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Defenders (Closed)

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Re: Defenders! Chapter 1: A.I.M. of the Game. (OOC)

Postby Nineofspades » Thu Apr 12, 2012 8:52 pm

Mid-mission pool parties are the best parties, because mid-mission pool parties don't stop.
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Re: Defenders! Chapter 1: A.I.M. of the Game. (OOC)

Postby Prof Weird » Thu Apr 12, 2012 8:59 pm

Until the green slime monster currently living in the pool dissolves your flesh while you're SWIMMING IN ITS BODY ... :wink:
batlh ta'nISlu' net ta' - "One does what one must do. Honorably"
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Re: Defenders! Chapter 1: A.I.M. of the Game. (OOC)

Postby Nineofspades » Thu Apr 12, 2012 9:01 pm

Living in the pool. Meaning its an aquatic creature. And therefore: Mine

Check and mate!
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Re: Defenders! Chapter 1: A.I.M. of the Game. (OOC)

Postby Walking Dad » Fri Apr 13, 2012 2:49 am

:lol:

This reminds me of Knights of the Dinner Table.
English isn't my native language. Have patience, please.

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Re: Defenders! Chapter 1: A.I.M. of the Game. (OOC)

Postby Bladewind » Sat Apr 14, 2012 7:45 pm

I've taken to putting Sekhmet's speech in bold. It's not to represent her voice being deep or anything of the sort. It's simply because I want to use "black" for her speech and wanted to separate it from the rest of the text.
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Re: Defenders! Chapter 1: A.I.M. of the Game. (OOC)

Postby Bladewind » Sun Apr 15, 2012 5:39 am

whoops

was just rereading the IC thread and I noticed that Cub already stated that he was going to open the doors before I went ahead and did it.

I'll leave my post as is given the swiftness of Heru and all that, but sorry Cub !
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Re: Defenders! Chapter 1: A.I.M. of the Game. (OOC)

Postby Walking Dad » Sun Apr 15, 2012 1:50 pm

But I will not change my post, neither. :wink:

Not important who did it, just that it was done.
English isn't my native language. Have patience, please.

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Re: Defenders! Chapter 1: A.I.M. of the Game. (OOC)

Postby EPIC » Sun Apr 15, 2012 3:44 pm

Surprise!

Image

PL:
[66]Abilities
Strength: 5
Stamina: 5
Agility: 5
Dexterity: 5
Fighting: 5
Intellect: 3
Awareness: 5
Presence: 0

[*]Combat[*]
Initiative: +
S.Throw:

[10]Defenses
Toughness: + 8(5+3)
Dodge: +12(5+0+3+4)
Parry: +12(5+0+3+4)
Fortitude: +10(5+5)
Will: +10(5+5)

[25]Skills(50sp)
Acrobatics 7(+12), Athletics 7(+12), C.C:Unarmed 5(+10), Expertise:Tactics 7(+12), Insight 7(+12), Perception 5(+10), Stealth 5(+10), Vehicles 7(+12)

[11]Advantages
Agile Feint, Assessment, Equipment, Fearless, Great Endurance, Improved Defense, Improved Grab, Improved Trip, Improvised Weapon, Interpose, Jack-Of-All-Trades

[ 5]Equipment
Mega-Mesh Costume (Protection 3), Grapple Line(Movement 1 (Swinging)

[38]Powers
[ 5pp]Ninja-Like Movement
-[ 1]Leaping 1 (15ft)
-[ 1]Speed 1
-[ 1]Swimming 1
-[ 2]Movement 1 (Wall-Crawling)

[ 7pp]Precognitive Reflexes
-[ 6]Enhanced Defenses 6 (Dodge 3, Parry 3)
-[ 1]Senses 1 (Danger Sense(Mental))

[ 7pp]Healing Factor
-[ 5]Regeneration 5 (Every other round)
-[ 2]Immunity 4, Limited:Half Effect (Aging, Disease, Poison, Sleep)

[19pp]Photonic Shield, Easily Removeable(-12 points), Indestructible
-[ 8]Shield Mastery: Enhanced Defenses 8 (Dodge 4, Parry 4)
-[22]Shield-Based Fighting Style, Array 20, 2 Alternate Effects
`->Shield Throw: Str-Based Damage 2, Ranged 7, Multiattack 7, Accurate 4
`->Shield Bash: Str-Based Damage 2, Penetrating 7, Multiattack 7, Accurate 4
`->Shield Block: Deflect 9 and Protection 3, Impervious* 11, Sustained, Reduced Defenses 6 (Dodge 3, Parry 3)

*-Reduce degrees of failure by 1

Complications:
Motivation: Acceptance- It's not easy being a clone, an artificial creation that can be compared to any kind of construct, if vastly more complex being biological. However, some see clones as not truly people, and in Stephanie's case, she was created to be a weapon, a tool of A.I.M., not a person. She resents this and it's something of a hot button with her to bring it up.

