Star Wars: The Old Republic OOC and Rolecall recruiting 2-3

This forum is the place for Mutants & Masterminds Play-By-Post games. Please read the M&M Game Room rules before starting or joining a game. Enjoy!
User avatar
Nineofspades
Luminary
Luminary
Posts: 2818
Joined: Thu Sep 30, 2010 11:37 am

Re: Star Wars: The Old Republic OOC and Rolecall

Postby Nineofspades » Mon Apr 15, 2013 3:53 pm

Nah, I totally get what your going for.

Granted though, Tara isn't in the mood for such things at the moment, and one should tread lightly. Else, she might end up stealing his lightsaber. Or kidneys

kenmadragon
Mastermind
Mastermind
Posts: 2320
Joined: Sun Sep 09, 2012 6:55 pm

Re: Star Wars: The Old Republic OOC and Rolecall

Postby kenmadragon » Mon Apr 15, 2013 4:33 pm

Though with Bombaatu going, I do have to wonder as to our current line up.

I mean, we have Azdaon played by me, Senya played by kirinke, and Tara played by Nineofspades.
Biophilia is gone, so Kyp is dead. Mr. United has disappeared, so Dean is an NPC. Bombaatu is dropping out, so Gizmo is up in the air. I don't think Belial666 has posted in a while, so Valera seems to be out, though she apparently mind tricked the destroyer gunners into firing on the dreadnaught, though I'm not sure if catsi was merely puppeting her then or not.

User avatar
catsi563
Cosmic Scion
Cosmic Scion
Posts: 5816
Joined: Thu Jul 21, 2005 7:57 pm
Location: The dark side of the Moon
Contact:

Re: Star Wars: The Old Republic OOC and Rolecall

Postby catsi563 » Mon Apr 15, 2013 5:10 pm

NPCing unfortunately. bel had come back and I left a couple of options for her to do something with Valera but she never posted after that.

So I npcd her and gave her the trick that helped get the group free.

Ill probably have Dean take a sabatical running supplies to Balmora or something with the War starting to go from cold to hot as the group will find out the republic will need expert pilots.

Ill look for another 2 players get it down to 5 and keep the group tighter and focused.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

The Litterbox

http://www.fanfiction.net/~catsi563

kirinke
Cosmic Scion
Cosmic Scion
Posts: 5201
Joined: Sat Sep 29, 2007 8:14 pm
Location: Behind the mayo, to the left of the cheese, next to the mystery meat leftover from last week

Re: Star Wars: The Old Republic OOC and Rolecall

Postby kirinke » Mon Apr 15, 2013 5:16 pm

Heh. Bombaatu, I'm sure if you ask Catsie, he'll letcha roll up another character for consideration if you want to continue playing with us. You're a solid player, but sometimes some concepts are just hard to get a handle on.

User avatar
Bombaatu
Paragon
Paragon
Posts: 3127
Joined: Mon Dec 27, 2004 1:29 pm
Location: Austin, TX

Re: Star Wars: The Old Republic OOC and Rolecall

Postby Bombaatu » Mon Apr 15, 2013 5:29 pm

I could take over Dean & gizmo could be an NPC...

User avatar
Nineofspades
Luminary
Luminary
Posts: 2818
Joined: Thu Sep 30, 2010 11:37 am

Re: Star Wars: The Old Republic OOC and Rolecall

Postby Nineofspades » Mon Apr 15, 2013 5:31 pm

I don't think Tara ever refered to any other party members as Jedi, at least, not out loud. Maybe I'm mistaken though.

User avatar
catsi563
Cosmic Scion
Cosmic Scion
Posts: 5816
Joined: Thu Jul 21, 2005 7:57 pm
Location: The dark side of the Moon
Contact:

Re: Star Wars: The Old Republic OOC and Rolecall

Postby catsi563 » Mon Apr 15, 2013 5:32 pm

No specific objections persay barring mr United having an objection to the character he created bein g used in suich fashion.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

The Litterbox

http://www.fanfiction.net/~catsi563

kirinke
Cosmic Scion
Cosmic Scion
Posts: 5201
Joined: Sat Sep 29, 2007 8:14 pm
Location: Behind the mayo, to the left of the cheese, next to the mystery meat leftover from last week

Re: Star Wars: The Old Republic OOC and Rolecall

Postby kirinke » Mon Apr 15, 2013 5:36 pm

Nineofspades wrote:I don't think Tara ever refered to any other party members as Jedi, at least, not out loud. Maybe I'm mistaken though.


