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Sojobo wrote:In my games, we've interpreted Visual Impairment and Visual Disabled as not just affecting Perception checks, but also all checks that are dependent on that sense: so attack checks, certain acrobatic and athletics checks, etc.
Taliesin wrote:The penalty to Perception checks can lead to others having concealment against that character and the Perception Impaired/Disabled character suffering the associated penalties, such as to attack checks--it's just automatic with the Unaware condition.

gamemaster72 wrote:That's how I've been playing too, until I took a closer look. But there are 3 conditions.. The first is -2, the second -5... If they automatically applied to attack checks, then there'd be no point to the third condtion "Visually Unaware", which is a -5 penalty to attack checks.
Ah.. so how do you run that? When someone is visually impaired or visually disabled, do they have to make a DC:10 Perception check to see their target, with the appropriate penalty to the check? And then if they fail the check they have a -5 to the attack?


Flying Cobra wrote:I basically apply the penalties directly to attack rolls. Visually unaware adds a further complication of having to guess where the target might be in the first place, and only if you are guessing correctly do you even bother with the attack penalty.


gamemaster72 wrote:Well I think that's an interesting take too. I like it! I play in open though, so that might not work for me, since the minis are always in plain view.

rstehwien wrote:Actually what I've found with my original gripe about Affliction is that it is really caused by the reroll mechanics for hero points. In some sense I think my problem is just that the re-roll option is too good.

gamemaster72 wrote:Sojobo wrote:In my games, we've interpreted Visual Impairment and Visual Disabled as not just affecting Perception checks, but also all checks that are dependent on that sense: so attack checks, certain acrobatic and athletics checks, etc.
That's how I've been playing too, until I took a closer look. But there are 3 conditions.. The first is -2, the second -5... If they automatically applied to attack checks, then there'd be no point to the third condtion "Visually Unaware", which is a -5 penalty to attack checks.

Black Mamba wrote:gamemaster72 wrote:Well I think that's an interesting take too. I like it! I play in open though, so that might not work for me, since the minis are always in plain view.
So how do you handle invisible characters then? If you are using miniatures - which I generally do myself - it would seem you have the same dilemma: the player or villain knows what general direction to attack because of the miniature placement.
There are clearly points in all games where character knowledge and player knowledge diverge.

Paragon wrote:gamemaster72 wrote:Sojobo wrote:In my games, we've interpreted Visual Impairment and Visual Disabled as not just affecting Perception checks, but also all checks that are dependent on that sense: so attack checks, certain acrobatic and athletics checks, etc.
That's how I've been playing too, until I took a closer look. But there are 3 conditions.. The first is -2, the second -5... If they automatically applied to attack checks, then there'd be no point to the third condtion "Visually Unaware", which is a -5 penalty to attack checks.
Yes there is. You still can tell approximately where the target is with the first two, and you don't take a defense penalty, both of which you do with the third.
Black Mamba wrote:gamemaster72 wrote:Well I think that's an interesting take too. I like it! I play in open though, so that might not work for me, since the minis are always in plain view.
So how do you handle invisible characters then? If you are using miniatures - which I generally do myself - it would seem you have the same dilemma: the player or villain knows what general direction to attack because of the miniature placement.
There are clearly points in all games where character knowledge and player knowledge diverge.

Black Mamba wrote:So how do you handle invisible characters then? If you are using miniatures - which I generally do myself - it would seem you have the same dilemma: the player or villain knows what general direction to attack because of the miniature placement.
There are clearly points in all games where character knowledge and player knowledge diverge.

gamemaster72 wrote:EDIT: Ok, the part about the defense penalty was not mentioned in the post that I referenced. However.. I don't think that's correct. The description for Unaware says that in addition to the Perception penalties, subjects have full concealment from a character's unaware sense. The rules for concealment (page 173) only apply a penalty toward attack checks. It says nothing about a defense penalty.


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