Join the never-ending battle for truth and justice in the world's greatest super-hero universe, using the world's greatest super-hero roleplaying game! This forum is for discussion of DC ADVENTURES.
Moderators: The Mod Squad, The Justice League, M&M Line Developer
Making a Utility Belt and I was surprised there was no First Aid Kit gear under equipment.
First thought was to take equipment that provided Healing at Rank 1, but is this too powerful for 1 point? Too weak for practical use? Anyone else belt and Equipment-based first aid kit?
- Posts: 70
- Joined: Sun Jan 15, 2006 11:42 am
Just spend an ep to eliminate the circumstance penalty for using the Medicine skill without tools.
- Posts: 3579
- Joined: Sat Jan 17, 2009 6:09 pm
- Location: Caffeine City
I think it was an oversight. Normally, it costs one EP for the tools needed for skills that need tools.
- Supporting Cast
- Posts: 114
- Joined: Wed Feb 01, 2012 12:24 pm
I treated a First aid kit as giving someone with a +2 Treatment skill. It would cost one equipment point. I think the agents of freedom 2E book had stats for all sorts of kits. Its not that hard to convert it over to 3E.
Really does make me want a book full of common archetypes and equipment.
- Posts: 941
- Joined: Wed Jan 06, 2010 1:39 pm
Return to DC Adventures
Who is online
Users browsing this forum: Mr Mole, Quistar and 1 guest