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Another World - Interest Check (on hold)

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Another World - Interest Check (on hold)

Postby Sid » Tue May 22, 2012 7:19 pm

The Game: The basic premise is this, 2-4 players in 2012 (city to be determined by the players once we get moving), who are at one of the players’ apartment late one night when they experience what feels like an earth quake and the power goes out.

Of course, nothing is what it seems and it turns out that the entire building the players are in was transported to a strange land by a magical ritual, and that is where the adventure begins.

Setting: A fantasy realm that is either an alternate history earth (say if magic was discovered back a thousand years ago, meaning the world would have evolved a lot differently) or another fantasy setting. Regardless, humans (or the equivalent) will be the dominant species of the planet, but there'll be room for standard and not so standards races and creatures. Magic will exist, but not be so common that regular people use it to sweep up their front porches.

Tone: The world will be a bit on the dark side, but not depressingly so. The world you are entering is in some turmoil, what good is a hero if there’s nobody to save, right?

Edition: 3rd Edition.

Characters: The characters are 2012 PL 3 (45pp) humans, but the transition across the magical barrier into the new world unlocked latent abilities within the players (i.e., the ability to fight, use magic, etc.)

Since the characters are just regular people in their 20s, their 30pp should be spent on things that would make sense for “regular” people in 2012, but at the same time, make sense for a fantasy setting. If their background calls for it, characters can have an extra 10pp to spend on 2012 flavor (i.e. Expertise: Computers, other earth-based languages, Vehicles, etc.)

For example, a character might be a Cross Fit addicted accountant (points in STR, AGL, Athletics, etc.), a rookie lawyer who’s interested in the ancient history (points in INT, Deception, Insight, etc.), an EMT who’s into MMA (points in AGL, DEX, FGT, INT, Close Combat, Treatment, etc) or anything else.

Finally, what the character is like in 2012 should have some influence on their latent abilities, but I don’t want to fall completely into stereotypes (skinny, weak book worm is a magic user; big strong guy is a barbarian). A player who is adept with magic, might also be a master swordsman, etc.

Advancement: As characters grow, their latent abilities will begin to emerge (a player who wants to be a magic user will start developing the ability to cast, players who are ranged or melee fighters will start gaining advantages, skills will improve, etc.). Depending on what those powers are, they might need to seek out trainers and teachers. I feel that this will allow players to grow organically.

On the technical side, I'd be using the 1/4 PL advancement that seems to be a popular method of "leveling" a characters, so as characters get extra PP, they can increase their offense and defensive slowly so they become more powerful gradually.

Builds: If there is enough interest, I’ll post further about builds and more importantly equipment. I still have a few open questions about things like magic weapons (like if I’m at PL cap with a sword, and then I get a magic sword, does it break PL?).

EDIT: Battle Suits, Gadgets, Paragons (Superman types that is), traditional Speedsters, etc. just won't work in this setting. That doesn't mean that you can't take some of their aspects and use them.

In the Lord of the Rings movies for example (not everyone's favorite, but I imagine everyone's at least seen it), Aragorn can't fly or shoot lasers out of his eyes, but he's a ridiculously good fighter (probably got a lot of skills, advantages, and perhaps a bit of powers thrown in there plus his sword might be a devise). Gandolf has powers, but at the same time he can also fight hand to hand if he needs to. The Legolas has some innate powers (like how he can walk on the snow and camouflage) mixed in with skills and advantages.

The Man in Black from Princess Bride is another example, he'd be very skill based, but a swashbuckling wise cracker with some additional skills like deception and powers such as immunity to poison would work.

Playstyle: Out of combat, it’ll work the same, but in combat I want to try something a little different. Combat will be resolved via OOC or PM if it is required, and the players will post the result of the combat. Why do I want to do that? What I find is most combat posts (including mine when I’m a player) go something like this: First the player puts what the character is thinking followed by a description of the attack, finally at the bottom a quote tag with the invincible castle of the attack with a “if it hits, it’s DCXX”. Then the GM posts explaining the result.

The problem I have with that is the player doesn’t really get to finish what they are doing, they don’t get to explain how they hit or miss (unless it’s very obvious), and they don’t get to explain the result (or lack of result). Maybe as a GM I have them punch an opponent in the air, then slam them down with two hands to finish someone off, but instead the player would prefer if they punch their opponent so hard that it sends them through a nearby wall. I know it’s just flavor, but I think most players would rather script out their full combat move rather than leaving that in the hands of the GM (artistically that is).