I thought you did. I might have been mistaken. Still, Senya is used to people thinking them Jedi and while she can't exactly read minds (yet), she's probably pretty good at gauging the feelings/thoughts of others based on long experience. I'll amend the post though, to take the fact that she probably didn't exactly hear Tara say she thought they were Jedi.

kenmadragon
Mastermind
Mastermind
Posts: 2320
Joined: Sun Sep 09, 2012 6:55 pm

Re: Star Wars: The Old Republic OOC and Rolecall

Postby kenmadragon » Mon Apr 15, 2013 5:59 pm

Meh. I like playing Azdaon, so no worries of me ever zoning out to drop off the roster. Though I am wondering about when catsi will update about that huge post i made while listening to the entire LotR soundtrack (all three movies, in the middle of the night. What a trip)

kirinke
Cosmic Scion
Cosmic Scion
Posts: 5201
Joined: Sat Sep 29, 2007 8:14 pm
Location: Behind the mayo, to the left of the cheese, next to the mystery meat leftover from last week

Re: Star Wars: The Old Republic OOC and Rolecall

Postby kirinke » Mon Apr 15, 2013 6:06 pm

Lol. Don't worry about it, you're a good player and the posts do suit the character to a T.

Senya, I'm still getting a handle on, but I think she really isn't the meditative sort. She's more likely to go out and hit something than meditate. Or take her frustrations out on some poor hapless target-droids. She might do the self-introspection thing once in a while, but for her, she isn't likely to do it alot. I think she really is a practioner of the living force concept, somebody that lives in the moment and trusts her instincts to guide her rather than relying on destiny overly much.

User avatar
catsi563
Cosmic Scion
Cosmic Scion
Posts: 5816
Joined: Thu Jul 21, 2005 7:57 pm
Location: The dark side of the Moon
Contact:

Re: Star Wars: The Old Republic OOC and Rolecall

Postby catsi563 » Mon Apr 15, 2013 6:24 pm

Ill have something up soon Im just collecting my thoughts here. The next post is going to lead to a little dialogue but also basicaly close it out to get ready for chapter 1.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

The Litterbox

http://www.fanfiction.net/~catsi563

kirinke
Cosmic Scion
Cosmic Scion
Posts: 5201
Joined: Sat Sep 29, 2007 8:14 pm
Location: Behind the mayo, to the left of the cheese, next to the mystery meat leftover from last week

Re: Star Wars: The Old Republic OOC and Rolecall

Postby kirinke » Wed Apr 17, 2013 7:14 pm

Senya's polite, but she tends to get straight to the point as soon as she reasonably can. It makes meetings go faster. :twisted:

kirinke
Cosmic Scion
Cosmic Scion
Posts: 5201
Joined: Sat Sep 29, 2007 8:14 pm
Location: Behind the mayo, to the left of the cheese, next to the mystery meat leftover from last week

Re: Star Wars: The Old Republic OOC and Rolecall

Postby kirinke » Tue Apr 23, 2013 7:00 pm

Is everything alright?

kenmadragon
Mastermind
Mastermind
Posts: 2320
Joined: Sun Sep 09, 2012 6:55 pm

Re: Star Wars: The Old Republic OOC and Rolecall

Postby kenmadragon » Tue Apr 23, 2013 7:04 pm

Still here, though wondering when Nineofspades will post Tara's next post, and for catsi to send me info on the visions so Azdaon could share what he learned.

kirinke
Cosmic Scion
Cosmic Scion
Posts: 5201
Joined: Sat Sep 29, 2007 8:14 pm
Location: Behind the mayo, to the left of the cheese, next to the mystery meat leftover from last week

Re: Star Wars: The Old Republic OOC and Rolecall

Postby kirinke » Tue Apr 23, 2013 7:15 pm

SENYA (REVISED)
Image
ABILITIES
0 STR
0 STA
2 DEX
2 AGL
2 FGT
4 INT
2 AWE
2 PRE
PP 28

DEFENSES
2(8) Dodge
2(8) Parry
8 Fort
8 Tough
2(8) Will
PP 26

ADVANTAGES
Force Sensitivity
Luck x1
Improved Init x2
Wealth x2
Jack of Trades
Equipment x2
Form I: Shii-Cho (Weapon Bind, Weapon Break)
Jar’Kai: Take-down
Form IV: Ataru (Seize Initiative, Agile Feint, Skill Mastery Acrobatics, Move-by Action, Uncanny Dodge)
Close Combat 6
Ranged Combat 6
PP 28

