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Adding Activation to a multi-effect power

Discuss Lone Wolf's Hero Lab, the official licensed Mutants & Masterminds superhero creation and advancement tool.

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Adding Activation to a multi-effect power

Postby Bombaatu » Mon Jan 30, 2012 7:59 am

I'm trying to model a character like Captain Marvel: one power containing multiple effects, all with the Activation flaw. But... I cannot see a way to add Activation to Multi-Effect.

Am I missing something? How do I model "i have to take X action to activate ALL of these effects at once."?
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Re: Adding Activation to a multi-effect power

Postby JDRook » Thu Feb 02, 2012 1:23 am

The Alternate Form "effect" is actually a container that functions exactly like the Mulitple Effect option plus an Activation pulldown at the top, which should be just what you need.
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