Character Sheet - HP 1 - Condition: normal (or 1 injury)
Cub is able to dodge the brunt of the blast. With Renee occupied and the others eager to fight, Cub jumps in the foremost group, using the narrowness of the room to hit more of one with his clawlike swipes backed by impressive animal strength. A slight growl escapes his lips.
Dodge the door (DC 20) (1d20+7=20)
If you decide to handle it like a normal AoE with a successful save only halving the damage rank:
Toughness vs the door (DC 20) (1d20+12=19)![]()
jumping in is only a descriptor for my regular move action. Standard action to attack, making this routine checks (taking 10) to hit a Parry of 18 for a DC 26 Toughness save. If an attack incapacitates, I use free actions to attack another minion in range (Takedown 1 feat).
You can always attack minions as a routine check.
Active Powers:
Enhanced Traits (Str 7) (14 PP), Protection 7 (7 PP), Damage 3 (3 PP)
Swimming 3 (3 PP), Movement 1 (Environmental Adaptation, Aquatic) (1 PP)
Enhanced Traits (Improved Initiative 1, Improved Grab) (2 PP)
Offense
Initiative +11
Unarmed +8 Close, Damage 11
Defense
Dodge 7 Fortitude 9
Parry 7 Toughness 12 / 9
Will 10




