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The Freedom Files

Discuss Freedom City, Paragons, Wild Cards, or your own campaign settings here.

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Postby Aaron Sullivan » Mon Apr 20, 2009 7:33 am

I have (and use) all the Algernon Files books and I would buy up another compilition in a second if there was any interest on your part to do up something with the NPC's from the Aaronverse into either PDF or print.


Thanks. It's always gratifying to know people are getting use out of the stuff I've written. 8)


Are there ever going to be any stats on guys like Dr Deimos and Empyrean?


Excellent question. I've recently* gone back through the characters I've mentioned in this thread, as well as those I have in my notebooks and on my hard drive that haven't yet graced this thread-- I have just under 600 stat-warranting characters I, unfortunately, have either never gotten around to writing down stats for, or only have partial stats for. Available free time and other factors means the variety will probably never actually get more than a mention or brief description. Given that I am no longer affiliated with Blackwyrm nor have the resources for any sort of full-blown production all by myself worthy of attaching a price tag to, whether or not I post such stats here, it is extremely unlikely that they will see print in any sort of continuing AF publication. Sorry.

Though, in all fairness, Empyrean is pretty easily kludged by simply finding your favorite Superman build in Roll Call and simply changing all of the descriptors to "Psionic." :wink:


(*Starting up a new M&M campaign in a few weeks now that me and the gang are finishing our SCION arc, and I need to figure out what I want to use or cannibalize).
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Postby Davies » Mon Apr 20, 2009 11:14 am

Aaron Sullivan wrote:Though, in all fairness, Empyrean is pretty easily kludged by simply finding your favorite Superman build in Roll Call and simply changing all of the descriptors to "Psionic." :wink:


... like this one, here.

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How Mighty is Your Search-Fu?

Postby Aaron Sullivan » Mon Apr 27, 2009 5:46 am

Hey, guys.

I have a favor to ask. After being lucky enough to find all that Ronnie Thunderbolt art I used for the Avenger write-ups a while back, I decided to try to keep all the art I use for similar write-ups of a similar nature. Problem is, my search-fu is coming up weaker than might be hoped, and I am impatient with my own efforts in that quarter. I need some input from those of you who have mighty search-fu. Those of you willing to help me find art will receive not only my gratitude but I’ll pass along any karma that comes my way.

Since my Titans’ write-ups all use George Perez art for the characters, I would like to stay with Perez for my DC characters (Or Phil Jiminez, whose art is a really close match for his inspiration Perez). I need decent, individual character, color Perez art for the following: Aquaman, The Atom, Batman, Black Canary, Captain Atom, Captain Marvel (Billy), Elongated Man, Firestorm, The Flash, Green Arrow (Ollie), Green Lantern (Hal), Martian Manhunter, Red Tornado, Superman, Wonder Woman, and Zatanna. I don’t really care which era of art you pull from.

I’m trying to get away from using Ronnie’s art (the reasons aren’t important). For Marvel, I am putting together John Byrne art. I already have decent, individual character, color pieces for the FF and ¾ of the Defenders. I need the same for the following characters: Black Knight, Black Widow, Captain America, Doctor Strange, Goliath (or Giant Man), Hawkeye, Hercules, Iron Man, Ms. Marvel, Quasar, Scarlet Witch, She-Hulk, Thor, The Vision, Wasp, and Wonder Man.

Any help is appreciated – If you want to photobucket it and send me the link, that’s cool. If it’s small enough a file to email me, that’s cool too, or you can just send me the URL fof where the image is. Again, many thanks.
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Re: How Mighty is Your Search-Fu?

Postby Sketchpad » Mon Apr 27, 2009 9:19 am

Aaron Sullivan wrote:Since my Titans’ write-ups all use George Perez art for the characters, I would like to stay with Perez for my DC characters (Or Phil Jiminez, whose art is a really close match for his inspiration Perez). I need decent, individual character, color Perez art for the following: Aquaman, The Atom, Batman, Black Canary, Captain Atom, Captain Marvel (Billy), Elongated Man, Firestorm, The Flash, Green Arrow (Ollie), Green Lantern (Hal), Martian Manhunter, Red Tornado, Superman, Wonder Woman, and Zatanna. I don’t really care which era of art you pull from.


