Organizations: Part 6
Name: The Marshals
Nicknames: Lawmen, Bird Riders
Symbol: A Sword and Black Sand Pistol Crossed inside a star
Structure: Loose Confederation of individuals
Description: In the Eastern reaches law ends at the gates of the nearest city state. Few cities have the manpower to defend more than a day’s travel away from the city center. Seventy years ago a number of city states pooled their resources and formed the Marshals to combat this problem. The Marshals are contracted to act as law enforcement for the numerous towns and small cities that dot the Eastern Reaches but do not fall under the control of a city state. Each such settlement is assigned a Marshal to help enforce the local laws. Since there is very little in the way of a central structure no two Lawmen go about the job the same way, some are just as bad as the criminals they are supposed to protect their people from. Given the long distances between such settlements The Marshals quickly adopted the use of speedy riding birds to cover distances. With the recent advent of Black Sand weapons the Marshals have adopted their use as well. As a result, a small trading village called Plainsport on the border of Dennigrad has become the closest the group has to a central headquarters as it’s the easiest way for Marshals to obtain Black Sand equipment.
Name: The Order of Unbreakable Iron
Nicknames: The 12 Iron Knights, The Golem Troops
Symbol: A tall black Golem standing over a city on a dark gray field.
Structure: Military Hierarchy
Description: The City State of Sleeping Giant was built around the discovery of a humongous golem, standing nearly two hundred feet tall, was found sitting on a mountain slope in the North of the Eastern Reaches by a group of refugees. The refugees, seeing the golem as a sign of strength, and expecting it to scare the pants off of invaders the settlers built their city around it, and took it as their standard. The city met its first major challenge soon after when the Orcs who lived in the nearby mountains attacked. Many of the settlers hoped the Golem would come alive and attack, but it didn’t. What it did do was drop one of its neigh unbreakable armor plates. The city founders, taking it as a sign, forged twelve swords out of the armor plate and gave them to the city’s greatest warriors. They drove the Orcs back into the mountains and became heroes. Since that day those twelve swords have been passed down to the city’s greatest warriors and those warriors formed the core of The Order of Unbreakable Iron. An elite military unit charged with protecting the city state by any means. The current crop of The Golem Troops are young, and untested, but they are led by Edward the Undefeated, reputedly the single greatest swordsman on the whole of Darkon.
Name: Hero Killers
Nicknames: Mortal Hunters, Worm Snatchers
Symbol: A Human wizard impaled by three wicked spears
Structure: A collection of individual demons in competition.
Description: Mortal souls are used in lieu of currency all over the dimension the mortals call hell. These souls can be used by demons to increase their power, and fuel unimaginable magic spells. The more powerful the soul, the greater the value it possesses. To that end there’s a fat market for the souls of powerful mortal champions. The Hero Killers specialize in separating these talented mortals from their souls. Their methods vary wildly, as do the powers of their members but they have a few things in common. First every Mortal Hunter has a way from Darkon to Hell and back again. Second every Mortal Hunter is smart. They realize, better than most demons, how clever a mortal can be when backed into a corner. This, more than anything, separates them from other demons. No Hero Killer will beat his chest and dare a mortal to attack him head on. Instead they will take their time observing a target, discern their weaknesses, and attack that weakness in a way that makes the best use of the demon’s strengths. In a way Hero Killers also act as bounty hunters for powerful demon lords. When a mortal has meddled too much in a demon lord’s affairs, and survived, it immediately makes them a prime target for the Hero Killers. The demon lord wronged by the mortal is even likely to award the Hero Killer who takes the mortal’s soul above and beyond what the soul itself is worth.
Sample Member: The Huntsman