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BARON wrote:I'm talking batgirl with batgirl. I love you internet.



CaptainFistula wrote:Is it just an oversight that the Supporting Characters / Minions we're given are super-low PL that is totally incongruous with the heroes and villains that will be cropping up in the recommended PL series the books present?
Has anyone pre-rolled higher PL mooks here that we can just crib?

pawsplay wrote:Incongruous how? The average thug is not supposed to be dangerous to Batman, probably not even to Robin.

CaptainFistula wrote:Vanilla thug from hero's handbook has +1 on Pistols; minions can't crit, and as such even with a natural 20 and a +2 circumstance modifier, they're still 1 short of hitting Batman's dodge, let alone then landing the damage against a toughness roll. They have no business being placed in any setting with Batman or Robin, and as such even statting them up is a moot point.

BARON wrote:I'm talking batgirl with batgirl. I love you internet.




Monolith wrote:Batman is a complicated case. Within the comics he's really 2 different superheroes: he's the Batman who fights world-class threats along side the JL and he's the dark knight crusader who fights thugs and people like the Riddler and Joker.
A Gotham City campaign would probably have a pl 8/9 Batman as the central hero; and that makes those pl 3-5 minions more of a challenge.
It's also important to keep in mind that the npcs are not specifically built for a DC universe game. They're built to be generic random samples as the author has no idea if the gm is going to be running a pl 8 street-level game or a pl 15 cosmic level game.
It's generally just assumed if a gm wants more powerful minions they'll use the base versions and just add +1 to attack, damage and the various defeneses for each additional pl desired.
BG3 wrote:Prodigy Duck has a massive Bestiary of generic monsters and dozens of supervillains
Arthur Eld wrote:Another way is to use a fairly high level foe, and not apply the minion rules, the first time the heroes face it. Then, after a tough fight, you can re-use the same foes, a campaign, with the minion rules. The heroes will be facing dangerous foes, but will seem much more dangerous in comparison.




Scholz2 wrote:4. It may have been mentioned elsewhere, but in the Golden Age Heroes (2nd ed) book are some nifty rules for mass combats. So a troop of Mooks can operate like a PL villain. Doing "damage" to it is weakening the unit, taking out individuals, etc.. but not attacking individuals themselves.




Monolith wrote:Scholz2 wrote:4. It may have been mentioned elsewhere, but in the Golden Age Heroes (2nd ed) book are some nifty rules for mass combats. So a troop of Mooks can operate like a PL villain. Doing "damage" to it is weakening the unit, taking out individuals, etc.. but not attacking individuals themselves.
The 3e mass combat rules are in the gm's guide.

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