blond Eyes: Green
Hair color as Nova: Silver (wears a silver wig as part of her costume)
Costume: Metallic Silver low cut bodysuit, Thigh high metallic silver high heel boots, elbow length metallic silver gloves, metallic silver domino mask, silver wig

Nova - PL 10 155pp

Strength 0, Stamina 2, Agility 2, Dexterity 2, Fighting 1, Intellect 3, Awareness 0, Presence 1

Advantages
All-out Attack, Attractive, Defensive Roll 2, Eidetic Memory, Equipment 2, Evasion, Ranged Attack 2

Skills
Expertise: pop culture 2 (+5), Expertise: science 5 (+8), Insight 2 (+2), Investigation 4 (+7), Perception 6 (+6), Persuasion 4 (+5), Ranged Combat: Cosmic Blast: Energy Control 10 6 (+8), Ranged Combat: Cosmic Brilliance: Dazzle 10 1 (+3), Ranged Combat: Cosmic Grasp: Snare 5 (+7), Ranged Combat: Move Object: Move Object 3 (+5), Technology 2 (+5)

Powers
Cosmic Blast: Energy Control 10 (DC 25; Penetrating, Precise)
Alt: Cosmic Brilliance: Dazzle 10 (Alternate; Affects Sense: visual, Resisted by: Will, DC 20)
Alt: Cosmic Grasp: Snare 7 (Alternate; DC 17)
Alt: Cosmic Healing: Healing 10
Alt: Cosmic Power Aura: Energy Aura 5 (Alternate; DC 20)
Alt: Move Object: Move Object 10 (Alternate; 25 tons)
Flight: Flight 9 (Speed: 1000 miles/hour, 2 miles/round)
Immunity: Immunity 10 (Life Support)
Protection: Protection 7 (+7 Toughness; Impervious)
Quick Change
Senses: Senses 2 (Low-light Vision, Ultravision)

Equipment
Audio Recorder, Camera, Cell Phone (Smartphone), Commlink, Computer, GPS Receiver, Handcuffs, Multi-tool, Restraints

Offense
Initiative +2
Cosmic Blast: Energy Control 10, +10 (DC 25)
Cosmic Brilliance: Dazzle 10, +5 (DC Will 20)
Cosmic Grasp: Snare 7, +6 (DC Dog 17)
Cosmic Power Aura: Energy Aura 5, +1 (DC 20)
Grab, +1 (DC Spec 10)
Move Object: Move Object 10, +6 (DC 20)
Throw, +4 (DC 15)
Unarmed, +1 (DC 15)

Complications
Relationship
Responsibility

Languages
Native Language

Defense
Dodge 9, Parry 9, Fortitude 10, Toughness 11/9, Will 9

Power Points
Abilities 22 + Powers 72 + Advantages 9 + Skills 20 (40 ranks) + Defenses 32 = 155 (+1 pp of free equipment)



Complications:
Best Friend: Brittany Caldwell is her roommate and best friend. Brittany is the only one who knows Stacy’s secret.

College Student: Stacy is still a college student and has obligations including studies and teaching. Too much superhero work could seriously affect her studies and cause her to fail her classes. Some nights she finds it difficult to get much sleep. Even though she requires less than before the accident, she still requires more and a couple of hours a night.

Family: Stacy’s father recently lost his job at the factory. Even though he is collecting unemployment, it is only a fraction of what he was earning. Stacy feels obligated to help out her family financially as much as she can. This is because her father always bought his children what they wanted as much as possible. He paid for her first 2 years of college to reduce the amount of loans she would need.



Background:

Stacy grew up in an average middle class household in a small town along with her parents, younger sister, and older sister. She was rather nerdy growing up, having almost no athletic ability. She was gifted with above average intelligence and was encouraged by her parents to succeed in school. Once in Graduate school, she was lucky enough to obtain a lab technician position at the university’s astrophysics lab. The position only paid a small stipend but it helped reduce her tuition significantly. Between working at the lab and doing some Teacher Assistant work, she was able to make enough money to pay the bills and live in a small off campus apartment with 1 other girl.
One day, she was observing a highly sensitive experiment when class rival Mark Simpson adjusted the controls and safeties when Stacy wasn’t looking, hoping to sabotage the experiment and make Stacy look incompetent. His efforts paid off in ways he could not have anticipated.

The adjustments to the controls caused the experiment to overload and a surge of cosmic energy escaped from the containment field, enveloping Stacy. Stacy was propelled forcefully into some nearby equipment causing it to short circuit. Stacy was seriously injured by the ‘accident’.

She woke up in the hospital a few days later. The doctors performed several tests on her and kept her for observation for another week before allowing her to be discharged. Stacy returned home to her shared apartment to rest for another week or two. When she felt well enough, she contacted the lab to inquire about her next scheduled work day.

Unfortunately for Stacy, she was blamed for the accident and was fired. Now unemployed, she needed to find another job quickly to pay her schooling and other bills since the Teacher Assistant position wouldn’t be enough to cover it. She applied to be an assistant for several professors but they all turned her down. They told her they couldn’t afford to hire someone so careless.

Stacy was depressed and worried that she would have to drop out of school and move back home with her parents. She looked into getting student loans but was told she would be put on a waiting list.

One day, while drowning her sorrows with a pitcher of margaritas, her roommate Brittany sat down next to her and asked her what was wrong. After a bit of crying, Stacy managed to explain her situation. Brittany was understanding and listened without interrupting, After Stacy was done telling her tale, Brittany asked her if she would consider working as a waitress at a high class exotic dancing club to earn money. Stacy replied that she had never thought about it and that she would probably make a poor waitress. Brittany explained that she worked at an upscale club a few cities away and that they were hiring waitresses. She explained that Stacy would be paid a decent wage plus tips. The patrons that came to the club were generally wealthy and important people and that they tipped very well.

