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ican wrote:Some vehicles have weapons, so what do you use to make an attack (shooting or ramming)?
ican wrote:Also, are vehicles power level limited? For the smaller personal vehicles it makes sense, but once you get into large ships operated by crews I'm not sure how it should work?


BARON wrote:I'm talking batgirl with batgirl. I love you internet.




ican wrote:Okay, so what I'm gathering the character would need a combat skill to attack with the vehicle?
So if the vehicle is the tank a character would need a Ranged Combat “Tank Cannon” and Ranged Combat “Tank Heavy Machine Guns”, or something to that effect to use its weapons?
ican wrote:Is there a way to make vehicle to attack on its own, like automated systems?


ican wrote:Is there a way to make vehicle to attack on its own, like automated systems?

FuzzyBoots wrote:Buy it as a Minion.



ican wrote:I'm curious if functions can be split up to give different team members something to do...



Stigger wrote:Personally, I think I'd toss in a Fire Control Feature to reflect automatic fire, presuming you mean something like a CIWS or the like, and probably a Homing extra for said CIWS to reflect that fire control system correcting fire to strike its target. Using the vehicle's PL as the attack bonus, sort of like with Headquarters, seems pretty reasonable.
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Batgirl III wrote:Stigger wrote:Personally, I think I'd toss in a Fire Control Feature to reflect automatic fire, presuming you mean something like a CIWS or the like, and probably a Homing extra for said CIWS to reflect that fire control system correcting fire to strike its target. Using the vehicle's PL as the attack bonus, sort of like with Headquarters, seems pretty reasonable.
I'd actually think that close-in weapon systems (CIWS), which are rather large affairs meant to defend ships from anti-ship missiles and enemy aircraft , would best be reflected by use of the Reaction Extra, triggered by enemy proximity. Something like this, perhaps:
Phalanx 20 mm M61 Vulcan Gatling gun Damage 6 (Extras: Multiattack, Penetrating [6], Ranged, Reaction [Potenial Target comes within Medium Range]; Flaw: Limited to Aerial Targets); Senses 2 (Visual: Accurate [0], Acute [0], Danger Sense [1], Radius [1]) [ 40 PP ]

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