I have noticed that many of the House Rules include Advantages / Feats such as Improved Feint and Fast Feint. Essentially these advantages reduce the Deception: Feint skill check from a standard action to a movement action. Is there a legit way (without House rules) to make this happen beyond taking the -5 penalty to change the standard action to a movement action.
Additionally, I have players interested in playing a swashbuckler game, but are used to games which allow parry attacks, fast and multiple attacks or deception actions (feint, trick, taunt, redirect). Can you suggest powers or advantage combinations that would allow a character to do deception actions and attacks in the same round, or anything like parrying and riposting.
I fear that such combat actions may simply come down to embellished descriptions of regular combat.