SKILLS
2(10) Acrobatics
4(8) Athletics (with force boost otherwise it's 4)
2(6) Stealth
2(6) Vehicles
2(8) Insight
2(8) Perception
2(8) Persuasion
4 Investigation
4 Technology
Expertise
4(10) The Force
4 Criminal
4 Current Events
4 Popular Culture
4 Streetwise
4 Tactics
4 Science
4 Jedi/Sith Lore
4 Streetwise
PP 10

INDEPENDENT POWERS
Force Protection 8: Protection 8
PP 8

DEVICES
Dual LightSaber:
Easily Removed Device Strength Based Damage 4, Second Saber, Penetrating 4/Multi-Attack 2
(crystals used: Krayt Dragon Pearl, Sapith, blue crystal)
PP: 7


FORCE POWER ARRAY
Force-Senses (accurate/analytical/Ranged): Force Awareness, Danger Sense, Precognition/Postcognition (uncontrolled), Detect Light/Darkside Influence, detect life forms/droids, detect emotional/physical state
Force-Telikensis 8: Move object/Precise
Force-Deflect 8: Deflect/Reflect
Force-Boost: Speed 4, Leaping 4, Strength 4
Force-Comprehension: Comprehend languages (read all, speak all, understand all, your understood), comprehend machines all
Force Trance 8: Healing 8 restorative, stabilize force check required
PP 22

EQUIPMENT
Code Cylinder: Similar to an access ID card 1ep
Datapad: Another name for a PDA. 1ep
Field Kit: Survival Gear, contains two condensing canteens with built-in water purification systems, a sunshield roll, food rations 1 week, two glow rods, two breath masks with 24 hour filters and an all-temperature cloak. 5ep
Medpac: This kit grants a one-time use of Healing 1. 1ep
Mini Tracers x1. 1ep
Commlink. 1ep
Credits: 1000 (Ready Money, she has more in the bank)

GM Plot Device/Transport The Crescent Moon
Modified Space Freighter (Headquarters and Transport) PL 8
Strength 18, Defense 0, Toughness 16, Size Colossal

Features:
Take into consideration that the infirmary is likely to be a small one room affair. The workshop and gym are likely fold out compartments/equipment in the hold. The living space is also going to be space efficient.

Hidden Compartments 4, Navigation System 4, Remote Control. Communications, Computer, Defense System, Fire Prevention System, Gym, Cargo hold, Infirmary, Living Space, Power System, Security System 1, Self-repairing 1, Workshop,

Powers
Flight: Flight 15 (Speed: 64000 miles/hour, 120 miles/round)
Movement: Movement 2 (Space Travel 2: other solar systems)
Quad Cannons: Blast 8 (DC 23; Multiattack, Penetrating)

Offense
Quad Cannons: Blast 8, +0 (DC 23)

Power Points
Abilities 6 + Powers 59 + Advantages 0 + Features 21 + Skills 0 (0 ranks) + Defenses 11 + Equipment 0 (0 ep) + Weapons & Armor 0 = 20PP


BACKSTORY
Hmf. You wanna know my story. Why I left the order.
Well... It was a lot of things, mainly me and the council didn't see eye to eye on most things. I was willful, never followed orders the way they wanted me to. Always did what was right in the end, but they didn't like how I did it.

Anyway, My mum was a "independent merchant", I take that to read as a smuggler and my dad, well was listed as 'unknown' on the birth certificate. When she had me, I was tested for force potential and whisked off to the temple as soon as they saw I had it. Trained there, then at the right age I was apprenticed and made Jedi Knight. The final breaking point came when me and my partner were on a stupid, suicidal mission that in hindsight, really didn't mean much, they were sending us out to our deaths.

Well... My partner was torn apart in front of my eyes and I survived the mission needless to say. Anyway, during the mission, I somehow wound up in the backside of beyond. I won't go into how I made it back, that requires a lot more liquor, and I ain't paying this round.

Well... When I made it back, I discovered that the guy who had sent us on that idiotic mission was a Sith mole. No one believed me, thinking I was out of my mind. I proved it to them, but what it took doing... Well. It kinda soured me on the council for good, bunch of stuck up, close minded idiots they are and I made my own way.

Since I left the order, I became an ahh independent merchant and mercenary, helping folks as I can, but now I get paid for it. I had to leave behind my Jedi-Knight status and instead took the Force-Adept designation. I'm good at what I do kid and while I ain't a Jedi anymore, I'm still an Adept and I ain't stupid. Don't go blindly trusting the Council or anyone for that matter and keep your eyes peeled. You'll live longer that way. Trust me.

