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The Perfectibilists! [3E Villains' OOC]

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Re: 4-Color Villains! [3e Recruitment]

Postby Hound » Sun Aug 05, 2012 4:35 pm

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Re: 4-Color Villains! [3e Recruitment]

Postby Nineofspades » Sun Aug 05, 2012 4:38 pm

The woodsmen best be careful where he goes swinging that ax.
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Re: 4-Color Villains! [3e Recruitment]

Postby Kevin_MacTaggert » Sun Aug 05, 2012 4:40 pm


I'm not sure you can go overboard with " Jack " :)
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Re: 4-Color Villains! [3e Recruitment]

Postby Kevin_MacTaggert » Sun Aug 05, 2012 4:41 pm

Nineofspades wrote:The woodsmen best be careful where he goes swinging that ax.

That would be an interesting confrontation - Willow and Jack ...
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Re: 4-Color Villains! [3e Recruitment]

Postby Hound » Sun Aug 05, 2012 4:44 pm

So I am wondering.

Does Teleport, and Turnabout work with Takedown vs Minions?

Remeber X-men 2 when Nightcrawler takes out the entire secret service by quickly teleporting?

Does that work here?

I took Mass Murder for non-minion surrounding Jack, but minions...
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Re: 4-Color Villains! [3e Recruitment]

Postby Kevin_MacTaggert » Sun Aug 05, 2012 4:46 pm

Hound wrote:So I am wondering.

Does Teleport, and Turnabout work with Takedown vs Minions?

Remeber X-men 2 when Nightcrawler takes out the entire secret service by quickly teleporting?

Does that work here?

I took Mass Murder for non-minion surrounding Jack, but minions...

I'd think so - Teleport is mere Movement - so using " Multi-Ports " vs. foes would be fun, but to use that against NON-Mooks would require the " Flurry " effect

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Re: 4-Color Villains! [3e Recruitment]

Postby Hound » Sun Aug 05, 2012 4:53 pm

vs Minions Teleport with Turnabout and Takedown with a standard attack works.

vs. multiple supers i have this:

"Mass Murder" Alternate Effect: Burst Area - Strength Based Damage 6: 30 ft radius, Affects Insubstantial 2, Innate (1 PP)

The "flavour" behind the attack is: Using his teleporting ability, Jack rapidly strikes everyone in a 30ft radius, and returns to his starting position

Obviously there is no selective, because Jack has never had to worry about friends.
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Re: 4-Color Villains! [3e Recruitment]

Postby Nineofspades » Sun Aug 05, 2012 4:53 pm

Kevin_MacTaggert wrote:That would be an interesting confrontation - Willow and Jack ...


An interesting fight, but I don't think I'd win it unless I fought very unfairly. Jack is immune to/able to totally avoid most of my best attacks either through his fort immunity or ability to become intangible. Furthermore, his ax can still hit me even when incorporeal, and its incurable stops my regeneration.

Best I could figure, I'd have to ambush him and then transform the wooden part of his ax, thus removing it from play. Without it, I'd stand a much better chance.
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Re: 4-Color Villains! [3e Recruitment]

Postby Hound » Sun Aug 05, 2012 4:56 pm

Quick Willow! Find a fire place, there you might find a a hot coal poker made of solid cold iron, use that to beat his brain in!

Or take a shotgun, and load the shells with rock salt. Owwie!
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Re: 4-Color Villains! [3e Recruitment]

Postby Nineofspades » Sun Aug 05, 2012 5:00 pm

Both are true, yes, but Willow wouldn't know those are his weaknesses, would she?

Its fine though. Because while Jack might be the gung ho go to killer, he's limited to killing at most, a few dozen people at a stretch. Willow can devastate city blocks on her own, or take down entire countries by routing their food supply. So While I don't stand much hope of winning in a fair fight, I'll take the consolation prize of being a far more deadly foe than he is, on the large scale.
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Re: 4-Color Villains! [3e Recruitment]

Postby Hound » Sun Aug 05, 2012 5:03 pm

Nineofspades wrote:Both are true, yes, but Willow wouldn't know those are his weaknesses, would she?

