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Justice League Lost

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Justice League Lost

Postby WilliamPall » Sun Apr 29, 2012 11:27 am

I just finished a character creation session with my players fro a DC Adventures game. Now, while I do have an idea of what I want to do with the game, I see no reason not to use every resource at my disposal. Therefore, I come to the internets. Any feedback, or suggestions that people think of to make my game better would be appreciated.
The basic premise of the campaign, what I've told the players, is that the version of the DC universe that will be used is similar to the animated universe from Justice League Unlimited from several years ago. The players would be creating characters that are Justice League B-Lister. All the characters will have already met each other at the very least, if not already worked together. I've told them that at some point during the campaign they'll have to step up to the level of the JL A-List.
Characters in the campaign are as follows: Miss Amazing, the lovechild of Thor and Aphrodite. Though she was born several centuries ago, due to her divine nature, she still looks like a teenager. Also, because she was raised on Themyscira, she is still as immature and naïve as a teenager.
Miss Amazing, lives in Coast City and is enrolled in college as a freshman in her secret identity of Alethia Reynolds. She also has a twin brother who had been raised in Asgard.
The second PC is another resident of Coast City. Dr. P is a scientist at STAR Labs. He works in the bio-sciences department studying the healing and regenerative processes of various animals and specifically insects and trying to find ways of applying those to humans. He still works for STAR Labs, but no one knows he's become a hero, not even his family.
During one of his experiments, here was an explosion cause by a supers from outside (a brother and sister of Norse/Greek descent) caused an accident which imbued Dr. P with super powers himself.
Then we move of to Sheperd. A member of the Sinestro Corps that has been sent to earth to convince the planet that the Sinestro Corp is not evil, they are just dedicated to Order and weeding out Chaos throughout the universe.
Sheperd is followed by a Manhunter robot which holds his Power Battery. The robot goes by the name Garrus. The Garrus player has decided that he'll need to pull Sovereign quotes from the Mass Effect series and play up the fact that the character is essentially an indentured servant to Shepard. The robot sees itself as a loyal subject of Sinestro, and feels that if Shepard gets out of line, it will report back to the leader of the Sinestro Corps. It also has self-destructed at least once and is obsessed with trying to improve the technology within itself.
Garrus's player is one who, given his past gaming track record, may or may not show up to games. I think that he chose for himself a character that is easily removed if need be works out well.
The last PC is the only one not specifically in Coast City. Named the “Gadget Guy” (subject to change), he is a reformed villain trying to turn a new leaf. The player tells me that he hasn't decided if he's truly reformed, or still a bad guy and just “pretending” to reform. The Gadget Guy is also son to the Calculator and therefore also brother to Batgirl (Steph Brown).
Well, that's my group of characters. I'm sure others will think of ways I can mess with my players better than I can.
As for the game itself . . . what I currently have planned is to let them have a session where they are working together with and for the Justice League, being sent on missions, resolving global hot spots and such, being teleported up to and back down from the WatchTower, spend a little time on their secret identities (those that have them).
Then at the end of the session. As a cliffhanger I explain that one morning, they wake up and the Justice League is gone. Not only is the League gone, but no one remembers the League at all. It's as if the founding members of the League never became heroes. There's a Metropolis without Superman, a Gotham that never got a Batman, a Coast City . . . without Green Lanterns. Now of course, all the villains in the world are all still there. All causing the havok they normally would.
That's the crux of the campaign. There are a few possible paths. 1) The PC's set themselves up as a new Justice League. 2) The PC's investigate why they remember the Justice League and no one else does. 3) The PC's track down the people who should've become heroes and try to find out why they didn't. 4) The PC's do something completely out of the scope of what I can think of.
As far as what HAS happened . . . I haven't decided. There are two possibilities I'm considering. 1) Someone hit the world with a major mental control blast that forced everyone, including the founding seven members, to forget that those seven ever became heroes. Or 2) The PC's are shunted into an parallel dimension where the seven truly did never become heroes.
The original concept of the campaign came from what Max Lord did during Brightest Day. But just because it was the genesis of the idea doesn't mean I have to stay with it.
Thoughts? Ideas? Suggestions on improvements?
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Re: Justice League Lost

Postby Damren » Mon Apr 30, 2012 10:54 pm

Not bad stuff. I like 'Gadget Guy' and think he should make coming up with a name a major role playing point. I can just see his team finishing off a few low level bad guys and then shouting "Gear Khan!" and the rest of the party shouting "NO!"

I think where you take it kind of depends on what style of game you're playing and what your players like. With the Mythic twins, I can easily seeing a Dream Imp, or something similar (Loki's Daughter & Cupid's Son playing a game with the Kin Folk?), shifting them into an illusionary world of sorts.

They might also shift a set of villains the group faced earlier & whoever wakes the most heroes or villains 'wins'. The heroes win freedom & perhaps some boon. The villains win power and become a bigger threat. The key could be to find the special items from each hero or villain and reunite them with the right secret ID.

Or, the mental attack (Despero? those 6th dimensional beings, or even Hector Hammond) could occur as a diversion for some other, larger event that the team needs to figure out. Such as an advance attack of a Maggedon-like creature, or an assault by Apokolips which is meant to delay humanity as Darkseids troops set up HellSpores to create FirePits on Earth.

It kind of depends on how big you want to make it. You might even combine the two, with the deeper joke being that Loki's Daughter & Cupid's Son are giving the team a vital clue to a real attack planned by Apokolips - even as they are playing with everyone's lives.
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