As a fellow Perez fan, you could always go to the source. Check out the art page on the right menu. Hope this helps.
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Postby Aaron Sullivan » Sat Jun 06, 2009 6:30 pm

Quick little missive:

MightyDavidson asked me for information about a couple of the groups referred to in the Alegrnon Files. He earlier asked about a cvouple of the alien races from same in another thread and I popped up with some info. Started to respond to him, but decided it might be better if I just put the info here. So --

The Parliament of Shadows

Originally, the various entities that go bump in the night really didn’t need a lot in terms of cooperation or mutual protection. This slowly changed over the millennia as more and more they encroached on each others territories following mankind’s growth and expansion, and then even to a greater extent when mankind developed its own protections, such as the occasional superhuman champions of various stripes, or (more effectively) organizations such as The Covenant, The White Lodge, The Ordo Caestus Deum, and so on. Things became a little too competitive for some groups and the more reasonable specimens proposed a confederation intended to protect their mutual interests. Thus was born the Parliament of Shadows. The Parliament is intended to allow its participants to complement one another’s strengths, cover each others weaknesses, and generally find ways to keep mankind and its protectors from exterminating its age-old predators. In practice, it sometimes even achieves these goals. However, being the tool of cold, corrupt, and ancient intellects driven by terrible lusts and (literally in some cases) undying ambition, it is usually more of a means to keep an eye on the competition and surreptitiously exert some degree of influence on one another without appearing as overt threats. This is why some otherwise anti-social types find it of use and deign to participate, though simply the subtle pleasures of playing for power within a context that doesn’t necessarily end in awkward, messy, and self-defeating efforts to destroy one another also appeals to many of them. Even the vilest of hungers finds its outlets where it can.

Membership currently, and traditionally for the last few centuries, is limited to representatives of established or recognized power bases …normally other and smaller organizations. It has been the experience of the Parliament that individuals that possess sufficient power to represent themselves as a power base of stature equivalent to such groups inevitably attempt to drag the others under their complete control in costly and destructive power grabs …defeating one of the purposes behind the formation of the Parliament in the first place. Members of existing organizations generally either are already willing to play-well-with-others when necessary, or at least understand their own limitations well enough not to foolishly invite disaster. The Tattered King, Candlemaker, Amenakhet, and Laughs-At-Moon combine as a very effective object lesson to that effect after their individual agendas each cost the Parliament so much. The represented groups have changed to one extent or another over the years, but the following are historically a core constituency (current representative noted):

The Brotherhood of the Beckoning Night – An order of necromancers and liches that predates the Roman Empire; lichlord Kostechei the Deathless is their chosen voice.

The Circle of Brass – Ghul, rakshasha, spirits of darkness and “smokeless fire,” and other horrors of a decidedly Middle-Eastern flavor, all represented by the ancient and monstrous sorcerer, Prince Iblis.

The Manus Gloriae – Group of magi and wizards originally formed to combat the Covenant in the middle ages. Their representative is the Baron Julien Du Seviene, sometimes known by the nom de guerre “Baron Brimstone.”

Die Nachtkinder – Ancient court of vampires and their servants. The current “Drache” (“Dragon,” the traditional title of their leader) is the vampires Elisabetu Batori

The Unseelie Court— Gathering of the otherworldly dark Sidhe, malicious and alien fae that look on humanity as something between a toy, a servant, and a meal. The half-human Morgaine, seductress of peerless talent and priestess of the hideous gods her kin worship, speaks for her people in the Parliament.

