Well at least I am glad I am not missing the obvious!
Murkglow you make a good point about why mechanically why the designer’s probably arranged the powers like they did. However I do feel like it was a little short sighted as well because as you mention even making simple real world objects like smoke grenades.
Greyman I really like your suggestion to use a summon, that is a really interesting idea and I hadn’t thought of using summon for objects before. That’s a very interesting idea! That gives me a few interesting ideas for other powers. So for summons you can drop their stats below -5 then to make them objects? Does this also yield additional power points like normal?
However I think this has the most potential:
Murkglow wrote:Strictly speaking I guess Create to make the oil followed by some kind of Reaction Damage triggered by touching the oil could work? It still has all kinds of issues though. Maybe someone else will think of a better way to do it.
So if I understand you correctly you can take the Reaction modifier and link it to Create (and possibly other effects)? That actually opens up a large field of options. For example I could take Create [Permanent, Fading , Limited ( to oil), innate] linked to a Damage Reaction triggered anybody that touches the oil. So then I have a patch of oil that’s on fire (and real) that does damage and eventually burns away.
I suppose for a smoke grenade it could be Environment (visibility) linked to an Affliction Reaction triggered by breathing in the environmental effect?
Though tying it to the Environment and Create seems too easy abuse so it so the affliction so the Reaction effect should probably also have an Area modifier equal to the area of the linked Create/Environment effect. So Shapeable for Create and Burst for environment. I guess in the same way linked effects have the same range if feels like they should have the same area.
Both these ideas are interesting however; can you really apply Reaction to long lasting effects you create rather than just yourself? Which looking at the Reaction modifier and Triggered Modifier it really doesn’t talk about it as a possibility. I have heard there are articles being published called “power profiles” do any of them cover ideas like this or offer some more clarification? It seems like it should be simpler and easier to make things like Smoke Grenades and such considering they are real world objects that are reasonable for Heroes to use.
That said if Reaction cannot be used like that I guess Greyman’s idea to use the Summon power idea works just as well (and is probably cheaper on the Power Points). It just feels weird though to “summon” effects that feel like they should be Environmental or Create effects. But what works is what works. I am just intrigued by the idea of having Created objects and the Environment effects being able to do instant effects.