[3e] Batch 9 [OOC]

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Re: [3e] Batch 9 [Recruitment Open]

Postby Bluecross » Wed Aug 01, 2012 8:05 am

Name: Helen Bridge // Crusher

Concept: A young woman who transforms into a massive stone-and-earth monster. She has a fear-related semi-controlled transformation - if she’s afraid, she will transform (involuntary), if she’s not afraid she can transform, but it’s a little difficult.

Helen Bridge, when transformed, becomes ‘living rock’ – a brief whirlwind of dust and dirt (or whatever is in the local environment) and then: The hulking hero arises! She ‘absorbs’ whatever earth materials are around, transforming her body into living stone or earth (or concrete, or whatever is present). So she may appear slightly different in physical consistency, and also in her basic colors, depending on what exactly she is made up of (soil, sand, concrete, stone… etc).

Background:
Helen’s mother died in slightly mysterious circumstances when she was very young, and she was raised by her father, a hard-bitten newspaperman who left his high-profile job in Denver, to run the local rag in a peaceful small town, so he could bring her up in nice environment. Helen grew up as the slightly geeky kind of girl who plays the cello, reads a lot, and asks smart, penetrating questions that go over most people’s heads.

After High school Helen went to college in Denver, graduating with distinction and finding work as an investigative journalist. She has produced a number of reports and articles, making a few enemies along the way, including several large corporations, some right-wing extremist groups building survivalist complexes in the mountains, as well as lax local police commanders and corrupt politicians.

About a year ago she took a few months off and went back home. Dad was getting on, and Helen needed to clear her head - and let things cool down in Denver a bit. It was nice to be back home, and sleep in her old room. Dad had kept it pretty much like she had left it when she went to college. Lying in her bed, Helen drifted off to sleep that first night with the battered teddy-bear her mother had given her many years ago tucked under one arm.

That night Helen had a nightmare, a vivid dream where she was stomping at night through the forests around her town, desperately searching for something or someone. She felt huge and powerful in her dream, easily pushing aside trees and boulders, yet at the same time absolutely terrified inside, running away from something and at the same time looking for someone.

The next few nights she had basically the same nightmare, different only in minor details. For a while she thought they were just nightmares, until the rumors of Bigfoot, or something even stranger, started running around town. Doing a bit of investigation Helen found that the locations of some of the sightings matched places she’d seen in her ‘dreams’. That was weird enough, but worse was to come:

One night she had a particularly vivid dream in which she smashed up a mining camp, looking for someone, crunching through portable cabins, overturning pickups and throwing a bulldozer down the mineshaft in frustration. To her horror, the next day the whole town was a-buzz with stories of how a ‘rock monster’ had trashed the mining camp. They were no dreams - Helen was the monster!

As time went on Helen began to gain more conscious control of her dreams, and the monster no longer went on night rampages but instead peacefully roamed the far forests and quiet places. More importantly than that, Helen had realized what she had been looking for. Her mother.

Her memories of the day she lost her Mom were fragmented and unclear – she was very young – but one strong impression remained: her terror when she realized her mother was gone, and she was alone. At least one good thing had come of this trip. Helen understood that the insecurities driving her, and the fears that sometimes paralyzed her, stemmed from the trauma of losing her Mom. She determined to dig into that when she had the chance. What had happened that day in Denver?

There was one other Big Thing she had to sort out first, though. What was she going to do with her powers? Being by nature a bit of a crusader for the underdog and the oppressed, the idea of using her abilities to do some good really appealed to Helen. But her experiences in journalism had made her very skeptical of anything to do with politics and government work. So joining one of the super-hero teams didn't really appeal to Helen. She was still tossing her options over when her Dad gave the package: 'This came in the mail for you, the other day'.

A mystery package with a DVD - well, Helen was used to that sort of thing, getting the real dirt on corrupt corporations and politicians often involved inside, anonymous, sources. But what was on the DVD was not at all what she expected. For a moment she sat, stunned. Whoever it was, they had confirmed the uneasy feeling that had been at the back of her mind ever since she'd picked up The Form. Her path was set now. Helen snapped the DVD, her mind already beginning to think about what might come next....


