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^_^ I was still thinking in d20 terms, but quoting from the d20 Hero SRD:
Blind: A combined condition. The character cannot see, so everything effectively has full visual concealment from him. He is hindered, visually unaware, and vulnerable, and may be impaired or disabled for activities where vision is a factor.
Deaf: A combined condition. The character cannot hear, giving everything total auditory concealment from him. This may allow for surprise attacks on the unaware character (see Surprise Attack in the Action & Adventure). Interaction with other characters is limited to sign-language and lip-reading. (See Interaction Skills.)
So Visual Dazzle is two 1st level conditions and a 3rd one plus some conditional first and second level ones for activities requiring sight. Audio Dazzle is just a 3rd degree and some conditional first and third degree effects.

Ryan M. Danks wrote:Entranced is now pointless because immediately after you hit your friend is going to threaten them and the effect ends.

Monolith wrote:Ryan M. Danks wrote:Entranced is now pointless because immediately after you hit your friend is going to threaten them and the effect ends.
Or the target simply surrenders with any conflict at all.
Not every encounter needs to be resolved via knockouts.


Ryan M. Danks wrote:True, but that would be pretty anti-climactic in a boss fight

It's completely incorrect, and it makes presumptions about my playstyle that are both denigrating and... as I said before, completely incorrect. I think it is the realm of the Munchkin player who is looking for that miracle power that gives the instant KO. The specific example the two of us happened to be discussing, I'm the GM. I absolutely do not want 3rd degree Afflictions "all the time" because that would constitute a Total Party Kill, and that's not any fun for anyone. Not for me, not for my players, not for anyone with any bit of sense that ever picked up an M&M book.Your problem is that you want 3rd degree affliction results all the time,
My problem is that the target is more than 3x as likely to completely avoid any ill effects when targeted with Affliction. The other major, major advantage a Damage effect brings to the table, is that while the effect isn't any more likely to be an Instant KO, almost every hit brings the likelihood of a KO closer.affliction: dc 20 versus 6 fort:
roll of 14+: no effect
roll of 9-13: 1st degree (dazed)
roll of 4-8: 2nd degree (stunned)
roll of 1-3: 3rd degree (incapacitated)
damage: dc 25 versus 6 toughness:
roll of 19+: no effect
roll of 14-18: 1st degree (toughness penalty)
roll of 9-13: 2nd degree (toughness penalty & dazed)
roll of 4-8: 3rd degree (toughness penalty & staggered)
roll of 1-3: 4th degree (incapacitated)
...looks like a whole bunch of "so what?" to me.1st Degree:
Entranced: Not useless but isn't a brawling combat power.
Dazed: Weak but then this is all Damage can do itself, even staggered is just Daze.
Fatigued: Weak but if it can interact with a target's natural Fatigue it could be good.
Hindered: Weak. Well not everything can be great. Still useable if you play tactically vs a melee opponent.
In a one on one scenario, some of these could be fight enders. In a group, someone else is bound to be available to Aid the person afflicted. Keep in mind that a roll of 9 or better (60% probability) the target isn't going to be especially inconvenienced. But at the same time, we're still talking about a PL10 Villain fighting PL6 Heroes... they should be dreading having to make that save, instead of confident that they'll skate.2nd Degree:
Stunned: Temporary KO which lasts at least a turn or until they make their save which could be a long time.
Compelled: Turn that 2v2 into a 3v1 or have a guy jump off a cliff (2nd Degree resulting in a potential KO). Prone: Like Defenseless/Vulnerable just specializing in melee.
Immobilize: Weak but almost as good as a stun of the target is melee only.
Exhaust: Weak but depending on how that interacts with a target's natural Fatigue could be worthwhile too.


Lord Fell wrote:@Monolith
I really take exception to this...
The fact is, only 3rd degrees of Affliction allow the power to actually Defeat a target.

Lord Fell wrote:Your point that a 1st degree Affliction is "as good as" a 2nd degree damage effect is... kind of true. But, from Murkglow's analysis: ~snip~ ...looks like a whole bunch of "so what?" to me.
Lord Fell wrote:...that 2nd Degree effect (again, taking Murkglow's table) ~snip~ ... In a one on one scenario, some of these could be fight enders. In a group, someone else is bound to be available to Aid the person afflicted.






The basic mechanism is called Countering Effects; page 95. Any effect of appropriate descriptor can be used help someone recover from affliction. It is somewhat situational, but a little imagination helps.Murkglow wrote:"Aid" how? Healing doesn't work. Nullify is a rare power I find. Treatment only works if the affliction is the proper descriptor, ect... All too often i'm not seeing "aiding" the victim as a common option.Lord Fell wrote:...that 2nd Degree effect (again, taking Murkglow's table) ~snip~ ... In a one on one scenario, some of these could be fight enders. In a group, someone else is bound to be available to Aid the person afflicted.
Lord Fell wrote:When I talk about groups being able to Aid each other, I mean in a general sense. Maybe I meant "small a" aid. Lots of ways this can be done... a Power that naturally nullifies an effect is one, a specific nullify power, a suitable Healing effect... even assorted skills might help. In a game here, recently one player helped another "snap out of" an Entrancement by inviting him to visit her at the Strip Club she worked at.

Lord Fell wrote: My problem is that the target is more than 3x as likely to completely avoid any ill effects when targeted with Affliction. The other major, major advantage a Damage effect brings to the table, is that while the effect isn't any more likely to be an Instant KO, almost every hit brings the likelihood of a KO closer.


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