Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

Metropolis After Dark ("hiatus")

This forum is the place for Mutants & Masterminds Play-By-Post games. Please read the M&M Game Room rules before starting or joining a game. Enjoy!

Moderators: The Mod Squad, The Justice League

Re: Metropolis After Dark (recruitment over)

Postby Crazyivan777 » Wed May 09, 2012 10:12 am

kirinke wrote:
Crazyivan777 wrote:Still looking for a way to shave the 8 points without nerfing the character. I'm still open to advice / suggestions.


As far as your character goes, the skills are all over the place. Not to mention, if you don't have any points in a skill, you really don't need to list em. With skills, you need to look at your character's back story and then see how the skills would fit in.

For example, if you have Investigate, most people usually pair it up with diplomacy, bluff or intimdate, yet you have no skill points towards those. Then: Life Sciences, Arcane Lore, Streetwise. How do these play into your characters story? What sort of profession is your character involved in? If you have investigate, why is your Sense motive so low? Rearranging your skills would help you drop some points.

Alright: Here's my take on your character (I did it with hero lab)

The Fool
Power Level: 10; Power Points Spent: 150/150

ABILITIES: 14PP
STR: +0 (10), DEX: +2 (14), CON: +1 (12), INT: +2 (14), WIS: +2 (14), CHA: +0 (10)

SAVES: 11PP
Tough: +1/+10, Fort: +4, Ref: +6, Will: +6

SKILLS: 23PP (92 ranks)
Bluff 8 (+8), Concentration 6 (+8), Disguise 3 (+3/+8), Gather Information 8 (+8), Intimidate 8 (+8), Knowledge (arcane Lore) 6 (+8), Knowledge (life sciences) 8 (+10), Knowledge (streetwise) 6 (+8), Language 1 (+1), Medicine 10 (+12), Notice 8 (+10), Search 6 (+8), Sense Motive 6 (+8), Stealth 8 (+10)

FEATS: 18PP
Attack Focus (melee) 2, Attack Focus (ranged) 8, Elusive Target, Fearless, Hide in Plain Sight, Improved Aim, Improved Initiative 2, Low Profile, Precise Shot

DEVICE 8 (Hard to lose) 34PP Fate's Hand
Blast 10 (DC 25; Affects Insubstantial 2 (full power))
Morph 1 (morph: single appearance - gauntlent to bracelet, +5 Disguise)
Protection 9 (+9 Toughness; Impervious [8 ranks only])

INDEPENDENT POWERS 2PP
Super-Senses 2 (detect: Cheating Fate 2 (ranged))

POWER ARRAY 34PP
The Hands of Fate (Probability Control 8) (Minimum Result: 8)
Deflect 8 (Alternate; deflects: all ranged attacks)
Hypnosis 8 (Alternate; DC 18)

Combat 16
Attack Bonus: +2 (Ranged: +10, Melee: +4, Grapple: +4)
Attacks: Blast 10, +10 (DC 25), Unarmed Attack, +4 (DC 15)
Defense: +6 (Flat-footed: +3), Knockback: -9
Initiative: +10
Languages: Native Language, Spanish

Totals: Abilities 14 + Skills 23 (92 ranks) + Feats 18 + Powers 68 + Combat 16 + Saves 11 + Drawbacks 0 = 150


Sorry for my own delay, been having some really serious computer issues. I think I'll just run with this build, and I thank you for the help with it!
Crazyivan777
Daredevil
Daredevil
 
Posts: 713
Joined: Mon Jan 26, 2009 1:01 pm

Re: Metropolis After Dark (recruitment over)

Postby Sakuro » Wed May 09, 2012 2:58 pm

We could discuss how our team got together while we wait.
Roll Call thread: Character Cache
Sakuro
Overlord
Overlord
 
Posts: 4381
Joined: Sat Nov 27, 2010 6:47 pm
Location: West Coast of the United States

Re: Metropolis After Dark (recruitment over)

Postby kirinke » Wed May 09, 2012 5:20 pm

Sakuro wrote:We could discuss how our team got together while we wait.


We could bug Superman's living space and take candid pics of him, then sell em to Myx for cosmic favors. :twisted:
kirinke
Overlord
Overlord
 
Posts: 4514
Joined: Sat Sep 29, 2007 8:14 pm
Location: Behind the mayo, to the left of the cheese, next to the mystery meat leftover from last week

Re: Metropolis After Dark (recruitment over)

Postby poodle » Wed May 09, 2012 6:42 pm

Are we an established team with our own headquarters? If not then maybe we actually met up dealing with a crime/disaster/cosmic event. We discovered that we have useful skills that seem to work together, safety in numbers and all that.
cry havoc and let slip the poodles of war
Uncle friendly
My builds
Zephyr
Fixxer
User avatar
poodle
Luminary
Luminary
 
Posts: 2762
Joined: Sat Apr 03, 2010 11:43 pm

Re: Metropolis After Dark (recruitment over)