Others have come and gone as it suited their purposes, such as the draconic Scalebound, the various shapechangers of the Clan of the Chimera, and the Kage Do (which withdrew abruptly and without explanation immediately after WWII). The Bloodguard act as the Parliament’s protectors and agents, its members, such as the worldwalking Mr. Styx, the corrupted earth elemental Bog, the chaos shaman Vandal, or the disturbingly non-humanoid bone golem Skitter, were each “volunteered” by the constituent organizations, came to the Parliament as an ideal employer, or were co-opted by threat or blandishment for their valuable talents.




FENRIS
“Neo”-nazis and terrorists for hire. The second organization to bear that name, the first having been almost utterly destroyed by SIEGE in the late 1960s, complete with its central HQ in the Andes Mountains blown off the earth. That organization had been comprised of Ubersoldaten and other loyalists that had survived the fall of Nazi Germany, and had struck at the political underpinnings of Europe and the “jew powermongers” of the United States. Unfortunately, while several valuable members were indeed killed that day, such Jaegerin and Geistesprodukt, both the dreaded Frau Doktor and the repulsive Von Sturm managed to survive yet another apparently unsurvivable situation.

They rebuilt slowly, staying buried deep, deep in the shadows of the underworld while they did so. A master of the art of cloning, Von Sturm has simply moved from one body to another as the years have passed, but Veronika finally gave up her fleshly existence almost altogether to inhabit a mechanized terror of a body in which she goes by the name EisenHexe*. Together they managed to salvage a part of the sunken Jormungandr and refurbish it as their bas e of operations (hidden deep on the floor of the Laurentian Abyssal). Today, they plan long term, occasionally orchestrating assassinations and other acts of terrorism for their own plans (they want a vibrant fatherland completely under their control and in turn controlling most of the globe – the Nazi ideology and other rot behind their talk of a fourth Reich is merely a smokescreen as the only cause either has ever believed in begins and ends with their own egos). The primary tool at their disposal are the Einherjar, a small army of obedient and physically augmented soldiers cloned from the genetic material of Der Schwartzenritter (something which makes Von Sturm giggle to himself about when he thinks on it for too long. They also have the warmech SchwartzenKrieg and the mutant twins Fimbulvintr and Surtr, the first capable of draining and/or absorbing pretty much any form of energy which she then channels to her brother who converts and discharges it as a form of plasma.

FENRIS hires out their production of terror and chaos when the price is right, the target agreeable, or when they need to cement a favor or two. They have a reputation for never yet finding any tactic too brutal, too bloody, or too barbaric that they won’t try it.


(* when I saw the illustration on pg 42 of the Iron Age supplement, I was speechless – I immediately showed it to Derrick and told him someone had been in my head and seen my vision of EisenHexe, because that was almost exactly the image I had in my mind of her. Scary close.)
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Postby MightyDavidson » Sat Jun 06, 2009 9:15 pm

Thanks Aaron, I appreciate that. Out of curiousity, have you posted information about the Federal Directorate for Security and Intelligence in this thread? A little information about them and the agent types they use would be useful to me, if you don't mind providing it.

Please?

Pretty please?
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Postby Libra » Thu Jun 11, 2009 7:23 am

Fascinating stuff Aaron. The only thing I regret about reading your posts is that you aren't able to post here more often! :D
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Re:

Postby DSumner » Sat Aug 29, 2009 7:54 pm

MightyDavidson wrote:Thanks Aaron, I appreciate that. Out of curiousity, have you posted information about the Federal Directorate for Security and Intelligence in this thread? A little information about them and the agent types they use would be useful to me, if you don't mind providing it.

Please?

Pretty please?


It's been a while since Aaron's been around these parts, and I'm not sure what, if any changes he plans to make to FDSI, to better integrate it into existing history, but here's his original post on the FDSI.

F.D.S.I.
The Federal Directorate for Security and Intelligence

The Directorate is (only) nominally an arm of the National Security Agency, replacing the DIA and subsuming some of the intelligence gathering and counter-terrorist functions of the FBI. It has full authority on any case pertaining to, or exhibiting significant active involvement by, metahumans, those organizations known for using metahumans in their operations (such as FENRIS), incursions by entities of non-terrestrial origin (assumed to be part of its mandate as no such event has, to the public's knowledge, ever occurred), and any case involving elements legitimately identified as being under the blanket classification "paranormal."