Another benefit of this is if someone is reading the thread, it reads more like a story. A player will post their character’s intent and the result of that intent all in the same post. As a GM, I’ll still post the NPC turns, and out of combat it’ll be the same where I’d post to set the scene.

Of course, I could be way off on this, so if it doesn’t work I’ll switch it back.

About Me: I’m currently running a Western game on here, and I was running a pair of JLA games that recently closed. I had a few players drop from those games, but the main reason I closed them was I started them without really thinking them through before making the kicking them off. It wasn’t until they were started that I realized I didn’t like the idea of using full fledged characters of such a high PL without any development. Which lead me back to this game that I ran years ago, and how I enjoyed bending the old D&D rules to allow players to create their own custom fantasy characters that suited them.

Interest

So if there’s interest, I’d be curious to hear any questions/comments about what you’ve read, what type of 2012 character you’d have and the type of fantasy character you’d be learning towards.
Last edited by Sid on Sat May 26, 2012 6:06 am, edited 6 times in total.
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Re: Another World - Interest Check

Postby Captain » Tue May 22, 2012 7:33 pm

I'd totally play this!

I want to be the chick :).
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Re: Another World - Interest Check

Postby EnigmaticOne » Tue May 22, 2012 7:36 pm

I find this really interesting, especially the combat idea. Worth giving a shot.
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Re: Another World - Interest Check

Postby Captain » Tue May 22, 2012 7:37 pm

I assume it's 3e due to the discription of skills. If so...yay!
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Re: Another World - Interest Check

Postby SilvercatMoonpaw » Tue May 22, 2012 7:40 pm

Interested. I'd actually have more trouble designing the 2012 character than their fantasy powers, though. I'm really just a fantasy person at heart.

However before I make any commitments I'd really have to know more about the type of world.
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Re: Another World - Interest Check

Postby Captain » Tue May 22, 2012 7:44 pm

I'm thinking that my chick won't want to be there. Someone's big sister who dropped in to complain, then gets swept in this new world.

Instead of becoming an Amazon, she'll become a ranger. Although I'm not really clear on how thousands of hours of practice in the arts of survival, stealth and the bow would transfer...

EDIT: Maybe an Amazon ranger would make more sense...
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Re: Another World - Interest Check

Postby Nineofspades » Tue May 22, 2012 7:51 pm

I'll put up a tentative interest for now. The 'normal person brought to a fantasy world' setting dosn't always flow well, but I like how you've run the Western game, so I'd be willing to give it a shot.
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Re: Another World - Interest Check

Postby Sid » Tue May 22, 2012 8:04 pm

Yes, it's 3rd Edition, I've edited the first post.

SilvercatMoonpaw wrote:Interested. I'd actually have more trouble designing the 2012 character than their fantasy powers, though. I'm really just a fantasy person at heart.


When I ran this game before using D&D, my buddies all played themselves, so that simplified it a bit. I haven't actually tried to build a "normal" person in 3e, it might turn out that the 30pp might be a bit too much. At the end of the day, I'd rather see a character with 21pp spent that is at least interesting, so I wouldn't worry too much about the actual number of points.

However before I make any commitments I'd really have to know more about the type of world.


Is there anything in particular would you like to know? At a high level, it's a fantasy world (whether it's an alternate earth or an entirely different world) that is undergoing some changes due to a slow boiling evil that is beginning to manifest. Cults are appearing that are worshipping older gods, the non-human races are isolating themselves and arming their borders, bad mojo is in the air.

The characters themselves will first appear in the outer kingdoms far from the central power base of the human empire that is seemingly out of touch with what is going on so far from the walled capital. I don't know if that's the sort of info you were looking for, but I also don't want to spoil anything because these are all things the players will have to learn as they go.

As I mentioned in the OP, Magic is rare but not unheard of, but normal people (especially in small villages) have probably never seen it used. Magic also doesn't have to be something derived from years of study, it can be an innate ability, which is how players may know how to use it.