Complications

Normal Identity
Helen Bridges is also 'Crusher', a 9 foot tall monster of stone and soil. Under normal circumstances Helen can choose to transform with a move action; if she is very afraid her transformation is involuntary (i.e. she will transform whether she wants to or not)

Obsession
Helen is determined to find out what happened to her mother. One day she was just gone from Helen's life. Her Dad just won't talk about it, and not knowing has messed with Helen's mind. Now she's going to investigate and learn what happened.


Enemies
Helen's sometimes crusading work as an investigative journalist has made her a few enemies - mainly people involved in shady business and pork barrel politics. While none of them would go so far as to try to kill her - she hopes! - they would be more than happy to see her in trouble, discredited or worse.



Name: Helen Bridge // Crusher PL: 8 PP: 120

Image




Age: 24 Height: 5’6” / 9’ Weight: 100lbs / 800 lbs

Hero Points: 1

STR 0 / 8
AGL 0 / 0
DEX 0 / 0
FGT 0 / 6
STA 0 / 8
AWE 2 / 2
INT 4 / 4
PRES 1 / 1

Abilities 14 + Powers 75 + Advantages 11 + Skills 10 + Defenses 10 = 120 pp

Defense [10pp]

Dodge (AGL) 6

Parry (FGT) 6

Fortitude (STA) 10

Toughness (STA) 10 (Impervious 9)

Will (AWE) 6


Offense

Initiative: +0

Unarmed: +8 10 Damage; Toughness; DC25



Advantages [11pp]
Fast Grab
Improved Grab
Improved Hold

Close Attack 2
Accurate Attack
All-out Attack
Power Attack
Takedown
Startle

Ultimate Effort: Toughness


Skills [10pp]
Expertise: Journalist (INT) 2 +8
Investigation (INT) 2 +8
Perception (AWE) 2 +6
{the above Skills are available to Helen in her Normal Identity}

Intimidation (PRES) 4 +9



Powers [75pp]

Alternate Form: Heroic {Move action to transform: -1pp}
Unrecognizable: Feature 1 - No-one can tell that Helen and Crusher are the same person. If anything, Crusher looks and sounds male.

Nature of Earth [64pp]
Enhanced STR 10 [20pp]
Enhanced STA 10 [20pp]
Enhanced FGT 6 [12pp]
Impervious Toughness 9 [ 9pp]


Super-Strength Feats [3pp]
AE: ‘Earthquake’ : Burst Area Damage 10 [Selective; Limited: Both Crusher and targets must be in contact with the same solid surface] {20pp} [1pp]
AE: ‘Groundstrike’: Burst Area Affliction 10 [Fortitude: Vulnerable/Defenceless] [Limited Degree; Limited: Both Crusher and target must be in contact with the same solid surface] [1pp]
AE: ‘DustStorm’: Cone Area Affliction 10 [Will; Dazed/Stunned/Incapacitated] [1pp]


At one with the Land [9pp]
Teleport 5 [900/500/250/120/60 feet; Turnabout: Limited; Fades; Medium: earth, rock, sand, concrete must connect the origin and destination. Crusher can’t ‘switch’ mediums during a teleport – so teleporting from the grounds outside to inside a building wouldn’t work unless it has a dirt floor] [5pp]


Tremorsense [Touch: Ranged: Extended Range: Acute (Tactile); Flaw: sensor and sensed must both be touching the same surface ] [3pp]

Regeneration 4 [2pp]
[Flaw: must be in contact with rock/earth/soil/bare concrete] {1pp/2 ranks }
** Regenerate on Rounds 2 / 5 / 7 / 10 **
Last edited by Bluecross on Thu Aug 02, 2012 7:55 pm, edited 7 times in total.
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Re: [3e] Batch 9 [Recruitment Open]

Postby Walking Dad » Wed Aug 01, 2012 4:19 pm

AQUARIAN

Image

PL8/120pp

ABILITIES
Strength 8, Stamina 9, Agility 2, Dexterity 0, fighting 4, intellect 1, awareness 2, presence 2

OFFENSE
Initiative 2
Unarmed +8, close damage 8

DEFENSE
Dodge 7, parry 7
fortitude 9, toughness 9
will 7

ADVANTAGES
Agile Feint, All out attack, Close Attack 4, Improved Critical: Unarmed 2, Improvised Weapon 1, Favored environment: underwater, Luck 2, Power Attack

