by Damren » Fri Dec 23, 2011 10:09 pm
I chose to set my game in the past (about a thousand years, give or take) and placed it in a distant space sector, dividing it from modern continuity, but using a lot of the history of the Guardians to shape the Space Sector I'm designing.
Like you, I have a rookie GL who was given the option to develop his character with any of the basic powers that have appeared in GL history. He's a former assassin who has been granted a ring and a space sector that was once patrolled by a GL who would have been legendary - if he had not disappeared under mysterious circumstances. He developed the character around stealth and it's not much of a heavy hitter. He does invisibility and intangibility with limited constructs and damage capabilities. Of course, he's got flight and the standard defenses - but, has also added a teleport power. It's an interesting mix that he's still figuring out.
Side Note: I gave him the option of spending 2 points as part of his dynamic array for "Equipment Constructs" that basically give him any standard piece of equipment by using a point of his array per piece of equipment constructed. He mostly uses this in conjunction with his existing skills.
He's teamed with other heroes on a somewhat advanced world in the Sector that was known to be one of the primary worlds of the prior GL. The game is sort of a mix of Legion of Super Heroes & Green Lantern. With fairly advanced tech & a mix of alien, but dominantly humanoid races that frequent this world which sits on a busy interstellar trade route (the planet's larger moon is actually the worlds interstellar star base, with limited incursions allowed on the main planet below).
Thus far they have faced a team of rogue cyborgs known as Rakers - in my game, the Raker virus was a major challenge to the old GL and the "World Guard" (basically the JLA for this planet) that changed organic matter into machine life. The Rakers would evolve in complex and often disasterous ways (think Techno Zombies), manifesting advanced powers and weaponry based on the cybernetic technology. Most Rakers went insane and had to be put down, but once a "cure" was created, the infective & transformative powers of the Rake Virus were neutralized. The "cure" however, didn't reverse the contagion, so many were left with mechanical parts - some powerful, some benign. A number of heroes on the planet derive their powers from the Raker cyber-tech, including some in the current team.
They have faced a shadow mage and his adepts, who were discovered to be street kids that were bonded with shadow energy. The primary two, Shadow Mass & Dead Girl, were "defeated" - but, their "Master" escaped. Come to find out that Shadow Mass is possessed by some type of Shadow Demon (many of which appeared in this story arc) and Dead Girl is a Mystic with shadow-based powers who is 13 years old, has no life signs and doesn't appear to age.
After that, they helped recover the Pamordian Ambassador (the Pamord are basically advanced reptiles - think dinosaurs evolving enough to obtain space travel). The Pamordians had a war with the Therrans (basically, the world's inhabitants) centuries ago, which was resolved by the Guardians and policed by the former GL, Mez-An Tor. The new ambassadors ship was assaulted in orbit. While the World Guard went to defend the ship in space, ground-based heroes were tasked with recovering life pods that had been jettisoned during the fight. And, of course, our team got the hot one. Pamordian terrorists (who believe this world to be theirs by right), hired supervillains (Screech, Echoe & Tempest) and the mysterious Quark (able to shrink himself, others & stuff) who was hired as a security guard by the Ambassador and was basically hiding out with him in (essentially) a termite mound while waiting for rescue.
Last arc, the team is kidnapped and taken to a "fantasy" world in search of the Endless King, where they meet the Green Acorn (a squirel-like 'magical' Green Lantern of unknown origin - basically, I'm plot seeding), who the group like so much that they made up his oath:
Through darkest oak and brightest pine,
I shall protect these nuts of mine.
Let those who worship an evil shrine,
Beware my nuts, it's acorn time!
-glarf, the green acorn of quadrant seven
His weakness is wood, by the way. It was yellow, until a "little misunderstanding" happened in one of the great forest cities of quadrant seven. Then, his master, Mentor (actually a god of his world & former "foe" of Mez-An Tor), decided the world would be a lot safer if Glarf was unable to easily mow down 1,000 foot tall trees.
The arc had a lot of humor, but got serious when the team discovered they were "captured" in a world of illusion - freed themselves to discover the world was real, but over run by the Dragon Queen - and worked to free the Endless King and reunite him with his Emerald Sword (a gift from Mez-An Tor) which also used mystical green energy to power spell-like affects.
We won't do our next arc until after winter break. I haven't totally decided on what the challenges will be. Each group member has several characters and they get to pick one at the start of the adventure. Sometimes they have a clue as to what will be going on & sometimes they don't.
I like being able to function outside the normal DC Continuity, but I still use lots of DC story elements. For instance; I have a hero known as Apex that is bascially the 'Superman' of the World Guard, only his powers are psionically-based and hereditary from an ancient StarShip Captain who died from radiation poisoning (but not before producing heirs).
Mez-An Tor is loosly modeled after the 'Annointed One' from JLA - Obsidian Age, using a "what if" members of that race appeared in multiple places in the DC Universe? He was found by the GL before him & groomed to take over the job. He has been the GL for centuries and then vanished, his damaged ring returning to Oa with no intact data files, his battery has still not been found.
The world, Marahkor, is basically a colony world being 'terraformed' by the Therrans, who fled their homeworld at sub-light speeds in response to an approaching black hole. Most of their nearly dead craft (5/7) were found drifting in space by Mez-An Tor, and were brought to this world - which was granted by the Guardians - where they prospered (more of less).
The GL weakness is still yellow. The other colors exist (the Mystic they fought was also able to cast a 'Fear' spell which created a yellow construct of a sword-wielding "Death" figure from one characters home culture) and I'm planning on a Rage encounter at some point in the future. I still plan on inserting notables like Mogo (when appropriate), and some of the race-types common to the modern GLC, but am mostly focused on what happens within the sector - those battles, politics and intrigues - as opposed to the universe-shattering plots that keep popping up in the modern stories.