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Incarnation (3e PL10 OOC - recruiting 2-3 new players)

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Re: Incarnation (3e PL10 OOC)

Postby Herosyndrome » Fri Aug 17, 2012 12:17 am

Lord Fell wrote:Initially, Paramour created a pink tower, but quite some time ago, dissolved the base of it and converted it into a flying pavilion.


So it was.

Sorry about that, I was the first one to refer to it as a tower, so I guess that's probably my fault.
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Re: Incarnation (3e PL10 OOC)

Postby Ysariel » Fri Aug 17, 2012 7:31 am

Noted. Sorry for the lapse. I've retconned it in my latest post. :)
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Re: Incarnation (3e PL10 OOC)

Postby Herosyndrome » Fri Aug 17, 2012 7:37 am

Ysariel wrote:Noted. Sorry for the lapse. I've retconned it in my latest post. :)


>.< I think it would take some heavy retconn to work out my mistakes.
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Re: Incarnation (3e PL10 OOC)

Postby baixiwei » Sat Aug 18, 2012 6:40 am

LF, sorry about this, it's mainly my mistake because I advertised it as a tower, I think the new players just went off what I wrote. Have we done anything that depended on it's being a tower and thus requires retconning? Or would it be OK for us to just proceed and refer to the pavilion rather than tower from now on?
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Re: Incarnation (3e PL10 OOC)

Postby Lord Fell » Sat Aug 18, 2012 7:44 am

Paramour has moved it, which is why she changed it in the first place... but I don't think it's that big a deal, in the long run.
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Re: Incarnation (3e PL10 OOC)

Postby baixiwei » Mon Aug 20, 2012 5:45 pm

Plan B wrote:"I am Thor."


I love it!

Sorry, I have no idea who the woman is either. I tried asking the internet, but it didn't know.
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Re: Incarnation (3e PL10 OOC)

Postby baixiwei » Tue Aug 21, 2012 9:42 am

I think War Prince gets at least one round fighting alone before anyone else gets there - HeroSyndrome, I'm waiting on your action.

If the rest of you are heading there please let me know the mode of transport and, more importantly, the speed, so I can figure out how long it takes to get there. It's about a mile away.
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Re: Incarnation (3e PL10 OOC)

Postby Lord Fell » Tue Aug 21, 2012 10:36 am

I don't actually know how fast I can move the pavilion. I don't think the create rules are very clear on that.

Also: Miss Canada, 2012
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Re: Incarnation (3e PL10 OOC)

Postby Herosyndrome » Tue Aug 21, 2012 10:23 pm

baixiwei wrote:LF, sorry about this, it's mainly my mistake because I advertised it as a tower, I think the new players just went off what I wrote. Have we done anything that depended on it's being a tower and thus requires retconning? Or would it be OK for us to just proceed and refer to the pavilion rather than tower from now on?


I'm still waiting to see if you approve the character changes I sent you via PM. The character sheet as it stands is pretty unplayable, which I was unaware of.
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Re: Incarnation (3e PL10 OOC)

Postby Lord Fell » Wed Aug 22, 2012 12:06 am

There are some problems with War Prince. I probably should have done this sooner, of course I don't know what the suggested changes in your PM are, so things I'm going to point out may be redundant...

Strength 4 Stamina 0 Agility 6 Dexterity 4
Fighting 2 Intellect 0 Awareness 2 Presence 2

First... what's that Dexterity doing for you? That's a rhetorical question... Dexterity is useless in M&M. It is not used for Acrobatics, or any other skill you have, although you might want to get some Ranged Skill for your Sonic Ignition power which does use Dex, but it's much cheaper to by the Ranged Combat advantage, straight skill for the power, or make the power Accurate.
Second your War God has the stamina of a couch potato. He sprinted across the waves to fight some dragons, but he's not going to do that... he's going to drown instead; he's out of breath and sinking fast.

Advantages - 7 power points
Accurate Attack, Agile Feint, Evasion, Move-by Action, Precise Attack, Leadership, Fearless

You should add your free divine languages here. Also, your free Advantage from Presence (1 for Presence 1; Presence 3 would get you a second one).

Skills - 21 power points
Acrobatics 6(+10), Athletics 6(+10), Close Combat: Unarmed 8(+10), Deception 4 (+6), Insight 4(+6), Intimidation 6(+8), Perception 4(+6), Persuasion 4(+6)

The only thing for me to note here is that Acrobatics is based of Agility, so you're at +12, or you can shave some points here.