Berserker Rage: A byproduct of her incomplete mental conditioning, a violent, instinct-driven side of Stephanie's personality resides within her, consciously suppressed by her more dominant personality. However, certain heated emotions like anger can give power to this violent instinct, causing it to break through Stephanie's suppressing efforts.

Taking damage for the fight time in battle, failing to save against a critical hit, seeing a friend/ally take heavy damage from a critical hit or being knocked unconscious or certain psychological triggers can cause the instinctual and violent side of her take over, eventually being unable to distinguish friend from foe.

The GM may call for a DC20 Will save whenever a sufficient triggering event occurs with the results based on the following;
1 degree fail: Cumulative Automatic All-Out Power Attack 1 up to 2. Single degree fails after that bump up to 2nd degree.(If she ever gets All-Out and Power Attack, this will extend to 5)

2 degrees fail: Impaired Condition(-2 to all checks). Another Second degree fail after that bumps up to 3rd degree.

3 degrees fail: Controlled Condition, actions controlled by the GM.

Will saves are made every round until successful. Recovering from Impaired or Controlled results in Fatigued (or bumping Fatigued up to Exhausted, or Exhausted to Incapacitated)
Last edited by EPIC on Thu Apr 26, 2012 6:30 pm, edited 1 time in total.
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Re: Defenders! Chapter 1: A.I.M. of the Game. (OOC)

Postby Bladewind » Sun Apr 15, 2012 3:49 pm

Sweet!

And Hound, I love the way you moved us a few rounds forward instead of playing out another battle with minions. Highly apropos for PbP IMHO.
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Re: Defenders! Chapter 1: A.I.M. of the Game. (OOC)

Postby EPIC » Sun Apr 15, 2012 3:52 pm

Yeah, that was a good move Hound, especially since it would have been a meaningless effort against some aimed scientists and guards of the variety they've already beaten handily. Very nice way of handling that, making the base seem ot have more enemies than the group is fighting, while not making them fight them all.

Also, apparently Cap's costume is black. Incidentally, I do not have a name in mind for this character. She's not this universe's version of Captain America, but we'll get into that in game. So anyone feel free to offer suggestions, even through character interaction. Cap is just what I've been calling her due to lacking imagination for something better
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Re: Defenders! Chapter 1: A.I.M. of the Game. (OOC)

Postby Bladewind » Sun Apr 15, 2012 4:41 pm

USAgent
Shield
Avenger
Super Soldier


Not being from this universe, is she still cap in all his 'capness' or does she need a less patriotic name?
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Re: Defenders! Chapter 1: A.I.M. of the Game. (OOC)

Postby EPIC » Sun Apr 15, 2012 4:43 pm

Like i said, she isn't this universe' Captain America. That person, male or female, is still hanging out around there somewhere (or not, depending on what Hound decides to do with it)
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Re: Defenders! Chapter 1: A.I.M. of the Game. (OOC)

Postby Hound » Sun Apr 15, 2012 4:49 pm

EPIC wrote:Yeah, that was a good move Hound, especially since it would have been a meaningless effort against some aimed scientists and guards of the variety they've already beaten handily. Very nice way of handling that, making the base seem ot have more enemies than the group is fighting, while not making them fight them all.

Also, apparently Cap's costume is black. Incidentally, I do not have a name in mind for this character. She's not this universe's version of Captain America, but we'll get into that in game. So anyone feel free to offer suggestions, even through character interaction. Cap is just what I've been calling her due to lacking imagination for something better



...
Last edited by Hound on Sun Apr 15, 2012 5:07 pm, edited 1 time in total.
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Re: Defenders! Chapter 1: A.I.M. of the Game. (OOC)

Postby EPIC » Sun Apr 15, 2012 5:04 pm

*Facepalm* I was TRYING to keep that secret so they could discover it in character your derpwad. LoL
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Re: Defenders! Chapter 1: A.I.M. of the Game. (OOC)

Postby Hound » Sun Apr 15, 2012 5:08 pm

good thing we're the only ones on, removed it.
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