HISTORY
The real truth of the matter is, the mole was very highly placed in the council hierarchy. At the time, Senya was just 20, a newly minted knight and her former master was still her partner, neither having picked up a padawan learner yet. They were investigating this individual when they were sent on an unrelated mission (one orchestrated by the mole without their knowledge). This mission was a set up, one that took her former master's life in front of her eyes. It took her four years to get back to Coruscant, where she angrily confronted the mole, who convinced the Council she was out of her mind with grief and anger (a believable story indeed, given the situation). It took alot of convincing on her part to prove that he was the enemy and the entire situation took a heavy toll on Senya, to the point where she left the order. In the end, the Council realized the mistake they made and have since been trying to rectify the situation and bring her back in the fold. She hasn't quite forgiven the brotherhood yet, but is slowly weakening and they forsee a day when she will rejoin the order, even though she proclaims the opposite....

COMPLICATIONS
Enemies: The Sith view Senya as just another Jedi most of the time, though a few consider her to be an excellent canidate for apprenticing. This leads to them either A: trying to destroy her or B: trying to recruit her. In any case, she disagrees with both options. Usually violently and all over the place. It doesn't dissuade them from trying though.

Her major Imperial enemy is Darth Atrenus, he has a deep obsession regarding her and is in fact directly responsible for the murder of her old master and through his machinations, he was indirectly responsible for her leaving the order. He's come very close to turning her on several occasions, each time she's pulled through with the help of her friends and allies and with those friends and allies she has also foiled whatever plans he had in motion at the time.

Her second most frequently encountered enemy is Grand Moff Rycus Kilran, a ruthless, cold blooded individual, also known as the Butcher of Coruscant. Senya first encountered Kilran during the great war, where he had captured her after a ferocious battle and naturally had her taken to the cell block on his cruiser where he had his interrogators question her. Somehow, she managed to escape (how she did so, she can't ever remember clearly. This is in part due to being thoroughly out of her mind on torture drugs and hallucinogens, not to mention suffering the after affects of a full-blown Imperial torture session. Which was not at all pleasant, to be sure). From there, she was said to have carved rather rude things on a bulk-head with her sabers before stealing the Grand Moff's personal transport in her escape. The relationship from there, never really improved.

Honest: Senya has a reputation for honesty. She is fair in both her deals and how she treats others.

Picking up strays: She is also known for her perchance to pick up oddball characters and getting involved in situations she really wish she hadn't. Like escorting undercover Jedi to who knows where for example.

The Jedi Brotherhood: Having realized their huge mistake in regarding Senya's situation, the brotherhood has done their best to rectify the situation with her. They are constantly (though gently) trying to get her to join back up. When she does have to ship Jedi, she generally charges triple the normal fare because of the headaches they bring (she still has some loyalty to the order, so she doesn't refuse them outright, she just charges them through the nose to gain passage on her ship and considers that a fair trade, as it also ensures she won't leave them in the lurch). Well not really. She'll charge them half and let Azdoan steal the rest from the Empire. Hey, she has a reputation to maintain here!

WEALTH
Senya has a comfortable livelyhood as an independent merchant/mercenary. She skirts the fine edge between legality and the criminal underworld, and as such has developed a certain reputation for being a canny operator.

RESPONSIBILITY
Crew-mates. If there is one thing Senya is, is she's loyal to her crew. You sign on with her, she'll make damned sure you get all the protection she can provide. She never leaves anyone behind. Ever.

FAMILY
She has found that the Emperor's Wrath, Lord Gaa'ra is her brother. What this may mean to her, Senya doesn't know, but it's going to complicate things for her, needless to say.


PERSONALITY
After fifteen years as an independent private investigator, mercenary, smuggler and pirate and four years before that in the unknown regions, the optimistic shine has mostly rubbed off her, leaving her cynical and dangerously genre-savvy. Underneath the cynical nature, she is a genuinally warm and loyal person, who will give anyone a second chance, given a good reason to do so, even former sith. As one person once said, "Senya is probably one of the crankiest and foul-mouthed sentients you'll ever meet, but she'll bend over backwards to help you, given the need and I've seen her give her last credit to a hungry child. And she'll never leave anything unfinished."
Last edited by kirinke on Fri Apr 11, 2014 8:13 pm, edited 46 times in total.


Return to “M&M Game Room”



Who is online

Users browsing this forum: No registered users and 5 guests