SKILLS
Athletics 4 (+12), Deception 4 (+6), intimidation 4 (+6), insight 4 (+6), perception 6 (+8), persuasion 6 (+8)

POWERS
Deep adaption
Movement 1 (Environmental Adaptation: Aquatic) - 1pp
immunity (cold, pressure, suffocation underwater) - 4pp
Senses (low light vision) - 1pp
Swimming -6pp
AP- Leaping - 1pp

Marine communication: comprehend 2, speak and understand animals, limited to aquatic life - 2pp

Water Weapons
Reach 4, Split 1, Variable descriptor 1 on unarmed strike - 6pp


POWER POINTS
Abilities 56 + defenses 13 + advantages 13 + skills 14 + powers 22 = 120/120

COMPLICATIONS
Identity: Christopher Mason.
Secret: Former thief and con man, never convicted, but the local police knows about his activities and being a suspect in multiple cases
Weakness: Prolonged exposure to (dry) heat can make him fatigued and finally exhausted. This fatigue levels cannot be regained until moving to a cooler place or immersed into water.

Background:
Christopher "Chris" Mason comes from a troubled family. Oldest of three, his father left them when his baby sister was born. His mother tried her best, but depressions and hard work pushed her into alcoholism. Becoming a semi-functional alcoholic, his mother was able to keep their home and some food on the table, but not much more.
Chris started to lie about her family, scamming people to get some new clothes and was in more than one fight to protect the "family honor". He was shocked when his mother died in an accident and the children where put into different foster families.
He became adapt at "behaving" while with his "family", but quickly learned that one has to provide for his own, establishing himself as a thief and con artist.
Selling the wrong item to the right person, he was never been expected to receive the money for his work. Dodging bullets and finally hiding in a pond, he felt strange, the stress activating his latent powers, and lost consciousness. As he awoke, he got the ability to survive the pressure of the depths and to communicate with sea life.

Edit: added some "meat" to the complications.
Last edited by Walking Dad on Thu Aug 09, 2012 12:47 am, edited 4 times in total.
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Re: [3e] Batch 9 [Recruitment Open]

Postby insaniac99 » Wed Aug 01, 2012 4:48 pm

I'll have my Martial Artist (I'm thinking the obvious powers would be invisibility and regeneration) up this weekend, if not by Friday night.

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Re: [3e] Batch 9 [Recruitment Open]

Postby kirinke » Wed Aug 01, 2012 5:20 pm

Alrighty Millennium. Background and Character edited. See whatcha think.

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Re: [3e] Batch 9 [Recruitment Open]

Postby Herosyndrome » Wed Aug 01, 2012 5:58 pm

I'll have a background up with this soon. If anyone has any suggestions I'm open to them, as well as if anyone notices any rule fails on my part, please feel free to point them out. Thank you.

Nimbus
Character Concept: A teenager living in a suburb who suddenly gets super powers, which he finds incredibly lame.
Character Quote: "Great. I turn superhero and get the gayest power ever." "What are you talking about? I'm an over glorified night light."

PL 8 = 120 points
Abilities 18 + Advantages 9 + Skills 18 + Powers 60 + Defenses 15 = 120 power points

Abilities - 18 power points
STR 1 STA 2 AGL 2 DEX 0
FGT 0 INT 1 AWE 2 PRE 1

Advantages - 7 power points
Accurate Attack, All-out Attack, Benefit (Bright Future, Wealth 1), Evasion, Improved Aim, Power Attack,

Skills -21 power points
Acrobatics 6(8) Athletics 6(7), Deception 5(6), Insight 2(4), Perception 4(6), Persuasion 6(7), Ranged Combat: Light Powers 8(8), Stealth 3(5)

Powers - 52 power points
Nimbus of Light: Feature 1 (Always surrounded by a aura of pale blue light, not noticeable during the day); Flight 7 -- 8 power points

Blinding Bursts: Perception Area Cumulative Affliction 8 (resisted by Dodge, Overcome by Fortitude; Visually Impaired, Visually Disabled, Visually Unaware), Limited to Vision -- 16 power points
--A.E. Laser Beam: Ranged Damage (Laser) 8 -- 1 power point
--A.E. Laser Burst: Burst Area Damage (Laser) 8 - 1 power point

Photonic Shield: Protection 8, sustained -- 8 power points
--A.E. Reflective Light: Deflect 8, Reflect, limited to energy powers -- 1 power point

