tygertyger wrote:Ok, I'm running under the assumption that my mind is shutting down for the moment...
I'm trying to put a power together in which a character appears in many places at once, striking each enemy before returning to their initial position.
Naturally, I've gone for an area blast effect with selective. My issue, however, is that the character uses a weapon (a pair of tonfas, to be exact). How do I add the weapon damage to the burst attack whilst still making the attack a possibility if/when he's disarmed?
First off, I have to say this sounds a lot like a Dynasty Warriors Musou attack.

(Not a criticism!)
I'm going to guess that the tonfas are not the source of the power, but the character has some other ability he's using as the source of the burst area damage? Can you give me a bit more information about how the power is built?
An example of how I might build this into a character:
Joe has 3 Strength and +2 Tonfas, and Teleportation of 10 (20pp)
Joe buys an Alternate Effect off the Teleportation: +5 Damage, Burst Area (Selective). (You'd have 5pp left over in the slot, so you could make the power Penetrating 5 as well). This would do the same damage as his close attack with the weapons. To simulate losing the damage, just give the character a Power Loss complication where the character's damage is dependant upon the weapon he's using and drops if he is disarmed. (Similar to Hal Jordan's Ring power dropping with his willpower if that gets affected in a scene).