Stacy was frantic and desperate. She didn’t want to be seen as a failure by dropping out of school and moving back home with her parents. The money would be enough to pay her bills and cover tuition and books. She agreed to try it for a week or two. She reasoned that if she didn’t like it or it was too demeaning, she could always quit and become a waitress or cashier somewhere else.

Things went well at the club and Stacy was soon very popular there. Her wages and tips for working only three nights a week amounted to over $500 a week. She was happy that she could afford to stay in school and finish her Masters Degree.

One night after leaving work, she was walking back to her car with Brittany when they were approached by a pair of men. They asked the two young women if they wanted to go someplace and have a good time. Stacy and Brittany refused and the men got angry. They grabbed the women and started dragging them towards a nearby SUV. The women screamed for help but the few people in the area ignored their pleas and minded their own business.

Suddenly, an aura of energy surrounded Stacy. The energy caused the man holding her to let go due to the unexpected jolt of pain. Taking advantage of her new found freedom, she grabbed the man holding Brittany and dug her nails into his arm while yelling at him to let her go. The man released Brittany when he also suffered a sudden jolt of intense pain from the strange energy surrounding Stacy.

The two young women ran to Stacy’s car, jumped in, and drove away rapidly to the nearest police station. They made their report to the bored desk clerk who said he would send a car to the area to look for 2 men matching the descriptions they had given him but that was all he could do.

The two of them returned to the apartment and tried to go to sleep. Neither of them could fall asleep due to the excitement of the evening’s events. Brittany and Stacy stayed up the rest of the night talking about what had happened. Brittany was curious about the energy aura that had surrounded Stacy. She asked dozens of questions, none of which Stacy had an answer for. This was new to her. Nothing like this had ever happened to her before. Brittany wanted to know what else Stacy could do. After much discussion, they agreed to go someplace private and see if there was anything else Stacy could do now.

Over the course of the next few weeks, the two friends spent hours every weekend out in the countryside performing tests and experiments to discover what other abilities Stacy now possessed. They discovered that she could fly, fire bolts of energy, didn’t need to eat or sleep as much as before, was highly resistant to harm, hot and cold weather didn’t bother her, she could lift and carry heavy weights, and didn’t need to breathe.

Brittany tried very hard to convince Stacy to start a career as a superhero. Stacy wasn’t really interested and just wanted her life to return to normal. Brittany agreed to not bring up the subject again. In secret, she started creating a costume for her friend, just in case she changed her mind.

One night while driving home from work, the women saw a huge fire raging in an apartment building. Some people were screaming but they couldn’t hear what they were saying. They stopped and got out of the car to watch the fire department in action. A woman was screaming that her children were still inside. The fire department said they couldn’t get up there, it was too dangerous.

Brittany implored Stacy to do something. She reminded Stacy that she had the power to help save the trapped children. Stacy told her that it was the fire department’s job to save people, not hers. Brittany pleaded with her, reminding her that the fire department was helpless in this situation and that Stacy was the trapped children’s only hope.

Stacy reluctantly agreed but argued that she couldn’t just fly up there in the clothes she was wearing. Brittany ducked into the car and retrieved a duffel bag. Stacy opened it and saw a metallic silver costume inside. She gave Brittany a glare and the young woman just smiled and shrugged. She told Stacy that she had been secretly hoping to get her to change her mind about being a superhero and had made a costume just in case.

Stacy ran to a nearby alley and changed into the tight fitting outfit. In a flash, she flew up to the 15th floor where the children were leaning out the window. She grabbed the three youngsters and flew back down to the ground where she gave them to the grateful mother. Then others started reporting that relatives were trapped throughout the building. Stacy resigned herself to the role of hero and continued entering the building until everyone was safe or accounted for. In the end, the residents of the building were hugging her and offering her rewards for saving them. She turned down the rewards since, as far as she knew, heroes were not supposed to accept payment for their deeds. She was photographed and filmed by the reporters on the scene who pestered her for a statement and battered her with questions. Stacy was overwhelmed and flew away from the scene. Brittany got back into the car and drove to the apartment where she found Stacy waiting.

The next day, all the news could talk about was the new heroine in town. What was her name? Where did she come from? Those and many other questions were in the newspapers, on television, and on the internet. Like it or not, Brittany told Stacy, she was now a superhero.
Last edited by CaptainChaos on Thu Apr 04, 2013 4:36 pm, edited 11 times in total.
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Re: Now Recruiting: Valor Unlimited (3e, PL 9)

Postby Walking Dad » Tue Mar 20, 2012 1:36 am

Neo-Paladin wrote:Damn, seeing so many submissions makes me lose all hope of getting into the game with Justitia ;)
My builds sadly tend to be on the simplistic side( she, for example, is merely a tweaked warrior archetype)....

I have a similar problem, as I tend to short simple backgrounds to leave space to add details during play. This feels more organic and is the way most characters are introduced in fiction.
English isn't my native language. Have patience, please.

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Re: Now Recruiting: Valor Unlimited (3e, PL 9)

Postby Chris4172 » Tue Mar 20, 2012 4:23 pm

Expanded Chance's background a bit more and finished the build. Any comments?
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Re: Now Recruiting: Valor Unlimited (3e, PL 9)

Postby Walking Dad » Wed Mar 21, 2012 3:52 am

I'm not able to locate a sample Martian name in the comics. Do they even have individual names?
English isn't my native language. Have patience, please.

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