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Green Lantern: Emotional Spectrum Purposes

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Green Lantern: Emotional Spectrum Purposes

Postby Dace » Mon Jul 16, 2012 2:23 pm

I'm designing a Green Lantern game based around the idea of the New Guardians comic. So I wanted to get a feel for the duties or purpose of each of the corps and recommendations on additional powers (or possible adjustments) based on the individual color. So any help would be appreciated. Bear in mind I'm fairly new to the 3rd Edition rule set.

Green Lanterns - Will - basically galactic cops.
Blue Lanterns - Hope - They seem to be like the GL's only they appear to focus mostly on spreading hope and good will(?)
Star Sapphire Legion - Love - From all appearance they seem to do something similar to the GL's.
Indigo Tribe - Compassion - Not sure ... be secretive?
Sinestro Corp - Fear - Not sure what they really do either
Agent Orange - Greed - There appears to be only one of these guys and his goal seems mostly in being greedy.
Red Lanterns - Rage - Vengeance and Justice seems to be their bag of tricks.
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Re: Green Lantern: Emotional Spectrum Purposes

Postby JetstreamGW » Mon Jul 16, 2012 4:21 pm

Dace wrote:I'm designing a Green Lantern game based around the idea of the New Guardians comic. So I wanted to get a feel for the duties or purpose of each of the corps and recommendations on additional powers (or possible adjustments) based on the individual color. So any help would be appreciated. Bear in mind I'm fairly new to the 3rd Edition rule set.

Green Lanterns - Will - basically galactic cops.
Blue Lanterns - Hope - They seem to be like the GL's only they appear to focus mostly on spreading hope and good will(?)
Star Sapphire Legion - Love - From all appearance they seem to do something similar to the GL's.
Indigo Tribe - Compassion - Not sure ... be secretive?
Sinestro Corp - Fear - Not sure what they really do either
Agent Orange - Greed - There appears to be only one of these guys and his goal seems mostly in being greedy.
Red Lanterns - Rage - Vengeance and Justice seems to be their bag of tricks.


You essentially nailed it with the Blues. They're all exactly like the Green Lanterns, but they have different focuses. They all seek to spread something around the Universe, though it's a bit inconsistent. They can also be grouped together as oppositional to one another. Green is in the middle, but here are the groups.

Green - Will, Space cops.

Blue - Hope, Goodwill, etc.
Yellow - Fear. They're just kinda jackasses. They spread fear. Basically the opposite of the Blues.

Violet - Love. They protect and foster love. They can be violently fanatical about it.
Red - Rage. They find sources of rage and avenge the causes of it. Violently.

Orange - Avarice. Just Larfleeze. He's not just greedy, he's the living EMBODIMENT of greed.
Indigo - Compassion. They take psychopaths and MAKE them feel compassion. NOTHING BUT COMPASSION. They're basically a big, mobile, ultrapowerful mind-screwy penal colony. Every single Indigo Lantern is a horrible, horrible criminal that's had his/her mind worked over.

So essentially you've got the Will folks, the awesome/douchey folks, the fanatical folks (on the extremes) and the "personality has been subsumed under a single minded goal" folks (indigo/orange.)
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Re: Green Lantern: Emotional Spectrum Purposes

Postby jspade » Fri Jul 20, 2012 10:49 am

The take I used for my Star Sapphire game...

Red Lanterns: Revenge! Sometimes this overlapped with justice, but Red Lanterns were pissed off about something and wanted to make someone pay, probably more than they owed.

Orange Lanterns: I replaced Larfleeze as the owner of the orange battery, and restructured the Oranges as a franchise operation. Orange Lanterns each had something they really, really wanted, ranging from ruling a sector to creepy stalker fangirls who thought galactic megastars should belong to them. Agent Orange sat at the center, building an army so that everything would be his.

Sinestro Corps: Crawling into Sinestro’s head was one of the most fun bits of the campaign. While his soldiers all had their perverse and sadistic goals, Sinestro ruled them with an iron fist, and his goal was basically identical to the Guardians’. His Corps was his Gestapo in bringing about cosmic order, with the ironic benefit that he co-opted the biggest threats to that order into being his weapon.

Green Lantern Corps: The Green Lanterns’ goal is to be the good guys, the unvarnished heroes of the universe. The Guardians’ goal is to build a universe based on order and logic; right and wrong don’t enter into their calculations so much, except that they believe preserving life is desirable. I hinted that the dominance of science over magic is part of the Guardians’ design, and that if the Zamarons had prevailed in their early debates the universe would be a different place on every level.

Blue Lantern Corps: There are very few of these guys, though their numbers are growing. They lead and inspire people to believe that their problems can be solved; actually solving them is not so much part of their agenda.

Star Sapphires: These got the most attention, since the PCs were all Sapphires. Their missions were to protect loves that were in danger: parents estranged from kids, brothers divided by war, forbidden lovers, close friendships about to break apart under misunderstandings, etc. Half the mission was usually figuring out whose hearts were in danger of being divided. Half of a great love might be in deadly danger in a hostage situation, or both partners live on a planet about to explode; this led into more regular superheroics. But the mission wasn’t over until the boy who faked his own kidnapping for attention was reconciled with the cold-hearted father who never said he loved his son (but always did).

The Star Sapphires clashed frequently with the Red and Orange Lanterns, and were sometimes-enemies, sometimes-allies with both the Green Lanterns and Sinestro Corps. The Blue Lanterns were definitely friendly.
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