I know that might all seem a bit generic, but I don't want to go into too much details too early.
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Re: Another World - Interest Check

Postby Nineofspades » Tue May 22, 2012 8:07 pm

would our characters be arriving in their street cloths, with whatever they had on them? I ask because on the one hand, if your power is say archery, your kinda in trouble till you get your hands on a bow. But on the other hand, I'd actually almost prefer we just get popped over and arrive as we were. Makes for amusing situation of having to figure out your abilities. Also, because the idea that the pan-cosmic magical forces not only gave people superpowers, but also changed their wardrobe and equiptment is frankly kinda odd.
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Re: Another World - Interest Check

Postby Sid » Tue May 22, 2012 8:09 pm

Nineofspades wrote:I'll put up a tentative interest for now. The 'normal person brought to a fantasy world' setting dosn't always flow well, but I like how you've run the Western game, so I'd be willing to give it a shot.


I can see how that could be the case and I know I could have just been lucky when I ran a similar campaign years ago.

One thing that is important is that the players are special in the regards that just crossing into this world has unlocked latent abilities, abilities that they always felt that they had. There's some handwaving (the fact that they can understand the locals being the big one), but no more than in most campaigns.
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Re: Another World - Interest Check

Postby kenseido » Tue May 22, 2012 8:12 pm

I could see a guy who works at a new age bookstore as a new age healer and tai chi instructor.
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Re: Another World - Interest Check

Postby Sid » Tue May 22, 2012 8:14 pm

Nineofspades wrote:would our characters be arriving in their street cloths, with whatever they had on them? I ask because on the one hand, if your power is say archery, your kinda in trouble till you get your hands on a bow. But on the other hand, I'd actually almost prefer we just get popped over and arrive as we were. Makes for amusing situation of having to figure out your abilities. Also, because the idea that the pan-cosmic magical forces not only gave people superpowers, but also changed their wardrobe and equiptment is frankly kinda odd.


Definitely show up in what you are wearing, that's half the fun. :)

When I ran this game last time, my friends didn't know we were going to be playing it. We were at my buddy's apartment and we used it as the location of the game as well. So when the game started, they only had what they were wearing and the contents of the apartment as gear and they went ripping through the place looking for stuff. Then the owner of the apartment says "I get my gun", which stopped all of us because being Canadian people just don't have guns in condos the suburbs. Turns out he had a show piece, but it didn't work (thankfully), so he settled for a baseball bat.
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Re: Another World - Interest Check

Postby Aerlock » Tue May 22, 2012 8:15 pm

How open would you be to the regular Joe's changing race/species? I.e. the cheerleader chick is now an elven mage/rogue/druid, the jock is now an orc fighter/ranger/paladin, the nerd is now a lizardman monk/cleric/barbarian, etc.

If you're down for that consider me interested. Once recruitment opens up I'll come up with a char and submit something.

- Aerlock

P.S. Once you open up recruitment, are we to submit just the 30-40 point regular joe character or the changed character too?
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Re: Another World - Interest Check

Postby Captain » Tue May 22, 2012 8:17 pm

Playing myself... I don't think you'd allow Superman in this world of yours. :mrgreen:

Seriously though, I'm still way interested in playing a ranger - maybe an arcan ranger who inscribed magic runes into arrows as a delivery system...

EDIT: on second thought. I like the idea of organic growth. I think she'd still favor a ranged attack, but I'll just go with the flow as far as 'class' is concerned. Unless we have to pick one. Then... Definitely ranger.
Last edited by Captain on Tue May 22, 2012 8:22 pm, edited 1 time in total.
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Re: Another World - Interest Check

Postby Nineofspades » Tue May 22, 2012 8:20 pm

Alright, fair enough. I did get an idea, and I think I can run with it.

My Girl basically came from a poor as dirt family. She wasn't the brightest kid, but she was a phenomenal athlete, winning city wide, and eventually state wide completion. She was on track to go national, but hit a major setback when she failed a random drug screening for steroid use. She claims that it was just a set up by one of the other competitors to sabotage her, she also didn't have any proof, so as far as the public and the sports commission was concerned, she was just another story of a rising star who ruined their shot.


I imagine that one of her biggest personal principles is that nothing is impossible, so long as you have the determination to do it. And that would lend itself to her abilities. She'd have something of a paragon/super soldier type power set. But only so long as she kept up her determination and self confidence, and if she dosn't believe she can succeed, she can't.
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