Healing Light: Healing 8 -- 16 power points

Defenses - 22 power points
Dodge 6 Parry 6 Fortitude 8 Toughness 2 Will 8

Complications
Self-Conscious: Nimbus really doesn't have any respect for his own super power. Because that's true to himself he also feels that other people don't.
Disfigurement: Even though his Nimbus gives him a sort of power aura that's likened to angels and benevolent deities, he still has to be careful about what kinds of environment he goes into least someone notice his aura.
Relationship: Nimbus has a very loving family, who only wish the best for him. He's ashamed of not telling them about his powers. Somehow he's avoided them noticing that anything is wrong with him and now with that strange message...it hurts him to think what this will do to that relationship.
Power Loss: Little does Nimbus know, he's actually got to be around light for a period of time to charge his batteries, never having to had spent a lot of time in darkness he doesn't know that doing so might have an effect on his abilities.


Appearance
Eric is tall and lean, with very little body fat and a head of short red hair. He tends to dress very casually, in loose fitting clothes, and has a light tan. His face and arms are covered with freckles, but his strong jaw and handsome features make up for his more ginger like appearance. Most people who see him tend to think that he seems to glow, like he has a powerful aura about him, and they're right. In total darkness he glows a pale blue, all around his skin, he radiates light.

Personality
Despite his status--as what some people would call a jock--he actually is quite shy around people and somewhat soft spoken. He doesn't have a fear of speaking, but is self-conscious about his looks and now his powers. He tires his best to get along with people and earnestly believes in the goodness of mankind.

Background
Eric Mannings grew up in a suburban home, with four bedroom, a living room, sitting room, kitchen, foyer, guest bathroom, guest bedroom, backyard with a pool and spa. Saying that he was well off, maybe a little more well off then others around him, might be an understatement of some kind. Still, he wasn't by any means a rich kid, he didn't have credit cards in his name, didn't walk around like he owned the place.

He got good grades, and in high school, not great, but pretty good. When he got to high school he joined the swim team, and was pretty damn good at it. He was something of a star, people were talking about colleges all of a sudden; Talking about what his future might be like, where he was going to go, whether or not he was going to go for a swim career. It was overwhelming. He didn't know.

Just as high school finished up, and everyone was getting onto him about where he was going to go and what he was going to do with his life, his powers, manifested. It happened in a moment of stress for him; He was taking a late night walk through the neighborhood when he was mugged. Actually mugged. In his neighborhood. He was shocked, he tried to tell the guy he didn't have his wallet, he didn't have anything, stop pointing the knife at him, and then he lunged forward and Nimbus put his hands up and a bright light flashed in front of him, burning bright and blinding. When the light faded the mugger was on his hands and knees, he had dropped his knife, and was looking for it. Nimbus took the opportunity to take off.

Over the next year or so he worked on developing whatever powers he had; He knew about the supers, he knew that he would have to turn himself in. He almost felt relieved. Maybe he wouldn't have to explain himself--He wouldn't have to make a decision about where he was going to go with his life. Life had made it for him. But then, then he got the video, and things changed.
Last edited by Herosyndrome on Fri Aug 17, 2012 8:30 am, edited 4 times in total.
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Re: [3e] Batch 9 [Recruitment Open]

Postby ursinethemadbear » Wed Aug 01, 2012 6:51 pm

TRANSPORT, Calvin Banner
Power Level 8/ 120 points
Abilities: 40 + Advantages: 5 + Skills: 7 + Powers: 54 + Defenses: 14 + Total: 120 total

Concept: Portal Creater
Description: Calvin is an average looking young man with an open friendly smile.
Age: 18 Sex: Male Height: 6'1" Weight: 174 lbs Hair: Brown Eyes: Brown

Abilities: 40 points
Strength: 2 Stamina: 4 Agility: 2 Dexterity: 2
Fighting: 6 Intellect: 2 Awareness: 2 Presence: 0

Advantages: 5 points
All-Out Attack, Improved Initiative, Jack-Of-All-Trades, Move-By Action, Power Attack