Founded in response to concerns that existing law-enforcement agencies did not possess the necessary training, personnel, equipment, mindset, or organization to effectively deal with the growing numbers of "criminally-inclined" metahumans or paranormal events, the FDSI was officially signed into existence on September 12th, 1971, by President Nixon. This date was chosen because it marked the one-year anniversary of "The Virginia Incident," an orgy of destruction perpetrated by a single monstrously powerful metahuman and involving a 220 mile swath of devastation, the complete obliteration of an armored cavalry unit, the deaths of several hundred people, and hundreds of millions of dollars in property damage.

Though given a broad mandate by Congress, the Directorate remained undermanned and under funded until the Reagan administration -- with one of his first acts in office being the signing of The Federal Security Act of 1981, a piece of legislation which substantially increased the Directorate's budget as well as their legal powers.

The most visible elements of the directorate are the Sentries, those specially trained and specially equipped operatives who form the bulk of the active operations personnel. A recent addition as a ?spearhead? of sorts is the government sanctioned and supported "superteam" called the Arsenal of Democracy -- though small, they can call upon the full combat arms and logistical support of the Sentries, making them a formidable fighting force.

The Executive Director of the FDSI is a cabinet level position and, as such, is appointed by the president contingent to congressional approval. The current ExDir ,or "Metahuman Czar," is Lawrence Harcourt, former senator (Delaware, 1982-1988) and a highly decorated Colonel in the Army Special Forces during the Vietnam Era. The current Deputy Directors are Emil Kryzinski (Operations), J. Hamilton Crowe (Intelligence), and Colonel Tomas Pelovilla (Administration).

FENRIS

FENRIS is a large and predominantly terroristic organization. Though it claims to be global in scope, the vast majority of its operations take place in the western hemisphere. Its members are seldom identifiable as such as they wear no distinctive uniforms, and the dispersed cell structure of the organization prevents widespread identification of larger operations. Though they have been known to use various metahumans in their operations, such individuals are believed to be the results of the same experimentation which produced the Third Reich's Einsatzgruppen Uberkommanden, and have so far demonstrated the same fanatical loyalty as other high ranking members of the organization.

FENRIS was originally founded in the immediate aftermath of World War II. It was funded by, organized by, and primarily consisted of the large number of high ranking Nazi military, Gestapo, and S.S. officers who managed to escape the fall of the Reich (replacing what, in the real world, was the less militant organization called ODESSA). During the first two decades of its operations, FENRIS concentrated on politically motivated crimes that centered on Nazi philosophy, such as targeting War Crimes Tribunal members and early leaders of the state of Israel. As time passed and more of the old guard succumbed to the rigors of age (and the heavy pursuit of UNICORN and the Mossad), a new generation came to power within its ranks. More and more, FENRIS turned to more profitable and less politically-based ventures, such as mercenary-brokering, smuggling, arms-sales, and terrorism for hire. Today, only the trappings of its Nazi founders remain; FENRIS no longer actively pursues the founding of a Fourth Reich, even in lip service. Its goals are profit-motivated and more aggressively short-term; they no longer need to rule the world, instead being quite happy simply to exert their influence from behind the scenes.

This in no way mitigates their threatening nature, however. FENRIS has firmly entrenched contacts and "friends" in high places in the United States and many European nations. This infrastructural support, combined with their tactics and methodology, makes them very, very dangerous. They have little patience for melodrama or grandstanding, instead concentrating on efficiency and a brutal productivity. Stand in their way and they won't bother to threaten -- they'll simply kill you and move on with their plans.

