Moderators: The Mod Squad, The Justice League, M&M Line Developer

under the hood: Mister E is based on several characters in the games and show. He represents adventure and wealth, allowing the players to do things or experience things they may not have the means to otherwise. He can also be a Professor Oak style character if you don't want to use a "Professor" in your story but still need an NPC to introduce events or information to players.
Steelix
Power Level 6; Power Points 90/90
Steel/Ground Type: Cost 20 points
(Vulnerability: Fighting, Fire, Ground, Water. Resist: Bug, Dark, Dragon, Flying, Ghost, Normal, Psychic, Rock, Steel. Immunity: Poison, Electric)
Gengar
Power Level 6; Power Points 90/90
Ghost/Poison Type: Cost 8 points
(Vulnerability: Ground, Psychic, Dark, Ghost. Resist: Bug, Grass, Poison. Immunity: Fighting, Normal)

Attacks: Snare 3, +3 (DC 3 Tough),
Unarmed Attack, +0 (DC 14)






Team Rocket Robot
Power Level: 7; Power Points Spent: 105/105
STR: +8 (10/26), DEX: +0 (10), CON: +0 (-), INT: +0 (-), WIS: +0 (10), CHA: +0 (-)
Tough: +12, Fort: Immune, Ref: +3, Will: +0
Attack Bonus: +4 (Ranged: +4, Melee: +6, Grapple: +24)
Defense: +2 (Flat-footed: +1), Size: Medium/Huge, Knockback: -18
Initiative: +0
Skills: Notice 8 (+8)
Feats: Attack Focus (melee) 2, Improved Grab, Improved Grapple, Improved Overrun, Improved Pin, Stunning Attack
Powers:
Anti-Pikachu (Immunity 5) (damage type: Electricity)
Extendo Claws (Snare 6) (DC 16; Engulf; Extended Reach 5 (25 ft.), Tether (600 ft.))
Giant Robot (Growth 8) (+16 STR, +8 CON, +2 size categories)
Immunity to Fortitude Saves
Robot Sensors (Super-Senses 9) (extended (type): Vision 1 (-1 per 100 ft), infravision, ultra-hearing, ultravision, x-ray vision)
Steel Frame (Protection 8) (+8 Toughness; Impervious; Power Loss (Teamwork))
Turbo Boosters (Flight 2) (Speed: 25 mph, 220 ft./rnd; Limited (Ceiling: 50ft. ))
Attacks: Extendo Claws (Snare 6), +6 (DC Ref/Staged 16), Unarmed Attack, +6 (DC 23)
Totals: Abilities -30 + Skills 2 (8 ranks) + Feats 7 + Powers 103 + Combat 20 + Saves 3 + Drawbacks 0 = 105

Meowth Balloon
Power Level: 4; Equipment Points Spent: 8
STR: +2 (15)
Toughness: +5
Features: Remote Control
Powers:
Enhanced Trait 2 (Traits: Stealth +8 (+8))
Hot Air (Flight 4) (Speed: 100 mph, 880 ft./rnd; Levitate)
Defense: +0
Totals: Abilities 1 + Skills 0 (0 ranks) + Feats 0 + Features 1 + Powers 6 + Combat 0 + Saves 0 + Drawbacks 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 8




Kirlia
Power Level 6; Power Points 90/90![]()
Psychic Type: Grants 2 points
(Vulnerability: Bug, Dark, Ghost. Resist: Fighting, Psychic)
Emotion Sense
Emotion Control
Kadabra
Power Level 6; Power Points 90/90![]()
Psychic Type: Grants 2 points
(Vulnerability: Bug, Dark, Ghost. Resist: Fighting, Psychic)
Read Minds
Psychic (Move Object)
Xatu
Power Level 6; Power Points 90/90
Psychic/Flying Type: Costs 1 point
(Vulnerability: Electric, Ice, Rock, Dark, Ghost Resist: Psychic, Fighting, Grass. Immunity: Ground)
Flying

Hypno
Power Level 5; Power Points 75/75
Psychic Type: Grants 2 Points
(Vulnerability: Bug, Dark, Ghost. Resist: Fighting, Psychic)
Hypnosis (Area: Perception Fatigue (2e)/Affliction (3e))
Nightmare (Emotion Control: Fear, Flaw: Target must be sleeping)
Nasty Plot (Illusion, Limited to Fears caused by Nightmare)
Dream Eater (Absorb, Flaw: Target must be sleeping)

Aipom
Power Level 4; Power Points 60/60
Normal Type: Cost 3 points
(Vulnerability: Fighting. Immunity: Ghost)
Fling (Throw Mastery)
Double Hit (Damage, MultiAttack)
Iron Tail/Rock Smash (Damage +2)
Double Team (Improved Block, Deflect)
Additional Limb: Prehensile Tail
Movement: Wall Crawling 2, Leaping 2
High Acrobatics
Agile Feint
Pan-Pom Monkey Robot
Power Level: 6; Power Points Spent: 90/90
STR: +8 (26), DEX: +0 (10), CON: +0 (-), INT: +0 (-), WIS: +0 (10), CHA: +0 (-)
Tough: +10, Fort: Immune, Ref: +4, Will: +0
Skills: Acrobatics 2 (+2), Climb 6 (+6), Notice 6 (+6), Sense Motive 6 (+6)
Feats: Acrobatic Bluff, Improved Block, Improved Grab, Improved Grapple, Improved Pin, Improved Throw, Power Attack
Powers:
Aipom Vacu-Tail (Snare 6) (DC 16; Cone Area (60 ft. cone), Engulf)
. . Flame Wheel (Strike 6) (Alternate; [0 active, 0/18 PP, 2/r], DC 21; Burst Area (30 ft. radius))
. . Vine Whip (Strike 6) (Alternate; [0 active, 0/18 PP, 1/r+6], DC 21; Accurate (+2), Extended Reach 4 (20 ft.), Split Attack (2 targets))
. . Water Gun (Strike 6) (Alternate; [0 active, 0/18 PP, 2/r], DC 21; Line Area (5x150 ft. line))
Giant Robot (Growth 8) (+16 STR, +8 CON, +2 size categories; Permanent; Innate; Full Power)
Immunity to Fortitude Saves
Protection 6 (+6 Toughness)
Attack Bonus: +4 (Ranged: +4, Melee: +4, Grapple: +22)
Attacks: Aipom Vacu-Tail (Snare 6) (DC Ref/Staged 16), Flame Wheel (Strike 6) (DC 21), Unarmed Attack, +4 (DC 23), Vine Whip (Strike 6), +6 (DC 21), Water Gun (Strike 6) (DC 21)
Defense: +2 (Flat-footed: +1), Size: Huge, Knockback: -13
Initiative: +0
Totals: Abilities -30 + Skills 5 (20 ranks) + Feats 7 + Powers 84 + Combat 20 + Saves 4 + Drawbacks 0 = 90

Return to Mutants & Masterminds Settings
Users browsing this forum: Charles Phipps and 3 guests