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question about regeneration

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question about regeneration

Postby rlwr » Tue Jul 31, 2012 8:16 pm

in dc/ mm3rd ed can regeneration remove fatigued or exhausted conditions? my reason for thinking it can is that it says it recovers conditions an heal has an option of removing these conditions. I could just be totally wrong.
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Re: question about regeneration

Postby Murkglow » Tue Jul 31, 2012 9:10 pm

No, it only recovers conditions from the Damage Power. Nothing else.
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Re: question about regeneration

Postby JDRook » Wed Aug 01, 2012 10:27 am

Healing also only fixes Damage Conditions. Now Healing with Energizing Extra can sort of heal Fatigue, but it transfers the Fatigue to the healer, and you can't heal your own Fatigue, although you can still use Hero Points to recover Fatigue.

This is mainly to keep the balance for Extra Effort Fatigue. If you could heal up Fatigue from Extra Effort easily, it would essentially break the game since you could power stunt, take extra actions, etc, with little consequence. However, Fatigue from Affliction can still be overcome by resistance rolls, just like any other Affliction.
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Re: question about regeneration

Postby HappyDaze » Wed Aug 01, 2012 2:20 pm

JDRook wrote:Healing also only fixes Damage Conditions. Now Healing with Energizing Extra can sort of heal Fatigue, but it transfers the Fatigue to the healer, and you can't heal your own Fatigue, although you can still use Hero Points to recover Fatigue.

This is mainly to keep the balance for Extra Effort Fatigue. If you could heal up Fatigue from Extra Effort easily, it would essentially break the game since you could power stunt, take extra actions, etc, with little consequence. However, Fatigue from Affliction can still be overcome by resistance rolls, just like any other Affliction.

A Construct that takes the Fatigue into itself would still be unaffected by it, so make up a tiny construct as a Sidekick and give it Energizing Healing. Now you can break the action economy and have unlimited use of Extra Effort!
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Re: question about regeneration

Postby Murkglow » Wed Aug 01, 2012 8:52 pm

HappyDaze wrote:A Construct that takes the Fatigue into itself would still be unaffected by it, so make up a tiny construct as a Sidekick and give it Energizing Healing. Now you can break the action economy and have unlimited use of Extra Effort!


This is incorrect. Immunity only makes it so you automatically succeed in resistance rolls vs the descriptor (in this case Fatigue). Since there is no resistance roll when transfering Fatigue to yourself Immunity would do nothing. As such the construct would get Fatigued if it used Energizing Healing.
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Re: question about regeneration

Postby HappyDaze » Wed Aug 01, 2012 9:05 pm

Murkglow wrote:
HappyDaze wrote:A Construct that takes the Fatigue into itself would still be unaffected by it, so make up a tiny construct as a Sidekick and give it Energizing Healing. Now you can break the action economy and have unlimited use of Extra Effort!


This is incorrect. Immunity only makes it so you automatically succeed in resistance rolls vs the descriptor (in this case Fatigue). Since there is no resistance roll when transfering Fatigue to yourself Immunity would do nothing. As such the construct would get Fatigued if it used Energizing Healing.

Sorry, but you're wrong. I'm not talking about the Immunity effect at all. Not having a Stamina score means that they are immune to the fatigued and exhausted conditions. This is not the same as Immunity (Fatigue effects) where a resistance roll is involved (and which might inflict entirely different conditions), but rather a case of being unaffected by these condition at all. Note that constructs also cannot use Extra Effort for this reason.

It's important to note that, per the RAW, it's not possible to take the Immunity effect to ignore a condition - there is no Immunity (Prone) or Immunity (Stunned) allowed, so it follows that the ability to ignore Fatigued and Exhausted conditions is something outside of Immunity.
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Re: question about regeneration

Postby Murkglow » Wed Aug 01, 2012 10:20 pm

HappyDaze wrote:Sorry, but you're wrong. I'm not talking about the Immunity effect at all. Not having a Stamina score means that they are immune to the fatigued and exhausted conditions. This is not the same as Immunity (Fatigue effects) where a resistance roll is involved (and which might inflict entirely different conditions), but rather a case of being unaffected by these condition at all. Note that constructs also cannot use Extra Effort for this reason.


I disagree. There is nothing to indicate that the immunity they are talking about there and how the Immunity power works are any different (are you saying the Immunity to Mental effects from lacking Int is different then the Immunity power? In what way? Because if it is different then we have no clue as to how it works as we are not told).

That aside if you really felt that this was a categorical "can't happen" and thus they can't do extra effort because of it then logically Energizing Healing would be similarly impossible. If they can't do something because it would gain them Fatigue then they can't no matter what the action is.

HappyDaze wrote:It's important to note that, per the RAW, it's not possible to take the Immunity effect to ignore a condition - there is no Immunity (Prone) or Immunity (Stunned) allowed, so it follows that the ability to ignore Fatigued and Exhausted conditions is something outside of Immunity.


This is completely incorrect. It is entirely possible to be Immune to conditions via the Immunity Power, heck they are even listed as examples in the power itself. Rank 5 is loaded with various Immunities to conditions including Fatigue!

And even without going into what examples are in the book, nothing is stopping you from being Immune to Stunning effects and there sure as heck is no "RAW" supporting your claim in this case.
Last edited by Murkglow on Wed Aug 01, 2012 10:28 pm, edited 2 times in total.
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Re: question about regeneration

Postby HappyDaze » Wed Aug 01, 2012 10:26 pm

Murkglow wrote:
HappyDaze wrote:It's important to note that, per the RAW, it's not possible to take the Immunity effect to ignore a condition - there is no Immunity (Prone) or Immunity (Stunned) allowed, so it follows that the ability to ignore Fatigued and Exhausted conditions is something outside of Immunity.



This is completely incorrect. It is entirely possible to be Immune to conditions via the Immunity Power, heck they are even listed as examples in the power itself. Rank 5 is loaded with various Immunities to conditions including Fatigue!

And even without going into what examples are in the book, nothing is stopping you from being Immune to Stunning effects and there sure as heck is no "RAW" supporting your claim in this case.

That's to Fatigue effects/effects with a Fatigue descriptor. It's not to the Fatigued condition itself (which is why Extra Effort can still place the Fatigued condition on someone with Immunity to Fatigue Effects.

Edited after returning to computer to correct a smartphone formatting error.
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Re: question about regeneration

Postby FuzzyBoots » Thu Aug 02, 2012 9:41 am

Frankly, I see no reason why inanimate machinery or electronics should be any less prone to Fatigued or Exhausted than anything else. The conditions exist to indicate that the target is over-stressed and therefore not functioning as well. To me, a car which has been run in the redline for a prolonged amount of time, a mechanical man whose inner workings are rusted, and a golem crumbling around the edges are all excellent examples of Fatigued or Exhausted. They'll all work poorly until a Craft check (Expertise in 3E, right?) is made to allow them to recover.

*shrug* It's one of those ambiguities in the rules that got covered in 2E and we're left to wonder if they intentionally left out the clarification or if it was accidental in the edition shift.
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Re: question about regeneration

Postby Murkglow » Thu Aug 02, 2012 11:24 am

HappyDaze wrote:It's not to the Fatigued condition itself (which is why Extra Effort can still place the Fatigued condition on someone with Immunity to Fatigue Effects.


And I would argue that the reason Extra Effort can still affect characters with Immunity to Fatigue is because Immunity only applies to resistance rolls (which Extra Effort does not have).
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