FENRIS is very much aware that, even with the training, equipment, and numbers they have, that they cannot hope to stand against the actual armed might of any major national military force and therefore seldom allow themselves to be pressed into situations where they might face any more than a determined police presence. FENRIS learned several costly lessons in its early confrontations with UNICORN and The FDSI, and knows the value of carefully picking its battles. Losing a few cells or operations is preferable in the short-term to the level of damage UNICORN or The FDSI could cause in any open confrontation. Conversely, the authorities have learned that destroying individual cells or operations actually does very little lasting damage to the global presence that is FENRIS. The metaphor Deputy Director Emil Bryzinski of the FDSI is quoted as using is that he feels like the Norse Gods must have felt, working to keep contained a threat they knew that they could never actually destroy, and that they feared would ultimately devour them all.

U.N.I.C.O.R.N. (United Nations Intelligence and Crisis Operations Response Network)

UNICORN was founded in 1956 following a failed attempt by several European nations to coordinate their efforts in order to repel the original Starbane. The need for a fast-response force without individual national ties was eventually conceded by the UN Security Council, though it took almost a two years of frenzied negotiations between the member nations to decide its exact composition. UNICORN's mandate was finally agreed on: To act as a deterrent to metahuman threats and multinational terrorists, and to provide personnel and logistical support in times of disaster. Then Security Council Liaison James Alwell suggested the name UNICORN as a symbol of the organization's proposed nobility of purpose; his secretary, Alison Rynes, suggested the acronymization in order to placate non-Europeans in the negotiations, those whose cultures placed no signifigence in such a symbol.

UNICORN's history, as might be gathered, is one of compromise and, unfortunately, political hopscotch. As with the United Nations itself, the upper echelons of the organization are mostly filled with political appointees and compromise candidates -- leaving the task of fulfilling UNICORN's mandate to the "middle management," which is to say Regional Commanders, and the "grunts," which is to say the various operations sections. Nominally, UNICORN reports directly to the UN Security Council through its own Administrative Council, though individual regional commanders have traditionally taken great latitude in how they interpret that particular requirement. The single overriding prohibition governing UNICORN is that it is not allowed to involve itself in political conflicts between member nations or even cultural factions within member nations; therefore, in theory, no member nation may use UNICORN personnel and equipment against their neighbors or in their own internal political problems.

Member nations are expected to contribute to UNICORN's budget. This sometimes leads to vehement protests from member nations who don't feel that they are "receiving their money's worth" (there existing legitimate grievances that Europe and the western hemisphere tend to dominate policy decisions and manpower composition),or even outright refusal or inability to pay their share (the United States, for example, has refused to help pay for UNICORN ever since their own FDSI became operational); however, in recent years many private corporations and multinationals have replaced such nations as contributors (governments aren't the only ones with security concerns, after all).

The organization itself falls into four easily distinguished sections:

Administration: On paper, the ones who actually run the show; in practice, the bureaucrats who clean up the paperwork after the shouting is done. Their central headquarters is in Brussels, Belgium. Individual Regional Commanders are positioned as follows --Sector One/Geneva, Switzerland; Sector Two/Johannesburg, South Africa; Sector Three/St. Petersburg, Russia; Sector Four/ New Delhi, India; Sector Five/ Tokyo, Japan; Sector Six/ Brisbane, Australia; Sector Seven/Brasilia, Brazil; Sector Eight/ Mexico City; and Sector Nine/ Ottawa, Canada.

Intelligence: A far more efficient section than might be assumed from the policies that their superiors form based on their work. In many ways, INT-SEC acts as a sort of championship league for the global intelligence community, as they recruit heavily from M-5, M-6, the DGSE, and the BND, among others. Their official headquarters is in London, though they are rumored to have an unofficial (and far more important) headquarters somewhere in the Mediterranean.

Operations: The rank and file operatives and soldiers, this section has no centralized headquarters, instead operating under the direct supervision of the individual Regional Commander's offices. Operatives come from many different nations, though they are expected to keep their unit loyalty a higher priority than their patriotism. As almost a separate section unto itself, UNICORN maintains what it calls "Special Operations Group One," composed entirely of metahuman operatives. These operatives are highly prized by their countries of origin, and conflicts of interest have plagued the group since its inception in the late Seventies.

