There
are some problems with War Prince. I probably should have done this sooner, of course I don't know what the suggested changes in your PM are, so things I'm going to point out
may be redundant...
Strength 4 Stamina 0 Agility 6 Dexterity 4
Fighting 2 Intellect 0 Awareness 2 Presence 2
First... what's that Dexterity doing for you? That's a rhetorical question... Dexterity is useless in M&M. It is not used for Acrobatics, or any other skill you have, although you might want to get some Ranged Skill for your Sonic Ignition power which does use Dex, but it's much cheaper to by the Ranged Combat advantage, straight skill for the power, or make the power Accurate.
Second your War God has the stamina of a couch potato. He sprinted across the waves to fight some dragons, but he's not going to do that... he's going to drown instead; he's out of breath and sinking fast.
Advantages - 7 power points
Accurate Attack, Agile Feint, Evasion, Move-by Action, Precise Attack, Leadership, Fearless
You should add your free divine languages here. Also, your free Advantage from Presence (1 for Presence 1; Presence 3 would get you a second one).
Skills - 21 power points
Acrobatics 6(+10), Athletics 6(+10), Close Combat: Unarmed 8(+10), Deception 4 (+6), Insight 4(+6), Intimidation 6(+8), Perception 4(+6), Persuasion 4(+6)
The only thing for me to note here is that Acrobatics is based of Agility, so you're at +12, or you can shave some points here.
Lightning Speed Array -- 25 power points
--Sonic Ignition: Ranged Fire Damage 10 -- 1 power points
--Agonizing Bolt: Ranged Electric Affliction 10 (Resisted and Overcome by Fortitude; Dazed, Stunned, Incapacitated) -- 1 power point
--Flurry of Blows: Multi-attack on Strength Based Damage 7 -- 1 power point
--Sonic Boom: Affliction 10, selective, (Resisted and Overcome by Fortitude; Dazed, Stunned, Incapacitated) -- 1 power point
--Sonic Hurricane: Cone Area Move Object 10, Selective, Limited to Pushing Away -- 1 power point
What's your base power here? Everything is noted to cost 1pp, which is clearly not the case. You've got one base power, which apparently costs 20pp, and 4 alternate effects so this should add up to 24.
However Your Boom and Hurricane powers would not cost 20pp, they would cost 30pp -you need to give the Affliction an Area (a +1 Extra)
before you can make them selective (another +1 Extra).
Defenses - 14 power points
Dodge 12 Parry 10 Fortitude 10 Toughness 8(Impervious) Will 8
Hmmmmm.
No sir, I don't like it.
Your character seems like a melee guy to me. But, you're undercapped in melee defense (Parry 10 + Toughness 8 /2 = PL 9). Your Saves are also PL9 (Fortitude 10 + Will 8 /2 = PL9)
Your attacks are similarly lacking. I don't see anything on your character sheet that would allow you to do more than straight Strength Damage (PL4) with the multi-attack. With your melee skill of 10, that's a PL7 effect. Likewise, your ranged attacks have PL10 effects, but your accuracy is only +6 for a total PL of 8.
One of the things I do first when building a character, is figure out how the character is going to meet all of those offensive and defensive caps. Sometimes this will determine the costs of my powers (like, if I need to make them area affects, or perception range) or what my abilities and skills will be/cost. Incidentals like movement and utility powers as well as skills are purchased
after I get my PL dependent numbers at cap.