Postby kirinke » Wed May 09, 2012 7:37 pm

I wouldn't think Helena would have met any of the other characters. She's primarily a detective, not exactly a superhero. She would probably know of them though and they of her.
kirinke
Overlord
Overlord
 
Posts: 4514
Joined: Sat Sep 29, 2007 8:14 pm
Location: Behind the mayo, to the left of the cheese, next to the mystery meat leftover from last week

Re: Metropolis After Dark (recruitment over)

Postby Crazyivan777 » Wed May 09, 2012 7:42 pm

I could see Fool crossing paths with Helena, though; they could easily be looking for the same person at some point.
Crazyivan777
Daredevil
Daredevil
 
Posts: 713
Joined: Mon Jan 26, 2009 1:01 pm

Re: Metropolis After Dark (recruitment over)

Postby poodle » Thu May 10, 2012 12:11 am

If anyone wants a big dumb pet that requires no feeding or walking and only limited access to cable TV then here I am.
cry havoc and let slip the poodles of war
Uncle friendly
My builds
Zephyr
Fixxer
User avatar
poodle
Luminary
Luminary
 
Posts: 2762
Joined: Sat Apr 03, 2010 11:43 pm

Re: Metropolis After Dark (recruitment over)

Postby kirinke » Thu May 10, 2012 4:53 am

Crazyivan777 wrote:I could see Fool crossing paths with Helena, though; they could easily be looking for the same person at some point.


That might work, Zantana as well, especially if they were after some doo-dad or another or if another Hero or whatnot needed Helena vetted as a good sorcerer. I can see Batman doing that.
kirinke
Overlord
Overlord
 
Posts: 4514
Joined: Sat Sep 29, 2007 8:14 pm
Location: Behind the mayo, to the left of the cheese, next to the mystery meat leftover from last week

Re: Metropolis After Dark (recruitment over)

Postby Sakuro » Thu May 10, 2012 2:20 pm

Poodle wrote:If anyone wants a big dumb pet that requires no feeding or walking and only limited access to cable TV then here I am.

He can hang with Metro. Get a sort of Luke Cage and Iron Fist duo going until they meet up with the rest of the PCs.
Roll Call thread: Character Cache
Sakuro
Overlord
Overlord
 
Posts: 4381
Joined: Sat Nov 27, 2010 6:47 pm
Location: West Coast of the United States

Re: Metropolis After Dark (recruitment over)

Postby kirinke » Thu May 10, 2012 5:26 pm

Pokes the GM:

Is this game a go, or are ye teasin our sorry selves? :twisted: Weah be the IC thread?
kirinke
Overlord
Overlord
 
Posts: 4514
Joined: Sat Sep 29, 2007 8:14 pm
Location: Behind the mayo, to the left of the cheese, next to the mystery meat leftover from last week

Re: Metropolis After Dark (recruitment over)

Postby poodle » Thu May 10, 2012 7:07 pm

Thanks Sakuro, I imagine Brick needing someone smarter than him to say things like "psst Brick, there is no referee,", "No brick, they are making out not fighting."
cry havoc and let slip the poodles of war
Uncle friendly
My builds
Zephyr
Fixxer
User avatar
poodle
Luminary
Luminary
 
Posts: 2762
Joined: Sat Apr 03, 2010 11:43 pm

Re: Metropolis After Dark (recruitment over)

Postby Femme Fatale » Fri May 11, 2012 6:52 am

Maybe Kid will show up soon? Hope everything is OK.
User avatar
Femme Fatale
Heavyweight
Heavyweight
 
Posts: 500
Joined: Sun Mar 18, 2012 11:12 pm

Re: Metropolis After Dark (recruitment over)

Postby MrMellow » Fri May 11, 2012 11:49 am

Well, if this ain't en progresse I want another shot at it, now when I don't have work taking up exactly every waking hour that I am not cooking or making tea or drinking myself into an early grave...
“That all men are equal is a proposition to which, at ordinary times, no sane human being has ever given his assent.”
User avatar
MrMellow
Sidekick
Sidekick
 
Posts: 362
Joined: Fri Oct 14, 2011 6:16 pm
Location: OH GOD NO NOT THERE

Re: Metropolis After Dark (recruitment over)

Postby Crikey Kid » Sat May 12, 2012 4:47 am

You can throw your hat in, MrMellow. We'll be starting soon (either today or tomorrow depending on my free time), but you can come in if you get a character done.
Crikey Kid
Groupie
Groupie
 
Posts: 70
Joined: Sat Apr 07, 2012 1:49 pm

Re: Metropolis After Dark ("hiatus")

Postby Crikey Kid » Sun May 20, 2012 6:46 pm

I'm going to put this on the shelf for a bit. Maybe until the end of summer. when everything gets back to normal. I have so little time right now. I may do two days a week on the computer if I'm lucky. I'm sorry to hold you guys back. If I've upset you and you leave, I understand and I apologize in advance.
Crikey Kid
Groupie
Groupie
 
Posts: 70
Joined: Sat Apr 07, 2012 1:49 pm

Previous

Return to M&M Game Room

Who is online

Users browsing this forum: Shadowbourne, Sriseru and 1 guest