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Toughness: + 8(5+3)
Acrobatics 7(+12), Athletics 7(+12), C.C:Unarmed 5(+10), Expertise:Tactics 7(+12), Insight 7(+12), Perception 5(+10), Stealth 5(+10), Vehicles 7(+12)
Agile Feint, Assessment, Equipment, Fearless, Great Endurance, Improved Defense, Improved Grab, Improved Trip, Improvised Weapon, Interpose, Jack-Of-All-Trades
Mega-Mesh Costume (Protection 3), Grapple Line(Movement 1 (Swinging)
[ 5pp]Ninja-Like Movement
-[ 1]Leaping 1 (15ft)
-[ 1]Speed 1
-[ 1]Swimming 1
-[ 2]Movement 1 (Wall-Crawling)
[ 7pp]Precognitive Reflexes
-[ 6]Enhanced Defenses 6 (Dodge 3, Parry 3)
-[ 1]Senses 1 (Danger Sense(Mental))
[ 7pp]Healing Factor
-[ 5]Regeneration 5 (Every other round)
-[ 2]Immunity 4, Limited:Half Effect (Aging, Disease, Poison, Sleep)
[19pp]Photonic Shield, Easily Removeable(-12 points), Indestructible
-[ 8]Shield Mastery: Enhanced Defenses 8 (Dodge 4, Parry 4)
-Shield-Based Fighting Style, Array 20, 2 Alternate Effects
`->Shield Throw: Str-Based Damage 2, Ranged 7, Multiattack 7, Accurate 4
`->Shield Bash: Str-Based Damage 2, Penetrating 7, Multiattack 7, Accurate 4
`->Shield Block: Deflect 9 and Protection 3, Impervious* 11, Sustained, Reduced Defenses 6 (Dodge 3, Parry 3)
*-Reduce degrees of failure by 1
Motivation: Acceptance- It's not easy being a clone, an artificial creation that can be compared to any kind of construct, if vastly more complex being biological. However, some see clones as not truly people, and in Stephanie's case, she was created to be a weapon, a tool of A.I.M., not a person. She resents this and it's something of a hot button with her to bring it up.
Berserker Rage: A byproduct of her incomplete mental conditioning, a violent, instinct-driven side of Stephanie's personality resides within her, consciously suppressed by her more dominant personality. However, certain heated emotions like anger can give power to this violent instinct, causing it to break through Stephanie's suppressing efforts.
Taking damage for the fight time in battle, failing to save against a critical hit, seeing a friend/ally take heavy damage from a critical hit or being knocked unconscious or certain psychological triggers can cause the instinctual and violent side of her take over, eventually being unable to distinguish friend from foe.
The GM may call for a DC20 Will save whenever a sufficient triggering event occurs with the results based on the following;
1 degree fail: Cumulative Automatic All-Out Power Attack 1 up to 2. Single degree fails after that bump up to 2nd degree.(If she ever gets All-Out and Power Attack, this will extend to 5)
2 degrees fail: Impaired Condition(-2 to all checks). Another Second degree fail after that bumps up to 3rd degree.
3 degrees fail: Controlled Condition, actions controlled by the GM.
Will saves are made every round until successful. Recovering from Impaired or Controlled results in Fatigued (or bumping Fatigued up to Exhausted, or Exhausted to Incapacitated)
EPIC wrote:Yeah, that was a good move Hound, especially since it would have been a meaningless effort against some aimed scientists and guards of the variety they've already beaten handily. Very nice way of handling that, making the base seem ot have more enemies than the group is fighting, while not making them fight them all.
Also, apparently Cap's costume is black. Incidentally, I do not have a name in mind for this character. She's not this universe's version of Captain America, but we'll get into that in game. So anyone feel free to offer suggestions, even through character interaction. Cap is just what I've been calling her due to lacking imagination for something better
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