The official Mutants & Masterminds boards
Quistar wrote:One thing I would work on is giving Green Arrow some more damage potential. Power Attack aside, his arrows are great against minions, but against the average PL 10 character they just don't do anything besides hit very, very well. A player-designed archer would be beefed up better.
BARON wrote:I'm talking batgirl with batgirl. I love you internet.
Monolith wrote:I've been playing m&m for nearly 10 years. What I've learned about the game in that time is that it's written in a "do as I do" rather then "do as I say" style. A sourcebook will tell you "A" and then there will be dozens of examples in the rest of the books showing where the writers didn't do "A": such as in the 12 characters in DCA and the benchmark table.
Earth-Two_Kenn wrote:Probably because if Grodd's mind control was all that there'd be more times when Flash rushes at Grodd and Grodd uses his Force of Mind to make the Flash go kill Ralph Dibny or the President or Iris West or someone. Grodd's mind control is very useful against civilians; it's not often great against other supers.
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