Skills: 7 points
Athletics 4/+6, Persuasion 6/+8, Stealth 4/+6

Powers: 54 points
Create Portals:54 points total
  • Reach Through Portal • 10 points
    [Elongation]: 6, Indirect 4, 250' distance
  • Stand On Portal • 2 points
    [Flight]: 2, Platform, 8 mph/ 120' per round
  • Jump Through Portal • 20 points
    [Teleport]: 5, Accurate, Change Direction, Change Velocity, Increased Mass(200 lbs) 2, Turnabout, 900' distance
  • AE Long Range Portal • 1 point
    [Teleport]: 6, standard action, Accurate, Change Direction, Change Velocity, Extended, Portal, Tiring, 120 miles
  • Block Attacks • 20 points
    [Deflect]: 10, close, redirect, reflection
  • AE Portal's Edges and Shields • 1 point
    [Damage]: 10
    [Enhanced Advantages]: 2, Evasion 2
    [Enhanced Defenses]: 8, Dodge +4, Parry +4

Defenses: 14 points
Dodge: 4/6-10, Parry: 0/6-10, Fortitude: 2/6, Toughness: --/6, Will: 8/10

Offense:
Initiative: +6
Unarmed: 2, +6 attack
Portal's Edge: 10, +6 attack

Complications:
Motivation- Doing Good
Impulsive

Calvin never figured on something like this happening to him. His plans were fairly simple. Finish high school, go to college, get married, have a life. Becoming a super changed all that. As he began to discover the extent of his abilities, Calvin figured he would be a shoo-in for recruitment to a 4Color team. It seemed great, decent pay, a chance to be famous, and some excitement, all while really helping people.
Then he got that message. What if it was right, and the whole registration thing is just enslavement. It wouldn't hurt to check into this a little. He could always register later, its not like anyone else knew he was a super anyway.
Last edited by ursinethemadbear on Fri Aug 03, 2012 12:34 am, edited 1 time in total.
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Re: [3e] Batch 9 [Recruitment Open]

Postby Bluecross » Thu Aug 02, 2012 5:50 am

Looks like a neat roster of potential PCs... Every build has some really cool ideas in it.

Full Build up... one more pp to spend... :D
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Crusher - Batch 9

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Re: [3e] Batch 9 [Recruitment Open]

Postby Millennium » Thu Aug 02, 2012 11:08 am

Hi folks,

As I've said in the other game I'm recruiting for, sorry for the lack of activity. Been a busy week. I'll be away from a computer from tomorrow lunch-time (UK time) until Monday evening so expect a little lull over the weekend. I'll try to have a look over things tonight and pass comment if I can. If you haven't heard from me, don't worry I will get back to you :-D

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Re: [3e] Batch 9 [Recruitment Open]

Postby Millennium » Thu Aug 02, 2012 1:59 pm

kirinke wrote:COMBAT
Dodge 2/4, Parry 2/4, Fortitude 2/4, Toughness 2/8 (Protection), Will 4
PP 12


Are you sure you're happy with all your saves being below PL? I'm not against it, in fact I positively encourage it to make sure characters have weaknesses, but there's nothing stopping you getting everything up to PL level. If you're happy with it so am I.

kirinke wrote:Skills


Can you clarify your skills please? Are those the total ranks, or just the ranks you've put in? Can you also clarify some things, like what is Expertise 8? Expertise in what? Also, I can buy from the background that, with a high intelligence she's become quite the specialist.... but I'm not really buying how she's become reached a comfortable professional level in business, science, law AND law enforcement, history, Military structures, criminal activity and a level of streetwise nous?

No problem with a character having high levels of expertise, apparently beyond human, but a hacker who graduated high school at 6 and took the time to get 3 PhDs by 17 is not a master criminal.

kirinke wrote:Hyper Magnetism Control 8


Help me out here. What is "Hyper Magnetism"?

kirinke wrote:DEF Energy Control (Electricity Shapable Area/Precise) 8
AP Remote Sensing 8 (sight/hearing) limited to machine interfaces/electronic interfaces
AP Communication 6 (Mental, includes machines/Electronics Radius Anywhere) DAP Comprehend Machines/Electronics 2
AP Comprehend Languages 6 (Read all/Speak All/Understand all/Your Understood )
AP Senses: Detect electrical flow (acute/analytical).
AP Teleport 8 (Accurate/Affects others)
AP Hypermagnetism 8: Move object, precise
AP Lightning Speed 8
PP 32


