Darcand wrote:My group and I are brand new to M&M and we only have the DC Adventures books (Hero's + H&V 1&2) I will be GMing. The setting is Gotham, which seems to consist mostly of PL 8-12 characters and the starting PL is 10, is that too high for this setting? What makes a solid encounter? I am really afraid that the characters' first encounter with a classic villian will end with them walking through his spray of bullets and knocking him out in one punch (actually, no, they would love that, I am afraid of it happening every time.) How do I balance?
Honestly, it's more art than science, but a basic system can be found at
http://www.atomicthinktank.com/viewtopic.php?f=14&t=24919&p=604377#p604377 for roughing out encounters based on PL. Past that, as a GM, cheat. GM Fiat is handy both for making an encounter easier or for making it harder by choosing the outcome of a few rolls or deciding that a particular environmental hazard takes out several of the minions. Two bits of advice: a) don't swing things too far when the heroes seem down and out -- d20 is very swingy so they might come out on top in the next round plus you can always have them be defeated, give them a hero point, and then play it out from them escaping captivity, and b) if the fiat works against them, give a hero point to everyone involved.
Darcand wrote:Also, how do you keep powers in line with tech? I.E. a 10 point motorcycle doesn't seem nearly as good as Flight 5.
A 10 EP motorcycle costs 2 pp for two ranks of equipment. Flight 5 costs 10 pp. There's a little of the balance. Also, Flight can't be lent to an escaping bystander and flying people attract attention (as Schlock Mercenary put it, one name for untrained mercenaries in flying suits is "skeet").
Darcand wrote:For that matter, do grenades cost points per grenade, or does it provide a limitless amount? I have an idea for Harley Quinn using confetti grenades.
It's an unlimited amount until you run out. If it's equipment, they just run out. If it's a Device or Power, that's Fiat and the user should get a Hero Point. Otherwise, you always have as much as you need.