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Lord Fell wrote:Dazzle for example, is an Affliction aimed at a sense or senses compare that against the cost of Afflicting the entirety of a person, it should either be much more effective or much cheaper, but it isn't, really.
Lord Fell wrote:The fact is, only 3rd degrees of Affliction allow the power to actually Defeat a target.










Lord Fell wrote:Assuming their other stats (deteriorated as they may be) are roughly the same, and on PL with their respective powers... the guy with Damage wins, RAW. The two powers have equal cost, they should be equally effective, but the Damage wins, guaranteed, no rolls needed.


Lord Fell wrote:Recently, I had a character with an array constituting a Create, a Will based Affliction, and a Fortitude based Affliction. I determined that my enemies weakest stat was Will, and that Fort and Toughness were just too high to bother attacking for afflicting... and I was just not getting anywhere. In another game, my PL6 players are being Afflicted by a PL10 Boss Villain's Do0msday Device... and they're shrugging it off. I found the first scenario boring, and the second may be problematic. So, I have found, empirically that Affliction isn't "right" and my hypothetical numbers are telling me why.



Lord Fell wrote:@Monolith
I'm entirely familiar with tradeoffs. You're missing a critical point in the example though. The players are PL6, so the maximum tradeoff they can get to is a +9. The Boss Villain is PL10, and the Affliction they're getting hit by is PL10. So, my point is that even taking Tradeoffs into account, the players are shrugging off a more powerful Affliction.

Lord Fell wrote:Not all Affliction Effects are going to reduce or remove a targets ability to Save.
Lord Fell wrote:As an aside, my brother and I ran solo campaigns for each other for years.
Lord Fell wrote:I don't think it's fair or reasonable to assert that Affliction is for people who are in JLA/Avengers, but not for heroes like Dare Devil or Batman.
Lord Fell wrote:Bringing in factors such as Crits, Power Attacks and Extras also muddies the scenario. To my way of thinking, this almost proves my point. What it mostly demonstrates is that Affliction needs these Extras, or to rely on good rolls and chance. Comparatively, Damage has a respectable probability of doing what it's supposed to unmodified.


Monolith wrote:
Affliction limited to a single sense is a -1 flaw.


Cinder wrote:Monolith wrote:
Affliction limited to a single sense is a -1 flaw.
Is this RAW?
If a "5 sense" Affliction is the default wouldn't Limited: two senses (half of 5 rounded down) be a -1 flaw and Limited: one sense (half again) be a -2 flaw?
Is limited still "about half as useful" in DCA/3e ?

Monolith wrote:
As all the senses are a non-flaw there's not much room to delineate 2 through 4 to fit between -0 and -1. You might throw a quirk into it to get a little more bonus past the -1.


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