I'm working on a villain for my next M&M game who has the ability to create duplicates of others, which he uses to create versions of heroes to fight against them. Here's the preliminarily write up. Would there be anything I need to add to him to make his power work on others?
I think I'll drop the Heroic extra and switch it for Active instead.
Doppleganger - PL 11
Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 3, Presence 4
Advantages
Assessment, Daze (Deception), Defensive Roll 5, Equipment 2, Improved Initiative, Inspire, Seize Initiative, Teamwork, Uncanny Dodge
Skills
Acrobatics 6 (+9), Athletics 1 (+3), Close Combat: Unarmed 5 (+10), Deception 8 (+12), Expertise: Psycology 7 (+9), Insight 7 (+10), Investigation 5 (+7), Perception 6 (+9), Persuasion 7 (+11), Ranged Combat: Guns 5 (+8), Sleight of Hand 4 (+7)
Powers
Create Simulacrum: Burst Area Summon 12 (Burst Area 2: 60 feet radius sphere, Controlled, Heroic, Multiple Minions 3: 8 minions, Sacrifice)
Equipment
Heavy Pistol
Offense
Initiative +7
Grab, +5 (DC Spec 12)
Heavy Pistol, +3 (DC 19)
Throw, +3 (DC 17)
Unarmed, +10 (DC 17)
Languages
Native Language
Defense
Dodge 11, Parry 11, Fortitude 11, Toughness 7/2, Will 11
Power Points
Abilities 48 + Powers 157 + Advantages 14 + Skills 31 (61 ranks) + Defenses 31 = 281
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