I'm building a piece of equipment and I don't want other characters to be able to use the special abilities. Preferably, it would activate its damage ability if someone else picked it up.
What would be the best way to write this up?
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Monolith wrote:Part of the reason equipment's super cheap is because it can be taken away, and even used against you.
Monolith wrote:Only paying 4 points for a ranged damage 8 blaster and then making it useless to others for only 1 point just screams number-cruncher to me.



Monolith wrote:I'm talking about equipment here, not devices. The stuff people buy with equipment points. That stuff is dirt cheap and can be used by anyone. There's nothing in the 2e rules about making equipment not useable by others. That was a special feat for devices, not equipment.



Monolith wrote:That implies to me that players should expect to lose access to that equipment far more often then they do devices.
[...]
Allowing that equipment to be locked to you just feels wrong to me.
Monolith wrote:because equipment isn't unique or special.




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