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kurtoogle wrote:For every +5 success of an attack over the targets failed defense, the attacker gains a critical hit (which stack with regular critical hits).
Earth-Two_Kenn wrote:Umm. Isn't this just giving everyone Multiattack free?
kurtoogle wrote:I have seen several GM's run DCA with a lowered base for Toughness DC, using 10 + Damage, rather than 15 + damage. This made for much longer fights, where injury "whittling" really counted. It reminded me of old slug-fest and kung-fu movies where the heroes beat on each other all day.
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