Research & Development: Overworked, underpaid, and largely ignored in favor of their more "glamorous" colleagues in Operations, these are the scientists and technicians that keep UNICORN's advanced equipment on the cutting edge (well....outside of the United States, that is). R&D traditionally has a hard time keeping its top-notch staff as private corporations, as well as the staff members' own individual governments, keep "stealing" them away. Central headquarters for this section is in Paris.

* Note*
The FDSI was responsible for several sweeping changes to the Posse Comitatus Act, as well as the National Security Act of 1948. It handles both intelligence gathering AND law enforcement functions limited to all things metahuman. By that, I didn't intend to imply that in our world that the NSA and DIA have law enforcement capacity (though one could make the argument that the NSA doesn't adhere to some expected limitations ), but that the NSA [a.k.a. No Such Agency, a.k.a. Spook Central] is supposed to be the nominal power behind the FDSI in TAF's world -- and that the DIA lost some of it's toys and privileges to the boys at the Directorate. Me and some other poli sci nerds had a loooonnnnngggg discussion about what to restructure to make the Directorate work. If we ever publish the FDSI write-up, you'll get treated to the full back story and explanations.
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Re: The Freedom Files

Postby Crinos » Sat Aug 29, 2009 8:35 pm

As long as you're answering questions, I have one:

Mentioned several times in TAF are the seven deadly sins. What are each member of the group like? And what's their story?
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Re: The Freedom Files

Postby DSumner » Sun Aug 30, 2009 3:18 pm

I don't have a clue, as Aaron never provided information on them, other than their brief mentions in the text.
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Re: The Freedom Files

Postby PhelanMahoney » Sun Aug 30, 2009 3:25 pm

As always those using the name of the great wolf use it for villainous organizations. But then again you have another problem with the name in the furry community in which at least a quarter of all wolves use the name for themselves in one way or another. Weird how that dichotomy works.
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Re: The Freedom Files

Postby MightyDavidson » Sun Aug 30, 2009 3:40 pm

PhelanMahoney wrote:As always those using the name of the great wolf use it for villainous organizations. But then again you have another problem with the name in the furry community in which at least a quarter of all wolves use the name for themselves in one way or another. Weird how that dichotomy works.


But then the furry community is a little weird itself, isn't it? Meaning no offence to folks who are part of said community of course. I've just, never really gotten that whole scene.
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Re: The Freedom Files

Postby PhelanMahoney » Mon Aug 31, 2009 10:33 am

No more weird than the anime community per se. I mean you have gamers who dress up in elaborate costumes to be stormtroopers or klingons... It all depends on how you want to look at it.
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Re: The Freedom Files

Postby Charles Phipps » Mon Aug 31, 2009 2:53 pm

I love the Algernon Files and was considering doing a HED! article of integrating it into my world.
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Re: The Freedom Files

Postby RomLoneWolf23 » Mon Aug 31, 2009 4:06 pm

PhelanMahoney wrote:As always those using the name of the great wolf use it for villainous organizations. But then again you have another problem with the name in the furry community in which at least a quarter of all wolves use the name for themselves in one way or another. Weird how that dichotomy works.


Well, no offence old friend, but as you should remember from Norse Mythology, the Great Wolf Fenris was one of its great monsters, destined to devour the Sun and the Moon on Ragnarok. Secondly, the Nazis were really obsessed with Norse/Germanic mythology themselves, thanks to Hitler being a die-hard fan of Wagnerian operas. So both factors make the name "Fenris" a perfect fit for a Nazi Supervillain Organization.

I think most furry fans who pick up the name just don't realize the actual baggage that comes with it. Mind you, my furry name of choice is Romulus, the founder of Rome who murdered his twin brother, so what grounds do I have to judge? :wink:
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