by Kreuzritter » Thu May 03, 2012 11:30 am
Heroes Unlimited, Part 2: Mutant Underground
Arista - a mutant heroine with the power to create crystals to various effects, Arista is a staunch supporter of the Hero Act, and while sympathetic to groups such as the Tomorrow Society, refuses to cut them any slack whhile they continue to operate outside the law
Ballista - Alexie Dragonov is a professional mercenary (specializing in "corporate recovery") noted for three things: his firebreath and gravity control powers, and his ruthless efficiency. that said, he always tries to minimize civilian casulties and has been known to put himself at risk to save innocents, but to Ballista, the job always comes first.
The Bard - driven to delusions of Godhood when he draw a powerful FISS Ace during the freshman Terror event, Ed Matthews was swiftly recruited into Gene Nation, where he discovered that he had the talents of a speechmaker, able to sway crowds and hold his cell together by words alone. With Gene nation fragmented, Bard has begun gobbling up for cells to feed his own, drawing together a growing militia of the dull-witted and revenge minded fed on his cult of personality.
Foresight - a lor mentat, Freefar Harmdos came to earth as a member of Captain Kraken's crew, and has since made a very profitable living as a bounty hunter, using his mental powers to force his prey to surrender themselves to him
Frostbite - a cold controlling alien, Frostbite is a cold-hearted bounty hunter, tracking down fugitives and criminals who use Earth as a refuge, and would rather die than fail his clients. he's also successful enough that depending on the job, he'll support, be it those with skills he doesn't have, or for the numbers advantage.
Grenadier Ghost & Spook - both the products of a clandestine military project to create ghostlike supersoldiers, Colonel Richard Grenadier and lieutenant Greg Robinson went rogue when they discovered that the project was actually secret testings to create a 'safe' variant of the Wild Card virus. for their parts, Gradier ghost gained a bio-armor shell that can blend into its surroundings, while Spook has did actually get the intended inangibility, in addition to mind control and regeneration
Kenny & Ossie - a pair of freelance mercenaries who happen to be mutant animals, Kenny (a goose) and ossie (a horse)
Knightfall- a former member of the tomorrow Society, Knightfall is a super-theif par excellance who went rogue after the Freshman terror event, feeling that Gene Nations attacks had started a human/metaman war. to this end, he's started stealing and stockpiling all manner of high-tech weapons and devices, theiry that has only escalated since the passing of the hero Act
Lone Shark - a DNAscendant, Lone Shark is an aquaticc mutant able to turn himself into a wereshark. a psychotic predator, Lone Shark's thirst for ultraviolence and cannibalistic tendencies got him banned from the International crime League, a matter he consisers a selling point as an assassin who specializes in slaughter
The Lost Company - a loose-knit group of superpowered bounty hunters, originally concerned with helping bring supercriminals to justice, but are now more concerned with the hunt itself than any sort of justice to their assignments. as such, membership of the company flucuates wildly as metaman hunters come and go through their ranks, but the current core members are:
- Savage - a disgraced marine, Willaim Foxworthy's physical perfection and superhuman fighting skills are only slightly less dangerous than his win at all costs mentality. strong and charismatic, Savage created the company when he discovered anhunting was the challenge he'd been looking for
- Amador - a scout for an alien colony fleet, Amador was tasked with finding a new homeworld fo his people. but being an arrogant, self centred opportunist with chronic backstabbing disorder, Amador has decided he'll keep earth to himself
- Hunt - a weretiger, John blacktree is gradually becoming consumed by his animal nature, not only to hunt and kill, but to assert his dominance and superiority over his pack
Minion - a crazy homeless vigilante, Mionon the power to communicate with, control and mutate insects after being experimented on by an unscrupolous corporation, among his insanities is a pathological distrust of humans and human looking supers, and thus considers himself the protector of Jokertowns across amerca
Nevermind - an incredibly handsome and self absorbed telepathic jackass, Nevermind is a foxbat class "nuisance" supercriminal who turned to the lifestyle in order to pick up chicks. most recently, he's trying his hand at being a 'robin hood' style outlaw, exclusively robbing rich white guys, but for some reason, only a trickle of the loot finds its way down to the poor
Old Beth - an object mimic, Old Beth was one of the first superheroines in the 20th century, although she kept herself an urban legend at best in terms of publicity. Still, she had the experience and connections to serve as the heart of the tomorrow Society's operations in the great Lakes area, and her current fugitive status and the constant risks make her feel young again
Rampage - with superhuman physical abilities and , its no surprise that Rampage is an obnoxius and overconfident jerkwad, who regularly serves as bodyguard and enforcer to some of the worst and wealthiest men in corporate America. what few people know however is that Rampage uses his position to anonymously send vital information to the Tomorrow Society regarding his 'clients', leading to spectactular raids on their crooked works. for his part in such intense matters, Rampage's "only concern" is the personal safety of his employers, whisking them to grateful safety while the place is trashed.
Skyscraper - cheif medical officer and the only survivor of an alien scientific expedition that crashed on earth, Skowl Ukan was nursed back to health and given a place to stay humans who thought he was an angel, due to his attractive humanoid appearance and great feathered wings. Skwol soon found that his natural physical abilities were far greater on Earth than on home (making him the equivalent of a mid range FISS), and soon chose to become a superhero. not so much the violent crimefighting part (although he does take part in such), but generally just helping others, from finding lost pets to providing on the spot medical assistance
Warhawk - a nocturnal crimefighter who originally operated out of Milleniumm City, Warhawk's a known member of the tomorrow society, and has expanded his operations to maintain the society's underground activities throughout the great lakes area, operating as Old Beth's right hand