Its fine though. Because while Jack might be the gung ho go to killer, he's limited to killing at most, a few dozen people at a stretch. Willow can devastate city blocks on her own, or take down entire countries by routing their food supply. So While I don't stand much hope of winning in a fair fight, I'll take the consolation prize of being a far more deadly foe than he is, on the large scale.


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Re: 4-Color Villains! [3e Recruitment]

Postby Kevin_MacTaggert » Sun Aug 05, 2012 5:04 pm

Hound wrote:vs Minions Teleport with Turnabout and Takedown with a standard attack works.

vs. multiple supers i have this:

"Mass Murder" Alternate Effect: Burst Area - Strength Based Damage 6: 30 ft radius, Affects Insubstantial 2, Innate (1 PP)

The "flavour" behind the attack is: Using his teleporting ability, Jack rapidly strikes everyone in a 30ft radius, and returns to his starting position

Obviously there is no selective, because Jack has never had to worry about friends.

Resisted by Parry, I'd guess, like Nightcrawler's White House attack
Last edited by Kevin_MacTaggert on Sun Aug 05, 2012 5:12 pm, edited 1 time in total.
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Re: 4-Color Villains! [3e Recruitment]

Postby Hound » Sun Aug 05, 2012 5:04 pm

ooo good point
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Re: 4-Color Villains! [3e Recruitment]

Postby Hound » Sun Aug 05, 2012 6:36 pm

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Re: 4-Color Villains! [3e Recruitment]

Postby RedBstrd » Sun Aug 05, 2012 9:15 pm

Eidolon (Emmanuel St. Cloud) - PL 10 (238 pp)

Concept: Arms designer/dealer, super genius, battlesuit user

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Abilities: Strength 10 [0*], Stamina 8 [0*], Agility 3, Dexterity 0, Fighting 5, Intellect 10, Awareness 3, Presence 3

*Without battlesuit

Advantages: Accurate Attack, Benefit: Wealth, Connected, Contacts, Daze (Deception), Eidetic Memory, Equipment 5, Improved Initiative, Improvised Tools, Inventor, Languages 4, Luck 2, Move-by Action, Precise Attack (Ranged, Cover), Second Chance: Technology Skill, Skill Mastery: Technology, Speed of Thought, Uncanny Dodge

Advantages from Devices: Evasion 2

Skills: Acrobatics 7 (+10), Close Combat: Electric Shock: Affliction 10 1 (+6), Close Combat: Unarmed 5 (+10), Deception 11 (+14), Expertise: Crime 6 (+16), Expertise: Science 7 (+17), Insight 5 (+8), Intimidation 6 (+9), Perception 9 (+12), Ranged Combat: Wrist Bolters 10 (+10), Technology 9 (+19)

Skills from Devices: Investigation 8 (+18, Limited: Must see fingerprints)

