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JDRook wrote:Healing also only fixes Damage Conditions. Now Healing with Energizing Extra can sort of heal Fatigue, but it transfers the Fatigue to the healer, and you can't heal your own Fatigue, although you can still use Hero Points to recover Fatigue.
This is mainly to keep the balance for Extra Effort Fatigue. If you could heal up Fatigue from Extra Effort easily, it would essentially break the game since you could power stunt, take extra actions, etc, with little consequence. However, Fatigue from Affliction can still be overcome by resistance rolls, just like any other Affliction.


HappyDaze wrote:A Construct that takes the Fatigue into itself would still be unaffected by it, so make up a tiny construct as a Sidekick and give it Energizing Healing. Now you can break the action economy and have unlimited use of Extra Effort!


Murkglow wrote:HappyDaze wrote:A Construct that takes the Fatigue into itself would still be unaffected by it, so make up a tiny construct as a Sidekick and give it Energizing Healing. Now you can break the action economy and have unlimited use of Extra Effort!
This is incorrect. Immunity only makes it so you automatically succeed in resistance rolls vs the descriptor (in this case Fatigue). Since there is no resistance roll when transfering Fatigue to yourself Immunity would do nothing. As such the construct would get Fatigued if it used Energizing Healing.


HappyDaze wrote:Sorry, but you're wrong. I'm not talking about the Immunity effect at all. Not having a Stamina score means that they are immune to the fatigued and exhausted conditions. This is not the same as Immunity (Fatigue effects) where a resistance roll is involved (and which might inflict entirely different conditions), but rather a case of being unaffected by these condition at all. Note that constructs also cannot use Extra Effort for this reason.
HappyDaze wrote:It's important to note that, per the RAW, it's not possible to take the Immunity effect to ignore a condition - there is no Immunity (Prone) or Immunity (Stunned) allowed, so it follows that the ability to ignore Fatigued and Exhausted conditions is something outside of Immunity.


Murkglow wrote:HappyDaze wrote:It's important to note that, per the RAW, it's not possible to take the Immunity effect to ignore a condition - there is no Immunity (Prone) or Immunity (Stunned) allowed, so it follows that the ability to ignore Fatigued and Exhausted conditions is something outside of Immunity.
This is completely incorrect. It is entirely possible to be Immune to conditions via the Immunity Power, heck they are even listed as examples in the power itself. Rank 5 is loaded with various Immunities to conditions including Fatigue!
And even without going into what examples are in the book, nothing is stopping you from being Immune to Stunning effects and there sure as heck is no "RAW" supporting your claim in this case.



HappyDaze wrote:It's not to the Fatigued condition itself (which is why Extra Effort can still place the Fatigued condition on someone with Immunity to Fatigue Effects.


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