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[3e] Bullets and Badlands (OOC)

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Re: [3e] Bullets and Badlands (OOC)

Postby Sid » Tue May 01, 2012 1:32 pm

Hound, Badpenny is correct on that, since I won't be doing the moves for another 2.5 hours or so, you have time to edit it.
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Re: [3e] Bullets and Badlands (OOC)

Postby Hound » Tue May 01, 2012 1:32 pm

oooo i misunderstood.
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Re: [3e] Bullets and Badlands (OOC)

Postby Hound » Tue May 01, 2012 1:33 pm

editted.
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Re: [3e] Bullets and Badlands (OOC)

Postby Bombaatu » Thu May 03, 2012 1:23 pm

Gah! Sorry - my bad. Got busy the other day & forgot I was up.
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Re: [3e] Bullets and Badlands (OOC)

Postby Sid » Thu May 03, 2012 4:47 pm

No worries, I assumed as much. :)
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Re: [3e] Bullets and Badlands (OOC)

Postby Sid » Thu May 03, 2012 7:43 pm

Sorry Badpenny, but Horace is such a big target and he's the closest person to the gunmen.

I won't redraw that map, but the door at the top of the passenger car (DD on the map) now has Arthur McCoy in front of it (inside the passenger car)
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Re: [3e] Bullets and Badlands (OOC)

Postby badpenny » Thu May 03, 2012 7:47 pm

I expect it! :mrgreen:
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Re: [3e] Bullets and Badlands (OOC)

Postby XeroKhan » Sun May 06, 2012 7:20 pm

It has been a while, and I believe we should continue on. I believe the "post-within-24-hours-or-GM-will-post-for-you" rule should be enforced.
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Re: [3e] Bullets and Badlands (OOC)

Postby Sid » Sun May 06, 2012 7:47 pm

From what I can tell, Fridays through Sundays tend to be slow because people have stuff to do over the weekend which I can 100% relate to. The last move was posted at 10:30pm on Thursday night, so I'm not all that worried that Aerlwyn hasn't posted over the weekend.
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Re: [3e] Bullets and Badlands (OOC)

Postby badpenny » Sun May 06, 2012 7:50 pm

Aerlwyn has an eye infection and is taking it easy for the next couple of days.
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Re: [3e] Bullets and Badlands (OOC)

Postby Sid » Sun May 06, 2012 7:58 pm

badpenny wrote:Aerlwyn has an eye infection and is taking it easy for the next couple of days.


There's that too, she let me know via another thread earlier this weekend. If it's mid week and someone disappears, I'll step in if needed, but not over the weekend especially when someone lets me know they are sick.
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Re: [3e] Bullets and Badlands (OOC)

Postby Aerlwyn » Sun May 06, 2012 9:59 pm

Going to use quick draw to get my second pistol out and shot both at the same target. Not sure how that works in game so someone will have to walk me through it.
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Re: [3e] Bullets and Badlands (OOC)

Postby Sid » Mon May 07, 2012 6:56 am

I'll PM you later this morning.
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Re: [3e] Bullets and Badlands (OOC)

Postby Sid » Mon May 07, 2012 10:14 am

Actually, I'll just post it here. Looking at Jonah Hex's H&V entry, which is where that skill comes from and it seems that you can just attack with both weapons. You have Ambidexterity, so in theory you can get two independent attacks (meaning two rolls) without any negatives.

I guess I'm a bit worried that for one PP you have doubled your offensive output against a single target which is a bit extreme.

Comparing it to Multi-Attack, MA lets you hit multiple targets, but you get a negative for each target you try and hit. On a single target you get +2 or +5 bonus damage assuming you hit. While that might be a more beneficial for slow moving, high Toughness targets than firing twice, in this game most NPCs have pretty low toughness.

So I'm going to make a bit of a GM call here that Independent Aim can only be used on multiple targets, otherwise you can only attack a single target once. Against a single target Independent Aim (as sparsely written in the H&V) just feels too powerful.

There's also a thread on it here with our very own Badpenny involved, so I'd love to hear his opinion as well.

viewtopic.php?f=27&t=43817&hilit=independent+aim
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Re: [3e] Bullets and Badlands (OOC)

Postby Sid » Mon May 07, 2012 3:14 pm

Sorry everyone, just got word that a meeting with a shareholder got moved up a week to tomorrow morning, so I'm going to be off line for the night.
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