Powers:
Device Battlesuit (Removable) • -21 pp
    Blast 10 Wrist Bolters (DC 25; Multiattack) • 30 pp
    AE: Affliction 10 Electric Shock (Electricity, 1st degree: Dazed, Fatigued, 2nd degree: Stunned, Exhausted, 3rd degree: Paralyzed, Incapacitated, Resisted by: Fortitude, DC 20; Accurate 2, Extra Condition) • 1 pp
    AE: Burst Area Blast 10 Explosives (DC 25; Burst Area: 30 feet radius sphere; Diminished Range 2) • 1 pp
    AE: Cloud Area Affliction 10 Hallucination Gas (Chemical; 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Unaware, Resisted by: Will, DC 20; Cloud Area: 15 feet radius sphere, Increased Range; Diminished Range 2) • 1 pp
    AE: Cloud Area Affliction 10 Nerve Gas (Chemical; 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cloud Area: 15 feet radius sphere, Increased Range; Diminished Range 2) • 1 pp
    AE: Burst Area Concealment Attack 8 Smoke Bombs (Chemical; Extra Ranks 6, Sense - Sight, DC 18; Burst Area: 30 feet radius sphere, Attack: Dodge, Increased Range, Diminished Range 2) • 1 pp
    Enhanced Stamina 88 pp
    Enhanced Strength 1010 pp
    Enhanced Trait 4 Fingerprint Scan (Investigation +8; Limited: Must see fingerprints) • 4 pp
    Feature: Quick Change1 pp
    Immunity 7 (Enviromental Conditions: All, Suffocation: All) • 7 pp
    Immunity 2 Air Filters (Uncommon Descriptor: Chemical) • 2 pp
    Impervious Toughness 1010 pp
    Protection 22 pp
    Senses 9 (Distance Sense, Extended: Vision 1, Infravision, Low-light Vision, Microscopic Vision 2: Cell-size, Radio, Time Sense, Ultravision) • 9 pp
Device Glider (Easily Removable) • -4 pp
    Enhanced Trait 2 (Advantages: Evasion 2) • 2 pp
    Flight 8 (Speed: 500 miles/hour, 1 mile/round; Platform) • 8 pp
Immunity 5 (Emotion Effects) • 5 pp
Impervious Will 11 Indomitable11 pp
Mental Quickness 4 (Perform routine tasks in -4 time ranks; Limited to One Type: Mental) • 2 pp

Equipment:
Commlink, Computer, Smart Phone • 4 ep
Private Boat (Alarm 2 [DC 25], Hidden Compartments, Navigation Systems, Reinforced: Toughness +1, Surveillance System) • 16 ep

Offense:
Initiative +14
Electric Shock: Affliction +10 (DC Fort 20)
Explosives: Burst Area Blast 10 (DC 25), 30/60/120 ft.
Grab +5 (DC Spec 20)
Hallucination Gas: Cloud Area Affliction 10 (DC Will 20), 30/60/120 ft.
Nerve Gas: Cloud Area Affliction 10 (DC Fort 20), 30/60/120 ft.
Smoke Bombs: Burst Area Concealment Attack 8 (DC Dodge 18), 30/60/120 ft.
Throw +0 (DC 25)
Unarmed +10 (DC 25)
Wrist Bolters: Blast +10 (DC 25)

Complications: Enemies (Ripsaw and Msongo), Motivation: Greed, Reputation: Criminal Record

Languages: Arabic, Chinese (Mandarin), English, French, German, Japanese, Latin, Russian, Spanish

Defenses: Dodge 10, Parry 10, Fortitude 9, Toughness 10 (Impervious 10), Will 11 (Impervious 11)

Power Points: Abilities 48 + Powers 106 + Advantages 25 + Skills 38 (76 ranks) + Defenses 21 = 238

Build Notes: Eidolon has few overt superpowers outside of his battlesuit but still is quick-witted and knows how to fight. A number of his ranged attacks have diminished range, indicating that they are thrown (the 30 foot range increment seems appropriate despite the fact that mechanically each of the powers had a range increment of 40-50 ft.). Eidolon's helmet has built-in sensors that analyze the fingerprints he sees and then his armor's computer displays any criminal or public records the individual has. The ability operates at a distance, but if someone is wearing gloves then he cannot find out about them. This ability is represented by his Fingerprint Scan power above and is patterned on what Nite Owl II's goggles do in the movie version of Watchmen.

Other than that, he's a fairly straight-forward pastiche of Iron Man and Green Goblin.

I used Hero Lab for the math. I used a variant of the build for the game The World is Yours (3e), which halted during the first scene when the GM went AWOL.

Background: Emmanuel St. Cloud grew up in Montreal, Canada in a family of educated French Alsatians. His early life was unremarkable - devoid of the unusual or tragic. Shortly after he enrolled at the university, his parents were both killed by stray gunfire when a botched bank robbery turned into a firefight with an undercover police officer. Emmanuel retreated emotionally from his peers and friends, dedicating himself solely to his studies. By the time of his graduation, he was a gifted engineer and scientist - who ironically made some breakthroughs in arms development. Seeing potential for lucrative profits, he began selling his weapons to the highest bidder inside and outside of the country.

