JDRook wrote:So to clarify, this effect originates from your PC, effects everyone who can perceive your PC with a defined sense with no rolls to hit, and always has full effect with no chance to avoid or minimize damage. Sounds pretty powerful.
No more powerful than an Effect with both the Perception Range and Area:Perception.Actually less powerful,as it has only close range.
JDRook wrote:In 2e Ultimate Power, there was a similar No Save extra for +1 as a part of Time Stop:
No Saving Throw (+1): Targets in the area of your Time Stop power do not receive a saving throw; anyone in the area is automatically frozen in time. Gamemasters may wish to restrict this modifier to non-player characters, given its effectiveness.
(bolding mine)
Uh, there is still the save versus the Effect,and the PL is still limited due to the Area Extra.
Maybe I should have asked"How would on separate and price the the auto hit of Perception Range from the uh"range" of Perception Range?"
JDRook wrote:So to answer your question:
ronyon wrote:Would a cost of +1 per Rank be reasonable for such a "No Dodge" Extra ?
Yes, BUT depending on the actual power, it could be considered too powerful for players to have.
So flesh out the mechanics - what exactly does this thing do?
Well, I may not need this "No Dodge" Extra after all, since I think I can do it without the Area Extra.
The idea is a Remo Williams type of active dodge,replete with head checks ,sudden reversals and shoulder fakes.
It should have a chance to work when the character perceives an attacker/attack coming.
It should not work if the character is Restrained, Bound or Paralyzed.
A shrewd observer will not be fooled by these gyrations,and they have no lasting effect.
Now this could be just a paired set of Resistible Dodge/Parry, but I like to leave basic defense alone, both to make tradeoffs easier, and because we often play at PL5, but with lots of points, so to be more robust, I invest in alternate defenses for my martial artists.
Here is what I have, I figure it at 1 point per Rank:
"Ogun’s Edge"
Affliction (Deception or Insight; Attack Impaired/Attack Disabled) (Extras:Perception,Reaction:When Attacked,Alternate Save:Deception or Insight)(Flaws:Instant Recovery, Limited Degree,Limited:Conditions Only Affect Attack Checks ,Limited:Conditions Imposed On Targets Exist Only In Relation To Affliction User (Complication:Power Failure:When Restrained, Bound or Paralyzed.)
I set "Limited:Conditions Only Affect Attack Checks " -2 per Rank, since missing out on affecting all 4 of the Resistance checks, plus All Ability Checks and Skill check is losing way more than half the combat utility of Impaired/Disabled), and I figured the Alt Save at +0, but I could be way off on that.
I'm not sure it would be worth using, but It could be a nice Alt Effect, for when you really don't want to be hit.
Of course, I could make a one command Compel Affliction like "Miss Me!"
This would be good for playing dirty tricks as well, plus it would waste the target's Standard Action, and he would have no Move Action...