Lightning Speed Array -- 25 power points
--Sonic Ignition: Ranged Fire Damage 10 -- 1 power points
--Agonizing Bolt: Ranged Electric Affliction 10 (Resisted and Overcome by Fortitude; Dazed, Stunned, Incapacitated) -- 1 power point
--Flurry of Blows: Multi-attack on Strength Based Damage 7 -- 1 power point
--Sonic Boom: Affliction 10, selective, (Resisted and Overcome by Fortitude; Dazed, Stunned, Incapacitated) -- 1 power point
--Sonic Hurricane: Cone Area Move Object 10, Selective, Limited to Pushing Away -- 1 power point

What's your base power here? Everything is noted to cost 1pp, which is clearly not the case. You've got one base power, which apparently costs 20pp, and 4 alternate effects so this should add up to 24.
However Your Boom and Hurricane powers would not cost 20pp, they would cost 30pp -you need to give the Affliction an Area (a +1 Extra) before you can make them selective (another +1 Extra).

Defenses - 14 power points
Dodge 12 Parry 10 Fortitude 10 Toughness 8(Impervious) Will 8

Hmmmmm.
No sir, I don't like it.
Your character seems like a melee guy to me. But, you're undercapped in melee defense (Parry 10 + Toughness 8 /2 = PL 9). Your Saves are also PL9 (Fortitude 10 + Will 8 /2 = PL9)

Your attacks are similarly lacking. I don't see anything on your character sheet that would allow you to do more than straight Strength Damage (PL4) with the multi-attack. With your melee skill of 10, that's a PL7 effect. Likewise, your ranged attacks have PL10 effects, but your accuracy is only +6 for a total PL of 8.

One of the things I do first when building a character, is figure out how the character is going to meet all of those offensive and defensive caps. Sometimes this will determine the costs of my powers (like, if I need to make them area affects, or perception range) or what my abilities and skills will be/cost. Incidentals like movement and utility powers as well as skills are purchased after I get my PL dependent numbers at cap.
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Re: Incarnation (3e PL10 OOC)

Postby baixiwei » Wed Aug 22, 2012 3:29 am

I'm running out the door to catch a plane, but I quickly read over Lord Fell's comments and they seem solid to me.

I'd prefer that we don't do any character revision in the midst of an action scene, because it would make everyone wait on the outcome if we have any back-and-forth, so I'd suggest that you just use whatever you have now - or make any revisions you think are absolutely necessary first, without need for my approval - we go ahead with the scene, and then I'll take a closer look at the build afterwards. Sound OK?
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Re: Incarnation (3e PL10 OOC)

Postby Herosyndrome » Fri Aug 24, 2012 2:02 pm

Sorry it's been awhile. Made some updates to the character sheet.

Lord Fell wrote:I don't see anything on your character sheet that would allow you to do more than straight Strength Damage (PL4) with the multi-attack.


Well he had a power on the Multi-Attack for Strength-based-Damage 7. From what I understand...if you pick up a Sword that has Strength based Damage 6, then you would add your strength of 4 to it, for +10. That's what I'm getting out of page 104 of the handbook anyway. (The idea behind it for me was the speed, momentum, of the blows would add to the damage that he could inflict without it).

Other than that, all good advice, some of it I needed to rebuild the character, thanks for the help.
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Re: Incarnation (3e PL10 OOC)

Postby Herosyndrome » Sat Aug 25, 2012 12:41 pm

Updated. Wave is what i meant btw. Also it's not something that's happening right now, it's a reference to earlier in the thread when Liam looked up at the wave and wasn't sure what to do about it.
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Re: Incarnation (3e PL10 OOC)

Postby baixiwei » Sat Aug 25, 2012 1:07 pm

HeroSyndrome, in reference to your IC post I think you need to be more precise about what you are actually doing, rather than what you are trying to do. If you are staying close to them, then they will attack you, but not head for the island. If you are so far away from them that they cannot attack you, then they won't, but they will consequently head for the island. There is really no way to get both not being attacked and also stopping them from heading for the island. Or rather - if you want to get them to chase you despite not being able to catch you, you'd need to trick them, which takes a standard action. Could you please clarify exactly how far away from them you want to go?
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Re: Incarnation (3e PL10 OOC)

Postby Herosyndrome » Sat Aug 25, 2012 3:34 pm

baixiwei wrote: Or rather - if you want to get them to chase you despite not being able to catch you, you'd need to trick them, which takes a standard action.


Ah, see, that's what I was trying to do. If it requires a standard action, just go with them attacking me.
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