His initial profits funded further research and St. Cloud began developing his own line of robotics. An inter-governmental raid nearly shut down his operations, but he was able to flee the scene because an informant tipped him off ahead of time. Emmanuel went on the run and spent two years perfecting his battlesuit. Since he no longer had a lab of his own and his funds were being closed off, he spent that time in countries like Syria and Libya, where he could improve their laboratories and trade various weapon designs for safe haven, funding, and undisturbed research. Once his armor was complete, he used fake passports to relocate to North America and secretly adopted the persona of Eidolon for his new criminal career. His first criminal act upon returning was to follow a lead to the laboratory that acquired his weapons research (from when the government raided his laboratories) and destroy the facilities, killing a dozen researchers and guards. Eidolon then began to design new weapons for some of the criminal elements of various American and Canadian cities to finance the rebuilding of his personal fortune. One of clients purchased a series of cybernetic implants/nano-augments and adopted the persona of Ripsaw. This sale turned out poorly for Eidolon because Ripsaw decided to test out his new weaponry by killing his ex-girlfriend, who was a kindergarten teacher, and all of the children she taught. The high profile crime attracted attention from a team of superheroes, who not only caught Ripsaw but also wanted to track down his designer. Eidolon was arrested (for the murders and arms dealing) mere hours later by the hero Msongo.

St. Cloud was in prison for 6 years before engineering his escape. Now in command of his recovered battlesuit, his goal is to locate Ripsaw and then execute him for leading to Eidolon's arrest. Knowing that his battlesuit was slightly dated and operating at a less impressive level than when we was first captured, he suspected that he needed time to rework the suit before he can face his foe. Consequently, he took the time to update his devices and foster new ties with supervillains, once again operating out of Syria in a shared base with Hazard. Eidolon financed his repairs by supplying the Syrian army with a new line of weaponry to be used against its citizens, though Eidolon doesn't care about the politics of the Arab Spring uprising. With international intervention into Syrian affairs - or the defection of the Syrian army to opposition forces - a distinct possibility, St. Cloud is working to relocate his base to a different unstable, autocratic nation.

After rebuilding his suit and weaponry and looking for opportunities to finance construction of a new base, he became involved in a plot to steal $100 billion in gold, which would compensate him for his time behind bars and rebuild his arms manufacturing assets.

Personality: Emmanuel is cold and calculating. On the surface he lacks most identifiable human emotions. Though he doesn't have much of a code of conduct, he angers slowly and views senseless violence, crime, and property damage as unnecessary and excessive. He feels no need to hold to any promises that he makes and is motivated both by his greed and his desire to have complete freedom to do as he wishes.

Friends and Foes wrote:
Hazard (Arabic: az-Zahr) - Hazard is an Arab super villain and one of Eidolon's acquaintances from his time in Syria. His super villain name comes from a word that means both "chance" and is the name of a flower. Hazard draws on both of these elements: he has plant mimicry and luck control. Hazard and Eidolon are on friendly terms. Following his escape from prison, Eidolon renewed ties with Hazard by hiding out in Syria. While Eidolon has supplied the Syrian army with new weaponry to suppress the Arab Spring uprising, Hazard is playing both sides to see who emerges victorious.

Msongo - Msongo began life as a cheetah in Zambia until he was "uplifted" (given humanoid characteristics) by Dr. Simian and sent to wreck havoc in Freedom City. While the physical procedure was a success, Msongo did not harbor any hatred for humanity and agreed to Dr. Simian's proposal only out of curiosity regarding urban life. Msongo soon found his place among the world's superhero community. He is a mutant cheetah-human hybrid with strong physical attributes, claws, super senses, and super speed.

Ripsaw - Ripsaw was the son of a wealthy Korean entrepreneur. After Eidolon added some cybernetic implants and nano-augments into the man, he can now alter the molecular composition of his body. This grants him the ability to shape his hands into claws, perform minor elongation, harden his skin, and heal himself. He is modeled after Warblade from WildC.A.T.S.
Last edited by RedBstrd on Sat Nov 03, 2012 2:54 am, edited 6 times in total.
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