A few things to clarify here. What does DEF mean? Is that supposed to be Dynamic Effect? Also, I assume the area shapeable is supposed to be a Blast?
Does the remote sensing limit mean you can only see / hear through things like a computer monitors and such?
Your communication means you can communicate through machines to other people?
You have a DAP, which can only be legal if the main effect is dynamic?
Tell me how the effect lets you Teleport

kirinke wrote:Independent Powers
02PP Movement 1 Cyberspace/Affects others
05PP Morph 1 (Any Humanoid)
01PP Remote: Can turn or turn off any electronic/machine in a 30 foot radius
01PP Machines Like her: Machines don't break or malfunction when she's around
PP 9


I'm not really following a lot of this.
What's movement through Cyberspace and how does it affect others?
How does the Morph power tie in to the rest of her power set?
I assume by any electronic/machine you mean things like tvs and other things that depend on remote signals. You wouldn't be able to turn off the control panel for a nuclear reactor for example.
Is Machines like her a feature? If so I'm assuming it's for flavour. Like here car has never broken down etc.

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Re: [3e] Batch 9 [Recruitment Open]

Postby Millennium » Thu Aug 02, 2012 2:01 pm

darkslayer wrote:Here is my submission:

Richard Moss AKA Fallout



Looks pretty clean to me.

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Re: [3e] Batch 9 [Recruitment Open]

Postby Millennium » Thu Aug 02, 2012 2:02 pm

Bluecross wrote:Name: Helen Bridge // Crusher


Another clean build as far as I'm concerned :-)

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Re: [3e] Batch 9 [Recruitment Open]

Postby Millennium » Thu Aug 02, 2012 3:13 pm

Walking Dad wrote:AQUARIAN


I like the build for AQUARIAN, he fills the Powerhouse / Paragon niches somewhat. My only issue with him is the same one I have with any water-based character - I'd be worried that the game wouldn't spend enough time near aquatic environments etc. to make full use of all the character's abilities.

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Re: [3e] Batch 9 [Recruitment Open]

Postby Millennium » Thu Aug 02, 2012 3:17 pm

Herosyndrome wrote:Benefit (Bright Future)


What is this benefit?

Herosyndrome wrote:--A.E. Reflective Light: Deflect 16, Reflect, close range, limited to light effects, redirect -- 1 power point


Like with AQUARIAN, I'd be slightly concerned that this might not come up so often in a game... but it's not bad.

Other than these questions, I think Nimbus is a pretty good build

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Re: [3e] Batch 9 [Recruitment Open]

Postby Millennium » Thu Aug 02, 2012 3:22 pm

ursinethemadbear wrote:
Powers: 54 points
Create Portals:54 points total
  • Reach Through Portal • 10 points
    [Elongation]: 6, Indirect 4, 250' distance
  • Stand On Portal • 2 points
    [Flight]: 2, Platform, 8 mph/ 120' per round
  • Jump Through Portal • 20 points
    [Teleport]: 5, Accurate, Change Direction, Change Velocity, Increased Mass(200 lbs) 2, Turnabout, 900' distance
  • AE Long Range Portal • 1 point
    [Teleport]: 6, standard action, Accurate, Change Direction, Change Velocity, Extended, Portal, Extended Only, 120 miles
  • Block Attacks • 20 points
    [Deflect]: 10, close, redirect, reflection
  • AE Portal's Edges and Shields • 1 point
    [Damage]: 10
    [Enhanced Advantages]: 2, Evasion 2
    [Enhanced Defenses]: 8, Dodge +4, Parry +4


I assume "Stand On Portal" Is like a solid disc that he stands on? Hate to be a nit-picker, but that's technically not a portal :-)

Could you give me a fuller description of Portals Edges and Shields?

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Re: [3e] Batch 9 [Recruitment Open]

Postby Walking Dad » Thu Aug 02, 2012 3:49 pm

Millennium wrote:
Walking Dad wrote:AQUARIAN


I like the build for AQUARIAN, he fills the Powerhouse / Paragon niches somewhat. My only issue with him is the same one I have with any water-based character - I'd be worried that the game wouldn't spend enough time near aquatic environments etc. to make full use of all the character's abilities.


I spent his last remaining PP.

Only 6 pp are spent on things working only in water or with aquatic life, so he should still be effective on land :)
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